Player Matchup

Bellona
Bellona
Mr HSH Bola
Bellona
Level 123
God Stats
72W - 91L
1,478 SR
Queue Stats
309W - 321L
1,443 Elo+
Solo
Danzaburou
Danzaburou
Thady
Danzaburou
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 51L
1,500 Elo+
Solo
Anubis
Anubis
lonelypau6969
Anubis
Level 69
God Stats
89W - 82L
1,609 SR
Queue Stats
438W - 435L
1,504 Elo+
Solo
Tyr
Tyr
makavelih
Tyr
Level 171
God Stats
4W - 1L
1,720 SR
Queue Stats
161W - 152L
1,471 Elo+
Solo
Bacchus
Bacchus
nutty_maniac
Bacchus
Level 105
God Stats
2W - 0L
1,637 SR
Queue Stats
97W - 113L
1,363 Elo+
Solo
Team Averages
Level 118
1,589 SR
1,456 Elo+

VS

Team Averages
Level 107
1,508 SR
1,461 Elo+
Fenrir
Fenrir
CyPsyCho
Fenrir
Level 42
God Stats
1W - 1L
1,793 SR
Queue Stats
40W - 44L
1,524 Elo+
Solo
Heimdallr
Heimdallr
Hero_Of_Time88
Heimdallr
Level 69
God Stats
12W - 11L
1,377 SR
Queue Stats
19W - 16L
1,384 Elo+
Solo
Ares
Ares
Tevezf20
Ares
Level 157
God Stats
8W - 4L
1,592 SR
Queue Stats
868W - 882L
1,352 Elo+
Solo
Thor
Thor
adriadrianpazexp
Thor
Level 125
God Stats
2W - 2L
1,280 SR
Queue Stats
197W - 197L
1,449 Elo+
Solo
Scylla
Scylla
dimarikbombaklad
Scylla
Level 143
God Stats
8W - 13L
1,500 SR
Queue Stats
96W - 84L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Mr HSH Bola
Bellona
10
3 / 1 / 0
6,371
579
6,264
8,153
5,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
Thady
Danzaburou
12
4 / 0 / 2
7,215
656
7,328
5,431
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 2
6,886
626
6,356
9,763
5,746
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 2
5,713
519
2,686
9,785
4,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
nutty_maniac
Bacchus
10
3 / 2 / 5
6,976
634
4,510
9,542
9,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CyPsyCho
Fenrir
11
3 / 2 / 0
6,286
571
9,267
13,020
6,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
Hero_Of_Time88
Heimdallr
8
0 / 3 / 0
4,868
443
3,543
7,624
2,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
9
2 / 3 / 1
5,805
528
1,867
8,383
5,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 3 / 2
5,328
484
3,637
9,278
3,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 2 / 2
6,500
591
6,190
5,224
1,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
13
Kills
7
7
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
CyPsyCho
Fenrir
3
2
0
1.5
L
Heimdallr
Hero_Of_Time88
Heimdallr
0
3
0
0
W
Bellona
Mr HSH Bola
Bellona
3
1
0
3
L
Ares
2
3
1
0.83
W
Danzaburou
Thady
Danzaburou
4
0
2
5
L
0
3
2
0.33
L
2
2
2
1.5
W
3
2
2
2
W
0
2
2
0.5
W
Bacchus
nutty_maniac
Bacchus
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,144
Damage
24,504
42,674
Taken
43,529
27,247
Mitigated
19,223
20,509
Healing
10,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
CyPsyCho
Fenrir
9,267
2,880
0
4,047
13,020
6,409
0
0
13,020
0
45,388
L
Heimdallr
Hero_Of_Time88
Heimdallr
3,543
2,131
0
2,129
7,624
2,564
0
1,617
6,007
0
25,341
W
Bellona
Mr HSH Bola
Bellona
6,264
2,936
0
5,303
8,153
5,306
870
0
8,153
0
40,844
L
Ares
1,867
323
64
1,577
8,383
5,359
0
3,160
5,223
16,367
0
W
Danzaburou
Thady
Danzaburou
7,328
3,495
0
3,635
5,431
2,209
2,227
288
5,143
0
52,002
L
3,637
865
0
1,026
9,278
3,258
0
3,034
6,244
0
36,569
L
6,190
405
0
1,440
5,224
1,633
100
3,055
2,169
48,829
0
W
6,356
496
0
5,389
9,763
5,746
128
4,840
4,923
58,978
0
W
2,686
858
0
3,682
9,785
4,425
0
0
9,785
0
29,533
W
Bacchus
nutty_maniac
Bacchus
4,510
828
0
2,500
9,542
9,561
0
2,929
6,613
18,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,161
Gold Earned
28,787
324
Minions Killed
268
0
Camps Cleared
0
1,067,539
Distance Traveled
975,098
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,286
571
62
6
0
187,453
0
L
Heimdallr
4,868
443
57
5
0
170,589
0
W
Bellona
6,371
579
52
5
0
212,876
1
L
Ares
5,805
528
23
2
0
197,695
0
W
Danzaburou
7,215
656
98
9
0
214,098
0
L
Thor
5,328
484
52
5
0
214,618
3
L
Scylla
6,500
591
74
7
0
204,743
0
W
Anubis
6,886
626
101
9
0
201,342
3
W
Tyr
5,713
519
55
5
0
235,582
0
W
Bacchus
6,976
634
18
2
0
203,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role