Player Matchup

Vamana
Vamana
Diamond I
 
Vamana
Diamond I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
 
Geb
Diamond IV
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
Neopolitan
Bastet
Masters
Level 106
God Stats
16W - 6L
1,711 SR
Queue Stats
186W - 143L
2,531 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Masters
Vriska
Morgan Le Fay
Masters
Level 258
God Stats
27W - 23L
1,720 SR
Queue Stats
495W - 455L
2,295 MMR
Party 1
Jing Wei
Jing Wei
Diamond II
rooftopfoursome
Jing Wei
Diamond II
Level 68
God Stats
0W - 2L
1,335 SR
Queue Stats
61W - 51L
2,327 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,553 SR
2,031 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 128
1,620 SR
2,345 MMR
Anhur
Anhur
Diamond II
BrotherAshton
Anhur
Diamond II
Level 125
God Stats
15W - 12L
1,600 SR
Queue Stats
200W - 167L
2,291 MMR
Solo
Tiamat
Tiamat
Diamond II
JRust
Tiamat
Diamond II
Level 145
God Stats
4W - 6L
1,449 SR
Queue Stats
250W - 207L
2,220 MMR
Solo
Ganesha
Ganesha
Diamond II
Montime
Ganesha
Diamond II
Level 135
God Stats
12W - 13L
1,601 SR
Queue Stats
322W - 299L
2,308 MMR
Solo
Susano
Susano
Diamond II
Potna
Susano
Diamond II
Level 87
God Stats
15W - 14L
1,622 SR
Queue Stats
520W - 491L
2,338 MMR
Solo
Olorun
Olorun
Diamond I
Sizk
Olorun
Diamond I
Level 149
God Stats
48W - 23L
1,829 SR
Queue Stats
66W - 32L
2,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
0 / 1 / 1
8,408
601
1,788
12,420
7,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Geb
 
Geb
10
0 / 4 / 1
6,851
489
5,501
13,793
9,018
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Neopolitan
Bastet
13
2 / 2 / 1
7,855
561
7,399
12,950
4,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Vriska
Morgan Le Fay
14
1 / 2 / 1
8,036
574
6,463
9,085
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
13
0 / 2 / 2
7,853
561
4,303
9,812
2,596
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
He BoHadesCabrakanChernobog

VS

Bans
RavanaThorPeleAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
9,189
656
5,682
6,706
2,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
JRust
Tiamat
15
4 / 0 / 2
8,827
631
9,672
7,307
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
Montime
Ganesha
12
0 / 0 / 8
7,861
562
3,427
9,750
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
Potna
Susano
14
3 / 1 / 2
8,414
601
6,787
9,636
4,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Olorun
Sizk
Olorun
15
3 / 1 / 1
9,718
694
10,987
9,234
5,552
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
11
11
Deaths
3
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
0
1
1
0.5
L
Geb
 
Geb
0
4
1
0.13
W
1
1
4
3
W
Tiamat
JRust
Tiamat
4
0
2
5
W
Ganesha
Montime
Ganesha
0
0
8
4
L
Bastet
Neopolitan
Bastet
2
2
1
1.25
W
Susano
Potna
Susano
3
1
2
4
W
Olorun
Sizk
Olorun
3
1
1
3.5
L
Morgan Le Fay
Vriska
Morgan Le Fay
1
2
1
0.75
L
Jing Wei
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,454
Damage
36,555
58,060
Taken
42,633
26,519
Mitigated
26,436
16,890
Healing
16,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
1,788
197
0
4,549
12,420
7,478
0
6,697
5,723
0
73,668
L
Geb
 
Geb
5,501
1,096
1,446
2,170
13,793
9,018
0
6,874
6,919
20,600
0
W
5,682
2,838
0
2,666
6,706
2,512
1,286
1,166
5,520
0
72,431
W
Tiamat
JRust
Tiamat
9,672
1,707
0
2,619
7,307
5,258
0
2,666
4,474
76,774
0
W
Ganesha
Montime
Ganesha
3,427
473
0
2,660
9,750
8,675
0
4,949
4,671
22,056
0
L
Bastet
Neopolitan
Bastet
7,399
2,424
0
5,265
12,950
4,037
0
3,367
9,583
0
55,199
W
Susano
Potna
Susano
6,787
2,434
0
1,794
9,636
4,439
0
804
8,754
0
76,286
W
Olorun
Sizk
Olorun
10,987
3,809
516
5,986
9,234
5,552
2,160
2,276
6,900
88,514
4,345
L
Morgan Le Fay
Vriska
Morgan Le Fay
6,463
464
0
1,374
9,085
3,390
0
5,597
3,488
72,038
0
L
Jing Wei
4,303
2,946
0
2,086
9,812
2,596
0
1,406
8,406
0
68,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,003
Gold Earned
44,009
519
Minions Killed
554
0
Camps Cleared
0
1,541,026
Distance Traveled
1,547,969
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,408
601
133
10
0
281,177
2
L
Geb
6,851
489
26
2
0
300,920
1
W
Anhur
9,189
656
154
11
0
287,683
4
W
Tiamat
8,827
631
139
10
0
317,440
3
W
Ganesha
7,861
562
2
0
0
297,527
7
L
Bastet
7,855
561
96
7
0
361,374
0
W
Susano
8,414
601
104
7
0
359,022
1
W
Olorun
9,718
694
155
11
0
286,297
4
L
Morgan Le Fay
8,036
574
139
10
0
290,893
5
L
Jing Wei
7,853
561
125
9
0
306,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role