Player Matchup

Fenrir
Fenrir
Kojiro57
Fenrir
Level 200
God Stats
2W - 0L
1,741 SR
Queue Stats
36W - 32L
1,611 Elo+
Party 1
Ganesha
Ganesha
Tirppitz
Ganesha
Level 129
God Stats
2W - 0L
1,553 SR
Queue Stats
9W - 3L
1,836 Elo+
Party 1
Discordia
Discordia
Zigander
Discordia
Level 142
God Stats
2W - 0L
1,763 SR
Queue Stats
9W - 9L
1,568 Elo+
Party 1
Team Averages
Level 157
1,686 SR
1,672 Elo+

VS

Team Averages
Level 180
1,460 SR
1,600 Elo+
Hercules
Hercules
Gasmarkfive
Hercules
Level 158
God Stats
0W - 2L
1,146 SR
Queue Stats
94W - 107L
1,612 Elo+
Party 2
Zeus
Zeus
GymLaD
Zeus
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 121L
1,514 Elo+
Solo
Bacchus
Bacchus
TheTrooper0
Bacchus
Level 222
God Stats
21W - 20L
1,735 SR
Queue Stats
245W - 220L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kojiro57
Fenrir
13
5 / 2 / 0
10,483
749
9,169
13,724
12,366
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Tirppitz
Ganesha
13
0 / 1 / 5
9,137
653
4,258
10,456
12,509
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Discordia
Zigander
Discordia
12
0 / 1 / 5
9,327
666
14,749
7,084
3,098
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gasmarkfive
Hercules
12
2 / 1 / 1
9,566
683
8,124
12,447
16,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
GymLaD
Zeus
12
2 / 3 / 2
9,704
693
8,400
9,941
4,107
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
TheTrooper0
Bacchus
12
0 / 1 / 4
9,122
652
7,098
11,688
18,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
5
Kills
4
4
Deaths
5
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hercules
Gasmarkfive
Hercules
2
1
1
2.5
L
Zeus
GymLaD
Zeus
2
3
2
1
W
Fenrir
Kojiro57
Fenrir
5
2
0
2.5
L
Bacchus
TheTrooper0
Bacchus
0
1
4
2
W
Ganesha
Tirppitz
Ganesha
0
1
5
2.5
W
Discordia
Zigander
Discordia
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,176
Damage
23,622
31,264
Taken
34,076
27,973
Mitigated
38,559
2,819
Healing
6,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Gasmarkfive
Hercules
8,124
2,340
0
3,828
12,447
16,254
0
8,026
4,421
0
25,080
L
Zeus
GymLaD
Zeus
8,400
1,300
0
1,080
9,941
4,107
0
4,221
5,720
60,584
0
W
Fenrir
Kojiro57
Fenrir
9,169
2,446
0
1,231
13,724
12,366
0
6,536
6,536
0
29,868
L
Bacchus
TheTrooper0
Bacchus
7,098
573
0
1,750
11,688
18,198
0
7,316
4,372
20,192
0
W
Ganesha
Tirppitz
Ganesha
4,258
631
0
1,418
10,456
12,509
0
4,271
5,758
21,097
0
W
Discordia
Zigander
Discordia
14,749
561
0
170
7,084
3,098
29
3,802
3,010
52,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,947
Gold Earned
28,392
133
Minions Killed
150
0
Camps Cleared
0
771,327
Distance Traveled
760,532
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,566
683
33
2
0
278,449
0
L
Zeus
9,704
693
96
7
0
208,644
5
W
Fenrir
10,483
749
39
3
0
250,551
0
L
Bacchus
9,122
652
21
2
0
273,439
0
W
Ganesha
9,137
653
4
0
0
261,626
0
W
Discordia
9,327
666
90
6
0
259,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role