Player Matchup

Chang'e
Chang'e
Dizturbed90
Chang'e
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 3L
1,676 Elo+
Party 2
Rama
Rama
ElevenDoctor
Rama
Level 124
God Stats
16W - 9L
1,608 SR
Queue Stats
84W - 75L
1,452 Elo+
Solo
Zeus
Zeus
Grochu000000008
Zeus
Level 158
God Stats
19W - 15L
1,517 SR
Queue Stats
481W - 513L
1,407 Elo+
Solo
Chaac
Chaac
MrBalrogs
Chaac
Level 120
God Stats
1W - 0L
1,192 SR
Queue Stats
13W - 3L
1,676 Elo+
Party 2
Bacchus
Bacchus
aokiji4711
Bacchus
Level 137
God Stats
66W - 45L
1,606 SR
Queue Stats
208W - 219L
1,485 Elo+
Solo
Team Averages
Level 137
1,485 SR
1,539 Elo+

VS

Team Averages
Level 85
1,618 SR
1,568 Elo+
Surtr
Surtr
K0RN1K
Surtr
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,617 Elo+
Party 3
Ao Kuang
Ao Kuang
Shirae
Ao Kuang
Level 69
God Stats
4W - 3L
1,897 SR
Queue Stats
14W - 11L
1,613 Elo+
Party 3
Hera
Hera
Unchartedlove
Hera
Level 29
God Stats
24W - 24L
1,605 SR
Queue Stats
53W - 39L
1,560 Elo+
Party 1
Kukulkan
Kukulkan
pe4enka228
Kukulkan
Level 121
God Stats
19W - 18L
1,518 SR
Queue Stats
290W - 299L
1,513 Elo+
Solo
Artemis
Artemis
ßamsiBeyrek
Artemis
Level 128
God Stats
12W - 7L
1,570 SR
Queue Stats
79W - 45L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dizturbed90
Chang'e
17
5 / 2 / 9
10,772
829
12,832
14,533
6,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

19
10 / 3 / 4
11,589
891
11,157
9,918
3,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

17
2 / 4 / 10
10,105
777
10,646
13,226
5,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
MrBalrogs
Chaac
17
1 / 3 / 10
9,985
768
11,589
19,940
19,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
aokiji4711
Bacchus
16
1 / 4 / 7
9,521
732
6,101
13,119
13,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
K0RN1K
Surtr
16
2 / 6 / 5
9,025
694
12,637
21,225
20,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
Shirae
Ao Kuang
17
9 / 7 / 5
10,506
808
15,224
17,433
10,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 0 / 1
7,291
561
0
0
0
Kukulkan
pe4enka228
Kukulkan
18
4 / 2 / 4
10,319
794
8,897
9,990
5,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
ßamsiBeyrek
Artemis
15
1 / 4 / 7
8,554
658
9,640
12,493
6,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
19
Kills
16
16
Deaths
19
40
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Dizturbed90
Chang'e
5
2
9
4.75
W
10
3
4
4
W
2
4
10
1.75
L
Surtr
K0RN1K
Surtr
2
6
5
0.75
W
Chaac
MrBalrogs
Chaac
1
3
10
2
L
Ao Kuang
Shirae
Ao Kuang
9
7
5
1.64
L
0
0
1
0.5
W
Bacchus
aokiji4711
Bacchus
1
4
7
1.13
L
Kukulkan
pe4enka228
Kukulkan
4
2
4
3
L
Artemis
ßamsiBeyrek
Artemis
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,325
Damage
46,398
70,736
Taken
61,141
48,744
Mitigated
42,165
19,184
Healing
4,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Dizturbed90
Chang'e
12,832
1,350
1,745
4,880
14,533
6,488
1,303
2,984
11,528
47,374
0
W
11,157
8,640
0
1,590
9,918
3,980
2,681
7,085
2,743
0
33,613
W
10,646
1,005
0
3,068
13,226
5,094
1,853
6,217
6,889
41,928
0
L
Surtr
K0RN1K
Surtr
12,637
2,850
0
1,573
21,225
20,086
14
11,137
9,434
1,417
31,590
W
Chaac
MrBalrogs
Chaac
11,589
2,302
0
5,706
19,940
19,445
1,869
4,558
15,179
0
38,035
L
Ao Kuang
Shirae
Ao Kuang
15,224
4,190
0
2,597
17,433
10,664
0
6,494
10,403
25,148
1,556
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
aokiji4711
Bacchus
6,101
369
0
2,195
13,119
13,737
879
3,343
9,644
22,198
249
L
Kukulkan
pe4enka228
Kukulkan
8,897
897
0
79
9,990
5,224
0
3,875
5,792
41,774
0
L
Artemis
ßamsiBeyrek
Artemis
9,640
3,205
149
555
12,493
6,191
0
7,121
5,122
0
19,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,972
Gold Earned
45,695
293
Minions Killed
167
0
Camps Cleared
0
1,329,769
Distance Traveled
958,247
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,772
829
84
6
0
278,424
0
W
Rama
11,589
891
58
4
0
263,283
0
W
Zeus
10,105
777
70
5
0
237,130
2
L
Surtr
9,025
694
30
2
0
258,307
1
W
Chaac
9,985
768
53
4
0
295,842
0
L
Ao Kuang
10,506
808
21
2
0
243,870
0
L
Hera
7,291
561
0
0
0
0
0
W
Bacchus
9,521
732
28
2
0
255,090
0
L
Kukulkan
10,319
794
92
7
0
240,093
5
L
Artemis
8,554
658
24
2
0
215,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role