Player Matchup

Mercury
Mercury
 
Mercury
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Flitzekagge_3
Sun Wukong
Level 84
God Stats
2W - 1L
1,292 SR
Queue Stats
43W - 31L
1,506 Elo+
Solo
Ishtar
Ishtar
Niiccolaus
Ishtar
Level 29
God Stats
3W - 3L
1,545 SR
Queue Stats
59W - 47L
1,520 Elo+
Party 1
Janus
Janus
doranspower
Janus
Level 65
God Stats
8W - 4L
1,572 SR
Queue Stats
71W - 56L
1,398 Elo+
Party 1
Sylvanus
Sylvanus
rmcduk
Sylvanus
Level 46
God Stats
178W - 140L
1,496 SR
Queue Stats
228W - 215L
1,401 Elo+
Solo
Team Averages
Level 58
1,481 SR
1,465 Elo+

VS

Team Averages
Level 48
1,558 SR
1,343 Elo+
Artemis
Artemis
DezzTheShadow
Artemis
Level 40
God Stats
2W - 2L
1,808 SR
Queue Stats
62W - 60L
1,386 Elo+
Solo
Hera
Hera
Legionsofmany
Hera
Level 61
God Stats
2W - 1L
1,763 SR
Queue Stats
21W - 28L
1,377 Elo+
Solo
Awilix
Awilix
MaxiJr
Awilix
Level 31
God Stats
0W - 2L
1,094 SR
Queue Stats
1W - 5L
1,196 Elo+
Solo
Khepri
Khepri
echter106
Khepri
Level 45
God Stats
5W - 7L
1,587 SR
Queue Stats
96W - 109L
1,373 Elo+
Solo
King Arthur
King Arthur
keiwa_P0LL0KITO
King Arthur
Level 64
God Stats
4W - 5L
1,540 SR
Queue Stats
6W - 10L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
17
4 / 2 / 4
9,935
552
7,241
12,721
5,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Flitzekagge_3
Sun Wukong
14
2 / 2 / 2
8,804
489
5,748
16,037
18,724
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
Niiccolaus
Ishtar
12
0 / 3 / 3
7,298
405
8,526
14,527
5,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
7 / 0 / 3
10,736
596
14,351
8,433
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
rmcduk
Sylvanus
13
0 / 1 / 2
7,183
399
6,011
12,190
7,692
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
11
0 / 3 / 3
6,830
379
10,599
11,032
4,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 0
7,597
422
6,220
9,603
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
MaxiJr
Awilix
15
5 / 3 / 0
8,734
485
4,945
13,972
5,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Khepri
echter106
Khepri
13
1 / 0 / 3
8,432
468
3,949
14,713
14,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
keiwa_P0LL0KITO
King Arthur
16
2 / 2 / 3
9,438
524
13,540
15,098
14,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
17
13
Kills
8
8
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
2
4
3
L
Artemis
0
3
3
0.5
W
Sun Wukong
Flitzekagge_3
Sun Wukong
2
2
2
1.5
L
0
5
0
0
L
Awilix
MaxiJr
Awilix
5
3
0
1.67
W
Ishtar
Niiccolaus
Ishtar
0
3
3
0.5
W
7
0
3
8.5
L
Khepri
echter106
Khepri
1
0
3
2.5
L
King Arthur
keiwa_P0LL0KITO
King Arthur
2
2
3
1.75
W
Sylvanus
rmcduk
Sylvanus
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,877
Damage
39,253
63,908
Taken
64,418
40,917
Mitigated
43,003
22,004
Healing
10,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,241
2,879
0
876
12,721
5,409
0
1,942
10,779
0
98,167
L
Artemis
10,599
5,402
0
1,743
11,032
4,846
0
3,415
7,561
0
51,248
W
Sun Wukong
Flitzekagge_3
Sun Wukong
5,748
1,237
0
4,240
16,037
18,724
240
402
15,635
0
48,389
L
6,220
1,351
0
1,592
9,603
3,446
0
4,835
4,513
54,041
0
L
Awilix
MaxiJr
Awilix
4,945
1,987
0
995
13,972
5,670
124
1,817
12,069
0
67,987
W
Ishtar
Niiccolaus
Ishtar
8,526
4,607
0
4,246
14,527
5,724
406
3,594
10,933
0
44,838
W
14,351
508
0
2,032
8,433
3,368
1,558
3,004
5,429
86,805
0
L
Khepri
echter106
Khepri
3,949
245
338
4,952
14,713
14,555
0
6,039
8,508
29,470
0
L
King Arthur
keiwa_P0LL0KITO
King Arthur
13,540
1,994
0
1,000
15,098
14,486
33
3,592
11,405
1,097
72,211
W
Sylvanus
rmcduk
Sylvanus
6,011
2,050
3,405
7,205
12,190
7,692
175
1,732
10,458
41,277
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,956
Gold Earned
41,031
506
Minions Killed
411
0
Camps Cleared
0
1,802,207
Distance Traveled
1,703,295
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,935
552
136
8
0
443,787
0
L
Artemis
6,830
379
78
4
0
312,592
0
W
Sun Wukong
8,804
489
92
5
0
355,621
0
L
Hera
7,597
422
102
6
0
293,481
0
L
Awilix
8,734
485
91
5
0
384,337
2
W
Ishtar
7,298
405
82
5
0
331,346
0
W
Janus
10,736
596
151
8
0
357,371
0
L
Khepri
8,432
468
45
3
0
365,030
0
L
King Arthur
9,438
524
95
5
0
347,855
0
W
Sylvanus
7,183
399
45
3
0
314,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role