Player Matchup

Bacchus
Bacchus
FierceWalrus367
Bacchus
Level 148
God Stats
5W - 5L
1,631 SR
Queue Stats
171W - 161L
1,540 Elo+
Solo
Set
Set
Golden_UI_Frieza
Set
Level 122
God Stats
0W - 4L
1,500 SR
Queue Stats
57W - 59L
1,519 Elo+
Solo
Heimdallr
Heimdallr
Jzep
Heimdallr
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,329 Elo+
Solo
Chang'e
Chang'e
Senzubun
Chang'e
Level 148
God Stats
10W - 10L
1,564 SR
Queue Stats
657W - 623L
1,515 Elo+
Solo
Cu Chulainn
Cu Chulainn
azfIvme-
Cu Chulainn
Level 60
God Stats
4W - 4L
1,546 SR
Queue Stats
134W - 160L
1,482 Elo+
Solo
Team Averages
Level 119
1,548 SR
1,477 Elo+

VS

Team Averages
Level 136
1,495 SR
1,492 Elo+
Bastet
Bastet
 
Bastet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Eskilerkill
Cthulhu
Level 123
God Stats
1W - 3L
1,248 SR
Queue Stats
98W - 103L
1,504 Elo+
Solo
Hel
Hel
HowBoutDemChiefs
Hel
Level 134
God Stats
8W - 4L
1,405 SR
Queue Stats
265W - 239L
1,524 Elo+
Party 1
Ullr
Ullr
KinglyCriminal
Ullr
Level 188
God Stats
5W - 6L
1,471 SR
Queue Stats
218W - 227L
1,479 Elo+
Solo
Odin
Odin
Shuckamuxus
Odin
Level 89
God Stats
14W - 3L
1,851 SR
Queue Stats
476W - 444L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,292
529
3,024
6,800
5,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 2 / 2
4,929
493
1,981
8,863
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Heimdallr
Jzep
Heimdallr
10
1 / 0 / 0
5,314
531
3,214
4,569
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Senzubun
Chang'e
9
0 / 3 / 1
4,976
498
4,440
8,840
2,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cu Chulainn
azfIvme-
Cu Chulainn
9
1 / 4 / 0
5,285
529
4,090
11,739
9,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 2 / 6
5,474
547
6,298
9,499
3,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cthulhu
Eskilerkill
Cthulhu
9
0 / 1 / 2
5,318
532
2,780
6,729
4,119
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 0 / 0
5,625
563
7,816
4,125
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 0 / 0
5,279
528
3,042
5,324
1,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
6 / 0 / 0
7,059
706
8,770
6,187
5,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
3
Kills
9
9
Deaths
3
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
2
6
1.5
W
Cthulhu
Eskilerkill
Cthulhu
0
1
2
1
L
1
0
1
1.5
L
0
2
2
0.5
W
3
0
0
3
L
Heimdallr
Jzep
Heimdallr
1
0
0
1
W
0
0
0
0
L
Chang'e
Senzubun
Chang'e
0
3
1
0.17
W
6
0
0
6
L
Cu Chulainn
azfIvme-
Cu Chulainn
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,749
Damage
28,706
40,811
Taken
31,864
22,735
Mitigated
16,253
10,416
Healing
14,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,298
1,605
0
1,736
9,499
3,435
0
2,321
7,178
0
38,189
W
Cthulhu
Eskilerkill
Cthulhu
2,780
322
1,020
1,381
6,729
4,119
0
2,440
4,289
20,040
0
L
3,024
375
0
2,744
6,800
5,467
0
2,947
3,727
16,647
0
L
1,981
541
0
453
8,863
3,506
0
2,372
6,321
0
32,511
W
7,816
159
3,021
2,987
4,125
1,390
0
2,055
2,070
44,984
0
L
Heimdallr
Jzep
Heimdallr
3,214
1,694
0
2,396
4,569
1,948
0
565
4,004
0
41,080
W
3,042
1,810
0
3,094
5,324
1,889
0
648
4,676
0
38,309
L
Chang'e
Senzubun
Chang'e
4,440
395
320
3,365
8,840
2,754
238
4,116
4,424
35,682
0
W
8,770
1,339
0
983
6,187
5,420
0
0
6,187
833
43,263
L
Cu Chulainn
azfIvme-
Cu Chulainn
4,090
734
0
1,138
11,739
9,060
0
231
11,508
0
34,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,796
Gold Earned
28,755
266
Minions Killed
305
0
Camps Cleared
0
976,625
Distance Traveled
990,948
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,474
547
52
5
0
225,457
0
W
Cthulhu
5,318
532
21
2
0
200,805
0
L
Bacchus
5,292
529
22
2
0
209,448
2
L
Set
4,929
493
52
5
0
220,785
1
W
Hel
5,625
563
81
8
0
209,922
1
L
Heimdallr
5,314
531
71
7
0
173,838
1
W
Ullr
5,279
528
71
7
0
164,932
0
L
Chang'e
4,976
498
66
7
0
181,580
0
W
Odin
7,059
706
80
8
0
189,832
0
L
Cu Chulainn
5,285
529
55
6
0
190,974
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role