Player Matchup

Pele
Pele
Gold IV
Fear Kosame
Pele
Gold IV
Level 109
God Stats
29W - 28L
1,487 SR
Queue Stats
104W - 113L
1,366 MMR
Party 1
Loki
Loki
Gold IV
GreenBuffMe
Loki
Gold IV
Level 86
God Stats
7W - 5L
1,530 SR
Queue Stats
603W - 625L
1,431 MMR
Solo
Ares
Ares
Platinum V
IncrEDDIEble
Ares
Platinum V
Level 163
God Stats
10W - 7L
1,617 SR
Queue Stats
416W - 429L
1,442 MMR
Solo
Anhur
Anhur
Platinum IV
WagWanBro
Anhur
Platinum IV
Level 147
God Stats
6W - 4L
1,485 SR
Queue Stats
61W - 56L
1,444 MMR
Solo
Scylla
Scylla
Gold II
YurpySlurpy
Scylla
Gold II
Level 91
God Stats
4W - 5L
1,283 SR
Queue Stats
173W - 182L
1,492 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,480 SR
1,435 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,572 SR
1,449 MMR
Chiron
Chiron
Gold III
 
Chiron
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
Ashah0713
Baron Samedi
Gold V
Level 128
God Stats
1W - 2L
1,510 SR
Queue Stats
198W - 207L
1,429 MMR
Solo
Janus
Janus
Gold V
IV x Wolf
Janus
Gold V
Level 157
God Stats
4W - 6L
1,671 SR
Queue Stats
38W - 35L
1,440 MMR
Solo
Amaterasu
Amaterasu
Gold II
Ward-2-Win
Amaterasu
Gold II
Level 101
God Stats
19W - 17L
1,633 SR
Queue Stats
811W - 834L
1,433 MMR
Solo
Ne Zha
Ne Zha
Gold II
iGuitxr
Ne Zha
Gold II
Level 113
God Stats
3W - 9L
1,548 SR
Queue Stats
120W - 129L
1,444 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,375
638
7,445
11,065
4,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 1 / 3
6,243
624
1,798
6,259
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
1 / 0 / 4
5,751
575
3,796
8,479
6,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
WagWanBro
Anhur
11
3 / 0 / 0
6,474
647
3,606
6,119
2,163
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
12
4 / 0 / 1
6,950
695
3,315
4,620
1,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
He BoArachneChang'eKali

VS

Bans
ThanatosRavanaGebBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
4
0 / 0 / 0
4,219
422
1,329
2,139
597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Ashah0713
Baron Samedi
8
0 / 4 / 0
4,848
485
3,599
7,439
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Janus
IV x Wolf
Janus
12
1 / 1 / 0
6,539
654
3,246
3,005
1,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Ward-2-Win
Amaterasu
11
1 / 2 / 0
6,527
653
8,669
12,567
9,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ne Zha
iGuitxr
Ne Zha
9
0 / 5 / 1
5,193
519
2,413
9,892
3,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
11
Kills
2
2
Deaths
12
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
0
0
0
L
Baron Samedi
Ashah0713
Baron Samedi
0
4
0
0
W
2
1
0
2
W
1
1
3
2.5
L
Janus
IV x Wolf
Janus
1
1
0
1
W
1
0
4
3
W
Anhur
WagWanBro
Anhur
3
0
0
3
L
Amaterasu
Ward-2-Win
Amaterasu
1
2
0
0.5
W
Scylla
4
0
1
4.5
L
Ne Zha
iGuitxr
Ne Zha
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,960
Damage
19,256
36,542
Taken
35,042
16,778
Mitigated
17,777
12,647
Healing
9,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
1,329
544
166
707
2,139
597
0
303
1,836
0
14,004
L
Baron Samedi
Ashah0713
Baron Samedi
3,599
431
32
1,413
7,439
2,813
0
2,031
5,391
23,536
0
W
7,445
3,336
0
4,672
11,065
4,773
0
0
11,065
0
45,812
W
1,798
583
0
530
6,259
2,124
0
422
5,759
0
51,158
L
Janus
IV x Wolf
Janus
3,246
205
0
927
3,005
1,031
0
1,229
1,694
59,472
0
W
3,796
370
0
3,094
8,479
6,177
0
3,473
4,698
17,470
0
W
Anhur
WagWanBro
Anhur
3,606
2,579
0
1,898
6,119
2,163
80
1,788
4,211
0
49,223
L
Amaterasu
Ward-2-Win
Amaterasu
8,669
4,245
0
4,788
12,567
9,522
619
342
12,225
0
47,570
W
Scylla
3,315
284
0
2,453
4,620
1,541
0
601
3,964
58,116
0
L
Ne Zha
iGuitxr
Ne Zha
2,413
793
0
988
9,892
3,814
0
2,959
6,785
0
31,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,793
Gold Earned
27,326
379
Minions Killed
312
0
Camps Cleared
0
1,105,130
Distance Traveled
846,274
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
4,219
422
27
3
0
62,939
0
L
Baron Samedi
4,848
485
47
5
0
168,261
0
W
Pele
6,375
638
67
7
0
220,252
3
W
Loki
6,243
624
81
8
0
259,615
0
L
Janus
6,539
654
112
11
0
204,806
0
W
Ares
5,751
575
12
1
0
221,994
0
W
Anhur
6,474
647
100
10
0
196,531
0
L
Amaterasu
6,527
653
77
8
0
192,351
0
W
Scylla
6,950
695
119
12
0
206,738
0
L
Ne Zha
5,193
519
49
5
0
217,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role