Player Matchup

Medusa
Medusa
Benign_Casualty
Medusa
Level 42
God Stats
2W - 0L
1,523 SR
Queue Stats
18W - 20L
1,494 Elo+
Solo
Atlas
Atlas
DragonEmperor1
Atlas
Level 145
God Stats
1W - 2L
1,556 SR
Queue Stats
87W - 92L
1,533 Elo+
Solo
Tiamat
Tiamat
Formiga_Natural
Tiamat
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 17L
1,553 Elo+
Solo
Olorun
Olorun
smokefromdabong
Olorun
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
160W - 147L
1,512 Elo+
Solo
Chaac
Chaac
zWhiteKid
Chaac
Level 177
God Stats
16W - 4L
1,813 SR
Queue Stats
275W - 253L
1,571 Elo+
Solo
Team Averages
Level 106
1,578 SR
1,533 Elo+

VS

Team Averages
Level 116
1,487 SR
1,706 Elo+
Thanatos
Thanatos
LuiCalibre
Thanatos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,830 Elo+
Party 1
King Arthur
King Arthur
N0RDlC TURlAN
King Arthur
Level 244
God Stats
2W - 7L
1,374 SR
Queue Stats
387W - 365L
1,475 Elo+
Solo
Janus
Janus
Twojokercardz
Janus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,830 Elo+
Party 1
Cupid
Cupid
VerticleHorizon
Cupid
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,830 Elo+
Party 1
Tyr
Tyr
pokemanman
Tyr
Level 157
God Stats
1W - 2L
1,560 SR
Queue Stats
67W - 47L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 16
9,399
854
19,167
10,654
5,668
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
7 / 3 / 14
9,558
869
11,167
15,620
15,101
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

14
0 / 3 / 15
8,310
755
7,000
12,354
8,297
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
7 / 2 / 13
9,897
900
8,691
12,498
7,561
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
zWhiteKid
Chaac
16
7 / 2 / 13
9,457
860
14,882
15,034
18,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
LuiCalibre
Thanatos
14
3 / 7 / 5
8,272
752
7,720
11,186
5,140
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
N0RDlC TURlAN
King Arthur
16
3 / 2 / 8
9,061
824
12,445
19,483
15,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
4 / 6 / 5
9,023
820
14,294
10,159
4,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 7 / 9
7,035
640
7,669
11,095
4,751
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 4 / 6
8,171
743
8,898
14,314
14,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
45
26
Kills
12
12
Deaths
26
71
Assists
33
Player
Kills
Deaths
Assists
KDA
W
5
2
16
6.5
W
7
3
14
4.67
W
0
3
15
2.5
L
Thanatos
LuiCalibre
Thanatos
3
7
5
0.79
L
King Arthur
N0RDlC TURlAN
King Arthur
3
2
8
3.5
L
4
6
5
1.08
L
0
7
9
0.64
L
2
4
6
1.25
W
7
2
13
6.75
W
Chaac
zWhiteKid
Chaac
7
2
13
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,907
Damage
51,026
66,160
Taken
66,237
55,508
Mitigated
44,878
24,782
Healing
21,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,167
11,874
580
2,343
10,654
5,668
2,389
639
9,973
0
35,984
W
11,167
4,426
582
1,515
15,620
15,101
65
4,526
10,713
18,468
0
W
7,000
638
142
1,554
12,354
8,297
1,169
2,695
9,527
15,181
0
L
Thanatos
LuiCalibre
Thanatos
7,720
1,224
242
3,824
11,186
5,140
0
5,439
5,747
0
9,561
L
King Arthur
N0RDlC TURlAN
King Arthur
12,445
637
1,307
9,176
19,483
15,874
0
9,781
9,702
0
19,149
L
14,294
700
665
320
10,159
4,757
0
3,986
6,173
32,619
0
L
7,669
3,978
1,474
1,137
11,095
4,751
0
3,322
7,773
0
11,544
L
8,898
488
576
3,075
14,314
14,356
0
4,330
9,984
0
16,128
W
8,691
4,831
6,412
4,724
12,498
7,561
2,693
2,742
9,634
14,339
0
W
Chaac
zWhiteKid
Chaac
14,882
762
1,921
5,009
15,034
18,881
113
2,890
12,019
0
23,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,621
Gold Earned
41,562
103
Minions Killed
85
0
Camps Cleared
0
982,983
Distance Traveled
957,331
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,399
854
24
2
0
182,252
0
W
Atlas
9,558
869
12
1
0
186,476
0
W
Tiamat
8,310
755
24
2
0
199,683
0
L
Thanatos
8,272
752
3
0
0
184,520
0
L
King Arthur
9,061
824
6
1
0
205,945
0
L
Janus
9,023
820
53
5
0
179,468
0
L
Cupid
7,035
640
10
1
0
183,249
0
L
Tyr
8,171
743
13
1
0
204,149
0
W
Olorun
9,897
900
17
2
0
181,791
0
W
Chaac
9,457
860
26
2
0
232,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role