Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
ExecutiveHealer
Skadi
Level 147
God Stats
0W - 2L
1,228 SR
Queue Stats
81W - 97L
1,503 Elo+
Solo
Charon
Charon
Hofflemonster
Charon
Level 147
God Stats
3W - 2L
1,461 SR
Queue Stats
295W - 294L
1,548 Elo+
Party 1
Scylla
Scylla
MightyDale
Scylla
Level 116
God Stats
2W - 4L
1,701 SR
Queue Stats
197W - 187L
1,571 Elo+
Party 1
Chang'e
Chang'e
Point6 AA
Chang'e
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 5L
1,678 Elo+
Party 2
Team Averages
Level 144
1,478 SR
1,560 Elo+

VS

Team Averages
Level 141
1,605 SR
1,502 Elo+
Ares
Ares
 
Ares
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AngheI
Horus
Level 125
God Stats
3W - 3L
1,702 SR
Queue Stats
487W - 501L
1,531 Elo+
Solo
Set
Set
MuteToxicKids
Set
Level 184
God Stats
6W - 5L
1,603 SR
Queue Stats
866W - 914L
1,507 Elo+
Solo
Charon
Charon
boulbi_666
Charon
Level 144
God Stats
3W - 1L
1,720 SR
Queue Stats
216W - 220L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
1 / 1 / 2
7,262
726
6,096
5,058
2,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
2,528
253
0
228
72
15
0 / 3 / 4
7,757
776
5,757
13,075
15,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
MightyDale
Scylla
15
2 / 2 / 1
7,321
732
15,450
7,215
3,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
Point6 AA
Chang'e
14
1 / 2 / 2
7,254
725
7,003
10,248
5,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
15
2 / 1 / 5
8,837
884
4,743
10,055
13,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
 
Agni
15
2 / 2 / 6
8,091
809
10,428
9,571
5,448
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
AngheI
Horus
13
0 / 1 / 6
7,266
727
1,896
11,315
13,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

14
2 / 1 / 6
8,684
868
8,229
7,814
8,800
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charon
boulbi_666
Charon
16
2 / 0 / 4
8,886
889
6,888
10,735
11,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
4
Kills
8
8
Deaths
5
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
1
2
2
W
Ares
 
Ares
2
1
5
4.5
W
Agni
 
Agni
2
2
6
2.5
W
Horus
AngheI
Horus
0
1
6
3
L
0
0
0
0
L
0
3
4
0.67
L
Scylla
MightyDale
Scylla
2
2
1
1.25
W
2
1
6
5
L
Chang'e
Point6 AA
Chang'e
1
2
2
1
W
Charon
boulbi_666
Charon
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,306
Damage
32,184
35,824
Taken
49,490
26,284
Mitigated
52,677
16,115
Healing
30,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
6,096
669
0
248
5,058
2,475
0
3,620
1,438
21,341
0
W
Ares
 
Ares
4,743
122
2,786
2,664
10,055
13,249
129
5,481
4,574
11,259
0
W
Agni
 
Agni
10,428
1,034
2,302
3,913
9,571
5,448
390
7,492
2,079
26,017
0
W
Horus
AngheI
Horus
1,896
1,251
6,903
5,280
11,315
13,244
78
8,271
3,044
0
6,578
L
0
0
0
0
228
72
0
228
0
0
0
L
5,757
527
523
2,414
13,075
15,156
0
8,177
4,898
11,260
0
L
Scylla
MightyDale
Scylla
15,450
842
557
1,269
7,215
3,488
0
4,226
2,989
27,789
0
W
8,229
1,434
1,117
1,478
7,814
8,800
252
5,429
2,385
0
16,627
L
Chang'e
Point6 AA
Chang'e
7,003
487
6,104
5,000
10,248
5,093
0
5,808
4,440
15,961
0
W
Charon
boulbi_666
Charon
6,888
668
1,302
2,799
10,735
11,936
437
7,633
3,102
21,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,122
Gold Earned
41,764
94
Minions Killed
99
0
Camps Cleared
0
693,930
Distance Traveled
921,235
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
7,262
726
36
4
0
145,663
0
W
Ares
8,837
884
14
1
0
193,261
0
W
Agni
8,091
809
36
4
0
186,545
0
W
Horus
7,266
727
13
1
0
185,599
0
L
Skadi
2,528
253
0
0
0
122
0
L
Charon
7,757
776
7
1
0
176,638
0
L
Scylla
7,321
732
29
3
0
170,020
0
W
Set
8,684
868
11
1
0
172,634
0
L
Chang'e
7,254
725
22
2
0
201,487
0
W
Charon
8,886
889
25
3
0
183,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role