Player Matchup

Pele
Pele
Gold II
AsapHxCanelO
Pele
Gold II
Level 124
God Stats
2W - 4L
1,396 SR
Queue Stats
284W - 282L
1,555 MMR
Solo
Medusa
Medusa
Bronze III
Destructor1904
Medusa
Bronze III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 77L
1,546 MMR
Solo
Jormungandr
Jormungandr
Gold III
Pilzzy GK
Jormungandr
Gold III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
276W - 268L
1,547 MMR
Solo
Nox
Nox
Gold II
Soraticss
Nox
Gold II
Level 169
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 121L
1,581 MMR
Solo
Ganesha
Ganesha
Silver I
Syr_Aqua
Ganesha
Silver I
Level 109
God Stats
4W - 4L
1,587 SR
Queue Stats
9W - 8L
1,501 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,497 SR
1,546 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,487 SR
1,545 MMR
Thoth
Thoth
Gold I
 
Thoth
Gold I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Bronze III
 
Charon
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bakasura
Bakasura
Gold II
TuaMammaSiDroga
Bakasura
Gold II
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
178W - 168L
1,449 MMR
Party 1
Anhur
Anhur
Bronze III
VikingFarmer
Anhur
Bronze III
Level 146
God Stats
3W - 0L
1,703 SR
Queue Stats
3W - 1L
1,500 MMR
Party 2
Ao Kuang
Ao Kuang
Platinum I
Yeàt
Ao Kuang
Platinum I
Level 78
God Stats
2W - 3L
1,233 SR
Queue Stats
116W - 98L
1,777 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,023
502
3,295
10,175
3,434
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
0 / 1 / 0
5,331
533
5,347
5,503
1,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jormungandr
Pilzzy GK
Jormungandr
11
0 / 0 / 0
5,843
584
5,396
8,652
6,425
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 5 / 0
5,431
543
2,407
8,546
2,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
Syr_Aqua
Ganesha
8
0 / 2 / 0
5,243
524
2,793
9,015
5,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetKaliJanusOsiris

VS

Bans
SusanoHelRavanaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 0 / 6
6,739
674
7,382
4,772
1,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
 
Charon
8
0 / 0 / 4
4,581
458
1,111
3,671
1,434
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
11
0 / 0 / 1
6,556
656
5,951
9,680
4,500
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 0 / 1
5,334
533
4,488
7,079
2,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Yeàt
Ao Kuang
12
9 / 1 / 3
7,289
729
8,853
9,362
3,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
29
1
Kills
14
14
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
0
6
6
W
Charon
 
Charon
0
0
4
2
L
0
6
1
0.08
L
0
1
0
0
L
Jormungandr
Pilzzy GK
Jormungandr
0
0
0
0
L
1
5
0
0.2
L
Ganesha
Syr_Aqua
Ganesha
0
2
0
0
W
Bakasura
0
0
1
0.5
W
2
0
1
2.5
W
Ao Kuang
Yeàt
Ao Kuang
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,238
Damage
27,785
41,891
Taken
34,564
20,089
Mitigated
13,044
9,813
Healing
12,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
7,382
400
0
750
4,772
1,474
0
1,695
3,077
45,849
0
W
Charon
 
Charon
1,111
451
68
584
3,671
1,434
0
1,160
2,511
6,715
0
L
3,295
1,153
0
2,834
10,175
3,434
0
5,919
4,256
0
31,593
L
5,347
1,130
0
1,371
5,503
1,845
0
1,629
3,874
0
43,443
L
Jormungandr
Pilzzy GK
Jormungandr
5,396
2,592
0
2,000
8,652
6,425
0
0
6,634
48,639
270
L
2,407
605
0
1,720
8,546
2,789
0
5,966
2,580
36,121
0
L
Ganesha
Syr_Aqua
Ganesha
2,793
342
0
1,888
9,015
5,596
0
3,687
5,328
16,194
0
W
Bakasura
5,951
3,718
0
5,548
9,680
4,500
63
5,126
4,554
0
37,143
W
4,488
3,354
0
3,683
7,079
2,259
52
945
6,134
0
40,443
W
Ao Kuang
Yeàt
Ao Kuang
8,853
1,892
0
2,205
9,362
3,377
0
1,400
7,962
53,727
632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,871
Gold Earned
30,499
313
Minions Killed
319
0
Camps Cleared
0
925,914
Distance Traveled
1,069,314
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,739
674
79
8
0
233,983
0
W
Charon
4,581
458
12
1
0
188,047
8
L
Pele
5,023
502
51
5
0
180,800
0
L
Medusa
5,331
533
104
10
0
196,032
0
L
Jormungandr
5,843
584
78
8
0
158,407
0
L
Nox
5,431
543
78
8
0
197,801
1
L
Ganesha
5,243
524
2
0
0
192,874
7
W
Bakasura
6,556
656
93
9
0
223,702
0
W
Anhur
5,334
533
66
7
0
184,963
0
W
Ao Kuang
7,289
729
69
7
0
238,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role