Player Matchup

Sol
Sol
JOSswitch
Sol
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 30L
1,436 Elo+
Party 1
Mulan
Mulan
PalmTreeUwU
Mulan
Level 157
God Stats
1W - 1L
1,728 SR
Queue Stats
70W - 69L
1,517 Elo+
Solo
Merlin
Merlin
TheTripleOG
Merlin
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 125L
1,464 Elo+
Party 1
Izanami
Izanami
Younggameover
Izanami
Level 135
God Stats
1W - 2L
1,421 SR
Queue Stats
70W - 70L
1,472 Elo+
Party 1
Fenrir
Fenrir
leoinjuly95
Fenrir
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
83W - 100L
1,423 Elo+
Party 1
Team Averages
Level 127
1,530 SR
1,462 Elo+

VS

Team Averages
Level 156
1,570 SR
1,469 Elo+
Achilles
Achilles
 
Achilles
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Blaque SMoKE
Chaac
Level 159
God Stats
4W - 1L
1,596 SR
Queue Stats
343W - 342L
1,470 Elo+
Party 3
Kukulkan
Kukulkan
McDabblins
Kukulkan
Level 141
God Stats
3W - 0L
1,824 SR
Queue Stats
63W - 71L
1,466 Elo+
Party 2
Yu Huang
Yu Huang
SACREDJESTER
Yu Huang
Level 128
God Stats
6W - 10L
1,416 SR
Queue Stats
385W - 375L
1,478 Elo+
Party 3
Sobek
Sobek
SirMcburger
Sobek
Level 127
God Stats
3W - 2L
1,512 SR
Queue Stats
67W - 79L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
5,680
947
3,358
2,568
868
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

13
4 / 4 / 4
7,571
1,262
5,477
9,433
7,590
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
12
2 / 2 / 1
6,501
1,084
9,193
4,324
1,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
9
0 / 4 / 3
5,553
926
7,351
6,066
2,503
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
9
1 / 3 / 2
5,735
956
2,895
6,876
4,809
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
6 / 1 / 6
6,976
1,163
6,701
6,857
5,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

12
1 / 2 / 9
6,751
1,125
3,067
9,959
9,396
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
McDabblins
Kukulkan
12
2 / 1 / 9
6,671
1,112
8,879
5,012
2,842
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
SACREDJESTER
Yu Huang
12
2 / 1 / 7
6,493
1,082
5,467
5,277
2,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

11
2 / 3 / 8
6,633
1,106
2,921
9,426
9,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
52
7
Kills
13
13
Deaths
8
12
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
6
1
6
9
W
1
2
9
2.75
L
0
0
2
1
W
Kukulkan
McDabblins
Kukulkan
2
1
9
6.5
L
4
4
4
1.5
W
Yu Huang
SACREDJESTER
Yu Huang
2
1
7
5.5
W
2
3
8
2
L
Merlin
2
2
1
1.25
L
Izanami
0
4
3
0.38
L
Fenrir
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,274
Damage
27,035
29,267
Taken
36,531
17,574
Mitigated
29,938
5,565
Healing
14,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
6,701
1,026
1,053
2,022
6,857
5,412
468
1,334
5,523
0
9,281
W
3,067
505
843
3,144
9,959
9,396
0
4,282
5,677
0
8,356
L
3,358
907
140
1,475
2,568
868
0
1,419
1,102
9,120
0
W
Kukulkan
McDabblins
Kukulkan
8,879
1,360
1,172
993
5,012
2,842
516
1,277
3,735
21,494
0
L
5,477
394
0
1,230
9,433
7,590
0
6,318
2,951
0
11,934
W
Yu Huang
SACREDJESTER
Yu Huang
5,467
315
0
577
5,277
2,718
442
2,771
2,506
11,552
0
W
2,921
457
2,325
2,033
9,426
9,570
329
2,887
6,539
5,401
0
L
Merlin
9,193
493
240
1,218
4,324
1,804
0
2,560
1,674
18,686
0
L
Izanami
7,351
4,209
180
245
6,066
2,503
0
3,282
2,648
0
13,247
L
Fenrir
2,895
399
425
412
6,876
4,809
0
3,688
2,988
0
3,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,040
Gold Earned
33,524
64
Minions Killed
73
0
Camps Cleared
0
503,993
Distance Traveled
633,612
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,976
1,163
6
1
0
126,343
3
W
Chaac
6,751
1,125
9
2
0
127,221
0
L
Sol
5,680
947
12
2
0
72,795
0
W
Kukulkan
6,671
1,112
36
6
0
130,492
0
L
Mulan
7,571
1,262
9
2
0
100,850
0
W
Yu Huang
6,493
1,082
17
3
0
125,940
0
W
Sobek
6,633
1,106
5
1
0
123,616
0
L
Merlin
6,501
1,084
29
5
0
105,127
0
L
Izanami
5,553
926
12
2
0
100,059
0
L
Fenrir
5,735
956
2
0
0
125,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role