Player Matchup

Horus
Horus
Flooxiie
Horus
Level 18
God Stats
2W - 6L
1,387 SR
Queue Stats
33W - 52L
1,371 Elo+
Party 1
Bakasura
Bakasura
Im_Hikarii
Bakasura
Level 73
God Stats
0W - 2L
1,292 SR
Queue Stats
520W - 562L
1,460 Elo+
Party 1
Anubis
Anubis
J2Gravy
Anubis
Level 115
God Stats
14W - 4L
1,816 SR
Queue Stats
84W - 77L
1,510 Elo+
Solo
Chronos
Chronos
TarTine-alexi
Chronos
Level 157
God Stats
3W - 6L
1,552 SR
Queue Stats
602W - 676L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
darkbee2411
Sun Wukong
Level 159
God Stats
3W - 5L
1,480 SR
Queue Stats
356W - 433L
1,520 Elo+
Party 1
Team Averages
Level 104
1,505 SR
1,464 Elo+

VS

Team Averages
Level 128
1,506 SR
1,497 Elo+
Terra
Terra
 
Terra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
ChigiVaro
Ra
Level 157
God Stats
2W - 1L
1,582 SR
Queue Stats
94W - 75L
1,549 Elo+
Party 2
Hercules
Hercules
LGS_FTW
Hercules
Level 147
God Stats
2W - 2L
1,415 SR
Queue Stats
196W - 197L
1,503 Elo+
Solo
Bellona
Bellona
TEAM_MERCY_DANI
Bellona
Level 74
God Stats
3W - 2L
1,532 SR
Queue Stats
57W - 66L
1,447 Elo+
Solo
Martichoras
Martichoras
lllaJluH
Martichoras
Level 134
God Stats
1W - 0L
1,502 SR
Queue Stats
35W - 35L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Flooxiie
Horus
9
0 / 1 / 1
6,128
383
5,703
10,486
9,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
Im_Hikarii
Bakasura
14
2 / 6 / 0
8,140
509
10,622
17,719
8,435
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
J2Gravy
Anubis
15
2 / 4 / 0
8,201
513
7,863
10,689
5,520
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
12
0 / 3 / 1
7,057
441
9,981
12,554
4,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
darkbee2411
Sun Wukong
14
3 / 3 / 0
8,590
537
12,301
16,858
15,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 1 / 9
7,618
476
6,361
20,379
9,490
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
3 / 2 / 5
8,784
549
5,965
7,831
2,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
LGS_FTW
Hercules
16
9 / 0 / 6
9,798
612
13,987
12,885
7,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
2 / 3 / 3
8,583
536
11,271
16,992
13,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
lllaJluH
Martichoras
13
3 / 1 / 3
7,786
487
9,943
8,626
3,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
7
Kills
17
17
Deaths
7
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
1
9
4.5
W
3
2
5
2.75
L
Horus
Flooxiie
Horus
0
1
1
0.5
L
Bakasura
Im_Hikarii
Bakasura
2
6
0
0.33
L
Anubis
J2Gravy
Anubis
2
4
0
0.5
W
Hercules
LGS_FTW
Hercules
9
0
6
12
W
2
3
3
1.17
L
Chronos
0
3
1
0.17
L
Sun Wukong
darkbee2411
Sun Wukong
3
3
0
1
W
Martichoras
lllaJluH
Martichoras
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,470
Damage
47,527
68,306
Taken
66,713
43,468
Mitigated
36,200
22,008
Healing
27,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
6,361
510
2,809
9,953
20,379
9,490
320
6,773
13,070
23,324
0
W
5,965
494
1,292
2,735
7,831
2,462
0
5,680
2,151
62,031
0
L
Horus
Flooxiie
Horus
5,703
2,605
469
3,044
10,486
9,018
0
3,300
7,099
0
12,521
L
Bakasura
Im_Hikarii
Bakasura
10,622
5,842
0
2,779
17,719
8,435
0
1,569
16,150
0
72,324
L
Anubis
J2Gravy
Anubis
7,863
70
0
4,729
10,689
5,520
0
3,359
7,255
82,712
0
W
Hercules
LGS_FTW
Hercules
13,987
4,569
0
4,193
12,885
7,148
83
2,403
10,192
0
86,588
W
11,271
5,836
0
5,108
16,992
13,499
0
875
15,572
108
60,693
L
Chronos
9,981
3,683
0
5,172
12,554
4,690
0
3,022
9,532
61,370
4,649
L
Sun Wukong
darkbee2411
Sun Wukong
12,301
2,222
0
5,815
16,858
15,805
39
1,022
15,836
2,675
62,591
W
Martichoras
lllaJluH
Martichoras
9,943
2,592
0
1,615
8,626
3,601
715
3,277
5,129
0
58,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,116
Gold Earned
42,569
464
Minions Killed
460
0
Camps Cleared
0
1,411,250
Distance Traveled
1,588,921
1
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,618
476
27
2
0
315,977
4
W
Ra
8,784
549
120
8
0
317,294
0
L
Horus
6,128
383
13
1
0
234,758
0
L
Bakasura
8,140
509
117
7
0
336,709
0
L
Anubis
8,201
513
126
8
0
258,009
1
W
Hercules
9,798
612
112
7
0
368,689
0
W
Bellona
8,583
536
108
7
0
292,509
9
L
Chronos
7,057
441
110
7
0
297,012
0
L
Sun Wukong
8,590
537
98
6
0
284,762
0
W
Martichoras
7,786
487
93
6
0
294,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role