Player Matchup

Sun Wukong
Sun Wukong
DarkMuerder
Sun Wukong
Level 65
God Stats
1W - 1L
1,662 SR
Queue Stats
12W - 18L
1,308 Elo+
Party 1
Lancelot
Lancelot
ZeldrisUwU7341
Lancelot
Level 47
God Stats
1W - 1L
1,871 SR
Queue Stats
95W - 97L
1,362 Elo+
Party 1
Sol
Sol
patik304
Sol
Level 53
God Stats
0W - 1L
1,852 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 55
1,795 SR
1,390 Elo+

VS

Team Averages
Level 84
1,608 SR
1,533 Elo+
Nox
Nox
 
Nox
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Boti-LO_-_OJ
Jormungandr
Level 107
God Stats
1W - 0L
1,570 SR
Queue Stats
37W - 30L
1,764 Elo+
Party 2
Ao Kuang
Ao Kuang
Tired-LO_-_OJ
Ao Kuang
Level 41
God Stats
3W - 2L
1,753 SR
Queue Stats
32W - 30L
1,333 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DarkMuerder
Sun Wukong
9
0 / 4 / 4
7,537
685
4,615
12,119
13,739
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lancelot
11
3 / 6 / 1
8,485
771
7,482
12,393
5,677
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
1 / 5 / 1
7,707
701
9,931
9,753
3,742
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
6 / 3 / 7
9,206
837
9,190
6,627
2,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Boti-LO_-_OJ
Jormungandr
13
6 / 0 / 7
9,434
858
11,499
10,985
11,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
Tired-LO_-_OJ
Ao Kuang
12
3 / 1 / 9
8,861
806
7,526
11,229
8,616
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
15
15
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
6
3
7
3.17
W
Jormungandr
Boti-LO_-_OJ
Jormungandr
6
0
7
9.5
L
Sun Wukong
DarkMuerder
Sun Wukong
0
4
4
0.5
W
Ao Kuang
Tired-LO_-_OJ
Ao Kuang
3
1
9
7.5
L
Lancelot
3
6
1
0.58
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,028
Damage
28,215
34,265
Taken
28,841
23,158
Mitigated
22,222
3,933
Healing
7,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
9,190
1,384
0
250
6,627
2,601
357
2,037
4,590
27,360
0
W
Jormungandr
Boti-LO_-_OJ
Jormungandr
11,499
2,274
0
3,031
10,985
11,005
276
3,685
7,300
35,634
537
L
Sun Wukong
DarkMuerder
Sun Wukong
4,615
1,416
0
535
12,119
13,739
0
9,555
2,564
0
18,220
W
Ao Kuang
Tired-LO_-_OJ
Ao Kuang
7,526
2,637
322
3,959
11,229
8,616
536
4,791
6,438
25,373
0
L
Lancelot
7,482
1,017
149
1,603
12,393
5,677
0
10,326
2,067
0
27,645
L
9,931
3,726
0
1,646
9,753
3,742
0
8,604
1,149
27,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,729
Gold Earned
27,501
88
Minions Killed
98
0
Camps Cleared
0
553,085
Distance Traveled
614,199
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
9,206
837
31
3
0
194,685
0
W
Jormungandr
9,434
858
29
3
0
215,987
0
L
Sun Wukong
7,537
685
14
1
0
186,707
2
W
Ao Kuang
8,861
806
38
3
0
203,527
0
L
Lancelot
8,485
771
40
4
0
201,603
3
L
Sol
7,707
701
34
3
0
164,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role