Player Matchup

Heimdallr
Heimdallr
DrullKnights
Heimdallr
Level 122
God Stats
11W - 11L
1,407 SR
Queue Stats
169W - 133L
1,496 Elo+
Party 2
Thanatos
Thanatos
Hyperdestroyer2
Thanatos
Level 96
God Stats
1W - 2L
1,270 SR
Queue Stats
32W - 37L
1,484 Elo+
Party 1
Zhong Kui
Zhong Kui
KLAZYK
Zhong Kui
Level 79
God Stats
29W - 22L
1,525 SR
Queue Stats
496W - 493L
1,469 Elo+
Solo
Anubis
Anubis
Potrosaurio
Anubis
Level 154
God Stats
13W - 7L
1,534 SR
Queue Stats
665W - 736L
1,574 Elo+
Party 1
Cerberus
Cerberus
turtleiceman147
Cerberus
Level 152
God Stats
5W - 0L
1,942 SR
Queue Stats
184W - 185L
1,433 Elo+
Party 2
Team Averages
Level 121
1,536 SR
1,491 Elo+

VS

Team Averages
Level 105
1,603 SR
1,479 Elo+
Artio
Artio
Azmodesu
Artio
Level 122
God Stats
0W - 1L
1,511 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Bakasura
Bakasura
DonBabyDaddy
Bakasura
Level 75
God Stats
39W - 26L
1,637 SR
Queue Stats
229W - 189L
1,505 Elo+
Solo
Ix Chel
Ix Chel
LoOn3yitOon
Ix Chel
Level 126
God Stats
5W - 5L
1,544 SR
Queue Stats
61W - 71L
1,401 Elo+
Solo
Izanami
Izanami
SainttMystic
Izanami
Level 79
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Horus
Horus
Unholysight
Horus
Level 125
God Stats
7W - 6L
1,609 SR
Queue Stats
106W - 97L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DrullKnights
Heimdallr
15
4 / 3 / 0
9,974
623
12,836
10,292
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
15
5 / 3 / 5
9,485
593
4,538
15,883
6,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zhong Kui
KLAZYK
Zhong Kui
17
4 / 2 / 2
11,247
703
9,849
10,673
7,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anubis
17
6 / 2 / 5
10,589
662
14,717
11,245
5,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
13
0 / 2 / 4
8,619
539
3,821
10,274
7,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Azmodesu
Artio
10
0 / 2 / 6
6,854
428
2,932
14,040
10,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
DonBabyDaddy
Bakasura
18
7 / 2 / 1
10,418
651
13,181
17,921
7,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
LoOn3yitOon
Ix Chel
12
4 / 6 / 1
7,902
494
6,958
11,111
2,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
SainttMystic
Izanami
11
0 / 4 / 4
6,764
423
3,075
9,114
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 5 / 1
7,368
461
4,676
15,330
10,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
19
Kills
12
12
Deaths
19
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artio
Azmodesu
Artio
0
2
6
1.5
L
Bakasura
DonBabyDaddy
Bakasura
7
2
1
3.75
W
Heimdallr
DrullKnights
Heimdallr
4
3
0
1.33
W
Thanatos
5
3
5
2.5
W
Zhong Kui
KLAZYK
Zhong Kui
4
2
2
2.5
L
Ix Chel
LoOn3yitOon
Ix Chel
4
6
1
0.75
W
Anubis
6
2
5
4.25
L
Izanami
SainttMystic
Izanami
0
4
4
0.5
L
1
5
1
0.3
W
Cerberus
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,761
Damage
30,822
58,367
Taken
67,516
31,402
Mitigated
33,890
28,375
Healing
16,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
Azmodesu
Artio
2,932
718
303
3,438
14,040
10,230
0
3,824
10,166
11,396
0
L
Bakasura
DonBabyDaddy
Bakasura
13,181
8,543
0
4,921
17,921
7,564
637
7,024
10,855
0
98,900
W
Heimdallr
DrullKnights
Heimdallr
12,836
7,939
0
4,268
10,292
4,285
3,456
1,374
8,307
0
85,878
W
Thanatos
4,538
1,009
0
9,527
15,883
6,258
0
1,855
13,633
0
75,974
W
Zhong Kui
KLAZYK
Zhong Kui
9,849
472
0
3,958
10,673
7,963
80
158
9,489
80,014
0
L
Ix Chel
LoOn3yitOon
Ix Chel
6,958
233
174
1,528
11,111
2,892
0
8,090
3,021
43,846
0
W
Anubis
14,717
524
0
6,946
11,245
5,625
332
4,231
6,634
92,752
0
L
Izanami
SainttMystic
Izanami
3,075
2,264
0
1,891
9,114
2,755
440
1,016
8,095
0
33,097
L
4,676
2,159
80
4,205
15,330
10,449
378
7,905
6,989
0
43,058
W
Cerberus
3,821
281
0
3,676
10,274
7,271
110
2,629
7,154
29,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,914
Gold Earned
39,306
600
Minions Killed
370
0
Camps Cleared
0
1,567,942
Distance Traveled
1,608,849
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,854
428
13
1
0
361,268
0
L
Bakasura
10,418
651
168
11
0
388,117
2
W
Heimdallr
9,974
623
138
9
0
277,873
0
W
Thanatos
9,485
593
100
6
0
344,457
0
W
Zhong Kui
11,247
703
164
10
0
303,458
2
L
Ix Chel
7,902
494
64
4
0
254,545
3
W
Anubis
10,589
662
146
9
0
326,023
0
L
Izanami
6,764
423
56
4
0
315,642
0
L
Horus
7,368
461
69
4
0
289,277
0
W
Cerberus
8,619
539
52
3
0
316,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role