Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
CaptainRami
Odin
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 43L
1,321 Elo+
Solo
Kuzenbo
Kuzenbo
NeeYroN
Kuzenbo
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,527 Elo+
Party 1
Chiron
Chiron
f0BavinkD420
Chiron
Level 92
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,384 Elo+
Party 1
Cabrakan
Cabrakan
janjuto
Cabrakan
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
259W - 275L
1,463 Elo+
Solo
Team Averages
Level 106
1,500 SR
1,439 Elo+

VS

Team Averages
Level 140
1,496 SR
1,460 Elo+
Bacchus
Bacchus
 
Bacchus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Bloche88
Raijin
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,396 Elo+
Solo
Jing Wei
Jing Wei
CuwteEvill
Jing Wei
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
116W - 112L
1,522 Elo+
Solo
Danzaburou
Danzaburou
Y Catastrophe Y
Danzaburou
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 79L
1,489 Elo+
Solo
Hercules
Hercules
amid77
Hercules
Level 189
God Stats
2W - 2L
1,478 SR
Queue Stats
195W - 227L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
14
4 / 5 / 5
7,726
858
14,761
10,817
6,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

1
0 / 0 / 0
2,324
258
0
0
0
Kuzenbo
NeeYroN
Kuzenbo
16
3 / 3 / 5
8,173
908
10,201
12,484
21,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
12
1 / 1 / 2
7,333
815
2,306
3,130
1,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cabrakan
janjuto
Cabrakan
14
3 / 5 / 5
8,211
912
6,554
14,158
20,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 3 / 10
7,917
880
4,211
7,810
11,409
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
Bloche88
Raijin
12
0 / 4 / 5
7,663
851
3,194
5,588
1,996
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
CuwteEvill
Jing Wei
16
4 / 2 / 8
8,965
996
9,226
8,034
3,350
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Y Catastrophe Y
Danzaburou
16
6 / 2 / 5
9,443
1,049
12,807
8,147
3,682
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hercules
amid77
Hercules
16
3 / 1 / 9
8,765
974
6,825
14,295
7,766
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
51
11
Kills
14
14
Deaths
12
17
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
5
5
1.3
W
Bacchus
 
Bacchus
1
3
10
2
W
Raijin
Bloche88
Raijin
0
4
5
0.63
L
0
0
0
0
W
Jing Wei
CuwteEvill
Jing Wei
4
2
8
4
L
Kuzenbo
NeeYroN
Kuzenbo
3
3
5
1.83
W
Danzaburou
Y Catastrophe Y
Danzaburou
6
2
5
4.25
W
Hercules
amid77
Hercules
3
1
9
7.5
L
Chiron
1
1
2
2
L
Cabrakan
janjuto
Cabrakan
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,822
Damage
36,263
40,589
Taken
43,874
50,345
Mitigated
28,203
8,706
Healing
17,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
14,761
3,199
866
823
10,817
6,312
0
1,547
9,270
0
28,724
W
Bacchus
 
Bacchus
4,211
709
601
1,619
7,810
11,409
255
2,682
5,128
8,145
0
W
Raijin
Bloche88
Raijin
3,194
547
0
0
5,588
1,996
1,210
2,291
3,297
14,757
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
CuwteEvill
Jing Wei
9,226
7,181
958
3,271
8,034
3,350
1,214
3,516
4,518
0
24,619
L
Kuzenbo
NeeYroN
Kuzenbo
10,201
2,699
1,930
1,644
12,484
21,908
13
1,977
10,507
20,002
0
W
Danzaburou
Y Catastrophe Y
Danzaburou
12,807
4,908
358
2,458
8,147
3,682
2,197
4,044
4,103
0
26,771
W
Hercules
amid77
Hercules
6,825
2,269
799
7,007
14,295
7,766
337
2,929
11,366
0
12,730
L
Chiron
2,306
162
352
865
3,130
1,389
0
733
2,397
0
8,484
L
Cabrakan
janjuto
Cabrakan
6,554
860
1,296
930
14,158
20,736
0
3,148
11,010
10,554
1,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,767
Gold Earned
42,753
78
Minions Killed
123
0
Camps Cleared
0
545,382
Distance Traveled
736,302
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,726
858
22
2
0
146,680
0
W
Bacchus
7,917
880
8
1
0
151,372
0
W
Raijin
7,663
851
29
3
0
119,536
0
L
Odin
2,324
258
0
0
0
0
0
W
Jing Wei
8,965
996
26
3
0
150,870
0
L
Kuzenbo
8,173
908
23
3
0
186,060
0
W
Danzaburou
9,443
1,049
40
4
0
155,901
0
W
Hercules
8,765
974
20
2
0
158,623
0
L
Chiron
7,333
815
13
1
0
76,559
0
L
Cabrakan
8,211
912
20
2
0
136,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role