Player Matchup

Janus
Janus
 
Janus
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
FurryEdme
Zhong Kui
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 101L
1,489 Elo+
Solo
Sol
Sol
KAOS Melter
Sol
Level 82
God Stats
6W - 7L
1,399 SR
Queue Stats
397W - 392L
1,531 Elo+
Solo
Bellona
Bellona
MFSACREDSWAUV420
Bellona
Level 155
God Stats
48W - 26L
1,639 SR
Queue Stats
554W - 535L
1,522 Elo+
Solo
Ao Kuang
Ao Kuang
Sy1ex
Ao Kuang
Level 87
God Stats
3W - 4L
1,305 SR
Queue Stats
531W - 481L
1,518 Elo+
Solo
Team Averages
Level 114
1,469 SR
1,512 Elo+

VS

Team Averages
Level 98
1,564 SR
1,486 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
APEXBinx
Apollo
Level 177
God Stats
5W - 10L
1,546 SR
Queue Stats
172W - 194L
1,532 Elo+
Party 1
Sun Wukong
Sun Wukong
BEAST 19946
Sun Wukong
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 48L
1,488 Elo+
Solo
Arachne
Arachne
NOVA VIl
Arachne
Level 67
God Stats
8W - 12L
1,772 SR
Queue Stats
199W - 255L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 3 / 1
7,013
638
9,036
7,064
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
FurryEdme
Zhong Kui
12
3 / 0 / 0
7,502
682
5,694
5,797
4,720
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 0 / 0
6,770
615
6,491
5,245
1,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 4
6,623
602
3,553
5,745
4,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ao Kuang
Sy1ex
Ao Kuang
11
1 / 1 / 1
6,380
580
3,514
8,690
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
1 / 2 / 1
5,735
521
4,147
11,584
4,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
 
Morgan Le Fay
10
2 / 3 / 1
5,556
505
3,835
7,875
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
APEXBinx
Apollo
11
2 / 1 / 0
6,074
552
1,297
6,539
2,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
BEAST 19946
Sun Wukong
10
0 / 3 / 0
5,568
506
2,670
9,098
5,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
NOVA VIl
Arachne
9
0 / 1 / 2
5,282
480
2,350
10,530
5,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
10
Kills
5
5
Deaths
10
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
3
1
1.17
L
Ao Kuang
 
Ao Kuang
1
2
1
0.75
L
Morgan Le Fay
 
Morgan Le Fay
2
3
1
0.83
L
Apollo
APEXBinx
Apollo
2
1
0
2
L
Sun Wukong
BEAST 19946
Sun Wukong
0
3
0
0
W
Zhong Kui
FurryEdme
Zhong Kui
3
0
0
3
W
2
0
0
2
W
1
1
4
3
L
Arachne
NOVA VIl
Arachne
0
1
2
1
W
Ao Kuang
Sy1ex
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,288
Damage
14,299
32,541
Taken
45,626
16,457
Mitigated
20,405
12,683
Healing
12,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,036
171
0
1,714
7,064
2,481
0
3,968
3,096
56,920
0
L
Ao Kuang
 
Ao Kuang
4,147
1,161
0
4,330
11,584
4,308
0
2,907
8,563
40,578
0
L
Morgan Le Fay
 
Morgan Le Fay
3,835
572
0
694
7,875
2,854
0
5,170
2,524
35,949
0
L
Apollo
APEXBinx
Apollo
1,297
692
0
2,575
6,539
2,550
0
3,644
2,805
0
46,255
L
Sun Wukong
BEAST 19946
Sun Wukong
2,670
654
0
1,876
9,098
5,288
0
5,221
3,877
0
38,974
W
Zhong Kui
FurryEdme
Zhong Kui
5,694
754
0
4,608
5,797
4,720
189
910
4,887
53,067
0
W
6,491
3,251
0
2,473
5,245
1,657
1,219
1,151
4,094
52,290
6,893
W
3,553
751
86
2,124
5,745
4,402
82
1,249
4,496
0
19,030
L
Arachne
NOVA VIl
Arachne
2,350
1,234
0
2,646
10,530
5,405
0
7,151
3,259
0
8,731
W
Ao Kuang
Sy1ex
Ao Kuang
3,514
884
0
1,678
8,690
3,197
0
704
7,986
49,738
547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,288
Gold Earned
28,215
411
Minions Killed
298
0
Camps Cleared
0
1,140,691
Distance Traveled
1,122,391
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,013
638
109
10
0
237,850
6
L
Ao Kuang
5,735
521
72
7
0
268,899
0
L
Morgan Le Fay
5,556
505
66
6
0
200,370
0
L
Apollo
6,074
552
80
7
0
201,757
2
L
Sun Wukong
5,568
506
62
6
0
226,109
0
W
Zhong Kui
7,502
682
89
8
0
193,149
2
W
Sol
6,770
615
106
10
0
220,100
0
W
Bellona
6,623
602
33
3
0
225,975
3
L
Arachne
5,282
480
18
2
0
225,256
1
W
Ao Kuang
6,380
580
74
7
0
263,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role