Player Matchup

Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
OnePunchLuffy-
King Arthur
Level 148
God Stats
1W - 5L
1,352 SR
Queue Stats
581W - 706L
1,496 Elo+
Party 4
Hercules
Hercules
Slinkycar22
Hercules
Level 125
God Stats
2W - 5L
1,502 SR
Queue Stats
102W - 96L
1,543 Elo+
Party 2
Nu Wa
Nu Wa
YWG-_-Jmoney
Nu Wa
Level 147
God Stats
8W - 6L
1,569 SR
Queue Stats
269W - 422L
1,490 Elo+
Party 4
Apollo
Apollo
xFeelin
Apollo
Level 109
God Stats
13W - 12L
1,630 SR
Queue Stats
70W - 56L
1,571 Elo+
Solo
Team Averages
Level 130
1,511 SR
1,520 Elo+

VS

Team Averages
Level 122
1,546 SR
1,538 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SaucySultan
Ah Muzen Cab
Level 137
God Stats
4W - 1L
1,500 SR
Queue Stats
108W - 113L
1,597 Elo+
Party 1
Raijin
Raijin
SimplySauce
Raijin
Level 162
God Stats
10W - 8L
1,807 SR
Queue Stats
182W - 182L
1,570 Elo+
Party 1
Arachne
Arachne
Vinix777
Arachne
Level 84
God Stats
6W - 7L
1,525 SR
Queue Stats
84W - 89L
1,437 Elo+
Party 3
Cabrakan
Cabrakan
funkie munkie10
Cabrakan
Level 123
God Stats
5W - 5L
1,401 SR
Queue Stats
284W - 239L
1,584 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 1 / 2
7,356
460
4,952
11,702
11,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
OnePunchLuffy-
King Arthur
13
1 / 7 / 1
7,445
465
8,048
17,215
14,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Slinkycar22
Hercules
12
2 / 3 / 0
7,094
443
6,681
16,444
7,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

13
0 / 4 / 2
7,555
472
9,761
10,978
4,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
xFeelin
Apollo
13
1 / 2 / 2
8,568
536
6,614
7,635
3,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
1 / 3 / 6
7,989
499
5,166
15,016
12,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
SaucySultan
Ah Muzen Cab
15
1 / 0 / 1
9,082
568
5,446
8,668
4,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
15
6 / 2 / 4
9,741
609
15,761
11,298
4,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Vinix777
Arachne
13
4 / 0 / 2
8,487
530
6,270
12,262
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
15
5 / 2 / 5
10,179
636
12,107
17,742
16,890
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
6
Kills
17
17
Deaths
7
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
1
2
3
W
Xing Tian
 
Xing Tian
1
3
6
1.33
L
King Arthur
OnePunchLuffy-
King Arthur
1
7
1
0.21
W
Ah Muzen Cab
SaucySultan
Ah Muzen Cab
1
0
1
1.5
W
Raijin
6
2
4
4
L
Hercules
Slinkycar22
Hercules
2
3
0
0.67
W
Arachne
Vinix777
Arachne
4
0
2
5
L
0
4
2
0.25
W
Cabrakan
5
2
5
3.75
L
Apollo
xFeelin
Apollo
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,056
Damage
44,750
63,974
Taken
64,986
40,719
Mitigated
44,221
8,432
Healing
15,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,952
1,048
0
2,013
11,702
11,103
0
6,098
5,235
23,272
0
W
Xing Tian
 
Xing Tian
5,166
318
496
1,890
15,016
12,814
0
3,670
11,135
24,918
193
L
King Arthur
OnePunchLuffy-
King Arthur
8,048
1,060
0
1,228
17,215
14,061
0
6,822
9,929
0
55,567
W
Ah Muzen Cab
SaucySultan
Ah Muzen Cab
5,446
1,995
0
2,432
8,668
4,069
2,427
1,372
7,246
0
88,668
W
Raijin
15,761
1,851
0
2,200
11,298
4,996
456
4,423
6,706
88,299
0
L
Hercules
Slinkycar22
Hercules
6,681
1,537
0
1,962
16,444
7,935
0
8,501
7,446
0
56,805
W
Arachne
Vinix777
Arachne
6,270
4,496
0
3,777
12,262
5,452
178
2,278
9,826
0
54,410
L
9,761
1,705
0
1,520
10,978
4,440
0
7,224
3,320
72,858
0
W
Cabrakan
12,107
1,559
0
4,349
17,742
16,890
488
2,913
14,692
67,979
472
L
Apollo
xFeelin
Apollo
6,614
3,248
0
1,709
7,635
3,180
352
2,113
5,482
0
56,440

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,018
Gold Earned
45,478
448
Minions Killed
504
0
Camps Cleared
0
1,632,792
Distance Traveled
1,586,602
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,356
460
26
2
0
324,771
1
W
Xing Tian
7,989
499
30
2
0
328,662
2
L
King Arthur
7,445
465
67
4
0
289,044
2
W
Ah Muzen Cab
9,082
568
119
7
0
321,751
0
W
Raijin
9,741
609
146
9
0
289,648
2
L
Hercules
7,094
443
91
6
0
383,075
0
W
Arachne
8,487
530
83
5
0
380,556
0
L
Nu Wa
7,555
472
127
8
0
301,881
1
W
Cabrakan
10,179
636
126
8
0
265,985
2
L
Apollo
8,568
536
137
9
0
334,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role