Player Matchup

Mercury
Mercury
 
Mercury
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
PatStackinUp
Ah Puch
Level 122
God Stats
8W - 11L
1,356 SR
Queue Stats
49W - 52L
1,320 Elo+
Party 2
Zhong Kui
Zhong Kui
PilotBatman21
Zhong Kui
Level 107
God Stats
2W - 2L
1,655 SR
Queue Stats
239W - 181L
1,581 Elo+
Solo
Horus
Horus
ToasTysDoseD
Horus
Level 48
God Stats
1W - 0L
1,731 SR
Queue Stats
9W - 10L
1,624 Elo+
Party 2
Neith
Neith
plecodragon
Neith
Level 120
God Stats
8W - 7L
1,426 SR
Queue Stats
109W - 126L
1,509 Elo+
Party 2
Team Averages
Level 113
1,534 SR
1,507 Elo+

VS

Team Averages
Level 91
1,440 SR
1,445 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Phanto_17
Arachne
Level 66
God Stats
5W - 5L
1,499 SR
Queue Stats
237W - 227L
1,478 Elo+
Party 1
Guan Yu
Guan Yu
TrickerFire
Guan Yu
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,388 Elo+
Solo
Athena
Athena
YELLOWGLASSES
Athena
Level 88
God Stats
7W - 11L
1,517 SR
Queue Stats
106W - 138L
1,377 Elo+
Party 1
Zhong Kui
Zhong Kui
ZombieClan_
Zhong Kui
Level 101
God Stats
0W - 3L
1,184 SR
Queue Stats
134W - 150L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
1 / 2 / 1
5,948
595
2,308
9,490
3,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
PatStackinUp
Ah Puch
10
1 / 2 / 1
6,250
625
4,222
5,851
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
PilotBatman21
Zhong Kui
11
2 / 0 / 1
7,138
714
4,745
2,553
2,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

8
1 / 3 / 1
5,433
543
2,415
8,354
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 0
5,032
503
2,631
4,620
1,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 2 / 1
5,751
575
3,558
5,767
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Arachne
Phanto_17
Arachne
10
0 / 1 / 2
5,550
555
2,101
7,452
3,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
TrickerFire
Guan Yu
5
0 / 2 / 0
3,984
398
65
4,302
2,513
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
3 / 0 / 2
6,105
611
2,641
6,815
4,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
ZombieClan_
Zhong Kui
10
2 / 1 / 3
6,144
614
6,792
5,295
5,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
8
8
Deaths
6
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
2
1
0.75
L
Neith
 
Neith
3
2
1
1.75
W
Ah Puch
PatStackinUp
Ah Puch
1
2
1
0.75
L
Arachne
Phanto_17
Arachne
0
1
2
1
W
Zhong Kui
PilotBatman21
Zhong Kui
2
0
1
2.5
W
1
3
1
0.5
L
Guan Yu
TrickerFire
Guan Yu
0
2
0
0
L
3
0
2
4
L
Zhong Kui
ZombieClan_
Zhong Kui
2
1
3
3.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,321
Damage
15,157
30,868
Taken
29,631
14,028
Mitigated
17,792
9,400
Healing
12,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,308
852
0
1,540
9,490
3,154
0
1,255
8,235
0
43,243
L
Neith
 
Neith
3,558
511
0
1,258
5,767
2,234
0
2,574
3,193
0
35,878
W
Ah Puch
PatStackinUp
Ah Puch
4,222
108
0
1,822
5,851
2,177
0
621
5,230
43,523
0
L
Arachne
Phanto_17
Arachne
2,101
857
0
4,805
7,452
3,399
0
2,178
5,274
0
33,534
W
Zhong Kui
PilotBatman21
Zhong Kui
4,745
1,382
0
1,755
2,553
2,109
1,108
204
2,349
47,899
8,284
W
2,415
1,189
80
2,042
8,354
5,026
0
4,543
3,811
0
12,183
L
Guan Yu
TrickerFire
Guan Yu
65
32
0
1,291
4,302
2,513
0
1,654
2,648
0
6,882
L
2,641
553
186
2,120
6,815
4,631
194
549
6,266
17,752
0
L
Zhong Kui
ZombieClan_
Zhong Kui
6,792
2,127
0
2,849
5,295
5,015
1,134
1,720
3,575
39,804
11,363
W
2,631
1,408
0
2,161
4,620
1,562
0
2,317
2,303
0
27,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,801
Gold Earned
27,534
322
Minions Killed
262
0
Camps Cleared
0
998,272
Distance Traveled
906,528
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,948
595
80
8
0
237,791
0
L
Neith
5,751
575
70
7
0
208,077
0
W
Ah Puch
6,250
625
79
8
0
185,575
2
L
Arachne
5,550
555
76
8
0
208,745
0
W
Zhong Kui
7,138
714
103
10
0
198,305
0
W
Horus
5,433
543
14
1
0
215,749
2
L
Guan Yu
3,984
398
11
1
0
98,432
1
L
Athena
6,105
611
24
2
0
208,975
3
L
Zhong Kui
6,144
614
81
8
0
182,299
0
W
Neith
5,032
503
46
5
0
160,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role