Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Djluna
Rama
Level 120
God Stats
2W - 2L
1,628 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Bellona
Bellona
HowZesty-
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 3
Thanatos
Thanatos
KAOS Melter
Thanatos
Level 82
God Stats
11W - 18L
1,398 SR
Queue Stats
397W - 392L
1,563 Elo+
Solo
Raijin
Raijin
NightCrawler608
Raijin
Level 128
God Stats
14W - 5L
1,563 SR
Queue Stats
286W - 280L
1,425 Elo+
Solo
Team Averages
Level 98
1,518 SR
1,498 Elo+

VS

Team Averages
Level 104
1,493 SR
1,425 Elo+
Achilles
Achilles
Death-_-BringerP
Achilles
Level 77
God Stats
9W - 20L
1,133 SR
Queue Stats
134W - 205L
1,289 Elo+
Party 2
Baba Yaga
Baba Yaga
GunShark
Baba Yaga
Level 146
God Stats
7W - 5L
1,651 SR
Queue Stats
264W - 239L
1,502 Elo+
Party 1
Thanatos
Thanatos
TurtleFolk
Thanatos
Level 139
God Stats
25W - 33L
1,419 SR
Queue Stats
275W - 251L
1,481 Elo+
Party 1
Zhong Kui
Zhong Kui
niceew
Zhong Kui
Level 45
God Stats
37W - 31L
1,783 SR
Queue Stats
357W - 407L
1,466 Elo+
Party 2
Medusa
Medusa
x29secwonderkid
Medusa
Level 115
God Stats
86W - 88L
1,481 SR
Queue Stats
239W - 296L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
1 / 3 / 2
5,721
381
5,532
13,405
8,779
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
Djluna
Rama
11
2 / 5 / 1
6,718
448
8,362
11,100
3,406
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bellona
HowZesty-
Bellona
11
0 / 4 / 0
6,275
418
2,231
14,009
10,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thanatos
KAOS Melter
Thanatos
11
1 / 1 / 0
6,294
420
4,254
11,215
4,205
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 3 / 0
7,902
527
5,070
7,184
2,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 7
7,869
525
5,528
9,874
8,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baba Yaga
GunShark
Baba Yaga
14
4 / 2 / 1
8,727
582
4,045
7,050
3,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
TurtleFolk
Thanatos
13
2 / 1 / 6
7,770
518
6,463
11,325
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
niceew
Zhong Kui
16
4 / 0 / 0
9,679
645
10,974
8,727
7,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

13
5 / 2 / 2
7,654
510
11,342
9,106
3,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
6
Kills
16
16
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
2
0.67
W
1
1
7
4.5
L
Rama
Djluna
Rama
2
5
1
0.5
W
Baba Yaga
GunShark
Baba Yaga
4
2
1
2.25
L
Bellona
HowZesty-
Bellona
0
4
0
0
L
Thanatos
KAOS Melter
Thanatos
1
1
0
1
L
2
3
0
0.67
W
Thanatos
TurtleFolk
Thanatos
2
1
6
5
W
Zhong Kui
niceew
Zhong Kui
4
0
0
4
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,449
Damage
38,352
56,913
Taken
46,082
29,347
Mitigated
27,445
13,660
Healing
18,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,532
176
98
3,222
13,405
8,779
0
0
13,405
20,816
0
W
5,528
1,271
159
3,928
9,874
8,875
95
2,561
7,313
0
22,233
L
Rama
Djluna
Rama
8,362
6,868
0
2,613
11,100
3,406
0
1,318
9,724
0
46,937
W
Baba Yaga
GunShark
Baba Yaga
4,045
221
0
1,183
7,050
3,018
0
3,331
3,719
56,012
0
L
Bellona
HowZesty-
Bellona
2,231
663
0
1,530
14,009
10,443
155
8,616
5,393
0
31,701
L
Thanatos
KAOS Melter
Thanatos
4,254
831
0
5,637
11,215
4,205
0
1,106
10,105
0
48,468
L
5,070
97
0
560
7,184
2,514
0
3,232
3,750
67,949
0
W
Thanatos
TurtleFolk
Thanatos
6,463
2,372
0
6,053
11,325
4,274
0
2,116
9,209
0
55,824
W
Zhong Kui
niceew
Zhong Kui
10,974
2,930
0
5,226
8,727
7,833
591
334
8,393
70,691
15,735
W
11,342
4,526
176
1,340
9,106
3,445
1,221
2,260
6,846
0
66,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,910
Gold Earned
41,699
331
Minions Killed
461
0
Camps Cleared
0
1,454,372
Distance Traveled
1,520,846
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,721
381
24
2
0
315,487
0
W
Achilles
7,869
525
35
2
0
318,563
4
L
Rama
6,718
448
74
5
0
268,113
0
W
Baba Yaga
8,727
582
112
7
0
301,163
0
L
Bellona
6,275
418
48
3
0
291,877
0
L
Thanatos
6,294
420
64
4
0
316,564
2
L
Raijin
7,902
527
121
8
0
262,331
0
W
Thanatos
7,770
518
81
5
0
366,023
2
W
Zhong Kui
9,679
645
128
9
0
254,259
1
W
Medusa
7,654
510
105
7
0
280,838
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role