Player Matchup

Danzaburou
Danzaburou
Ironkaitar
Danzaburou
Level 94
God Stats
13W - 14L
1,719 SR
Queue Stats
63W - 71L
1,471 Elo+
Party 1
Nemesis
Nemesis
Jashonomo
Nemesis
Level 119
God Stats
16W - 24L
1,431 SR
Queue Stats
91W - 116L
1,422 Elo+
Party 1
Janus
Janus
Neid33
Janus
Level 123
God Stats
12W - 17L
1,407 SR
Queue Stats
67W - 80L
1,434 Elo+
Party 1
Chronos
Chronos
NumbA1Player7
Chronos
Level 154
God Stats
12W - 3L
1,757 SR
Queue Stats
214W - 223L
1,509 Elo+
Solo
Mercury
Mercury
Xikkii
Mercury
Level 124
God Stats
22W - 31L
1,523 SR
Queue Stats
104W - 116L
1,492 Elo+
Party 1
Team Averages
Level 123
1,567 SR
1,466 Elo+

VS

Team Averages
Level 91
1,554 SR
1,502 Elo+
Bellona
Bellona
 
Bellona
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Coprone
Ares
Level 128
God Stats
0W - 2L
1,696 SR
Queue Stats
52W - 41L
1,548 Elo+
Party 2
Anhur
Anhur
DownToMusic
Anhur
Level 51
God Stats
4W - 2L
1,620 SR
Queue Stats
83W - 74L
1,560 Elo+
Party 2
Chang'e
Chang'e
EaazyPlayz
Chang'e
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 6L
1,398 Elo+
Solo
Bastet
Bastet
FridaQUEEN1076
Bastet
Level 122
God Stats
0W - 3L
1,453 SR
Queue Stats
183W - 189L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ironkaitar
Danzaburou
11
5 / 0 / 2
7,559
630
7,055
6,436
2,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Jashonomo
Nemesis
11
1 / 4 / 4
6,388
532
8,192
9,935
3,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Neid33
Janus
12
2 / 0 / 2
6,907
576
4,505
5,261
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chronos
12
1 / 1 / 0
6,925
577
6,543
6,741
5,502
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Mercury
Xikkii
Mercury
9
3 / 3 / 4
6,502
542
5,573
11,957
7,861
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
3 / 1 / 0
6,525
544
4,890
9,324
6,668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ares
Coprone
Ares
9
2 / 2 / 3
5,661
472
8,162
11,381
5,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 4 / 1
5,095
425
2,132
7,663
2,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Chang'e
EaazyPlayz
Chang'e
10
0 / 2 / 3
5,716
476
3,993
6,227
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

11
2 / 3 / 2
6,150
513
8,088
12,187
3,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
12
Kills
7
8
Deaths
12
12
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
3
1
0
3
L
Ares
Coprone
Ares
2
2
3
1.75
L
0
4
1
0.13
L
Chang'e
EaazyPlayz
Chang'e
0
2
3
0.75
L
2
3
2
1
W
Danzaburou
Ironkaitar
Danzaburou
5
0
2
6
W
Nemesis
Jashonomo
Nemesis
1
4
4
0.75
W
Janus
Neid33
Janus
2
0
2
3
W
Chronos
1
1
0
1
W
Mercury
Xikkii
Mercury
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,868
Damage
27,265
40,330
Taken
46,782
21,440
Mitigated
21,054
11,370
Healing
10,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,890
1,630
0
2,599
9,324
6,668
169
5,551
3,395
0
38,749
L
Ares
Coprone
Ares
8,162
1,044
0
2,936
11,381
5,987
0
488
10,853
26,236
0
L
2,132
1,263
0
1,529
7,663
2,783
0
0
7,663
0
22,828
L
Chang'e
EaazyPlayz
Chang'e
3,993
196
80
970
6,227
1,807
0
2,937
3,020
33,151
0
L
8,088
3,054
0
2,148
12,187
3,809
0
1,264
10,803
0
46,881
W
Danzaburou
Ironkaitar
Danzaburou
7,055
2,306
0
1,413
6,436
2,419
0
1,297
4,937
0
47,894
W
Nemesis
Jashonomo
Nemesis
8,192
3,896
0
3,411
9,935
3,759
0
3,308
6,489
0
39,963
W
Janus
Neid33
Janus
4,505
239
0
1,540
5,261
1,899
358
1,765
3,472
47,174
0
W
Chronos
6,543
1,982
0
2,317
6,741
5,502
1,385
0
6,741
49,904
0
W
Mercury
Xikkii
Mercury
5,573
3,012
0
2,689
11,957
7,861
96
4,950
6,536
0
20,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,281
Gold Earned
29,147
316
Minions Killed
248
0
Camps Cleared
0
1,227,445
Distance Traveled
1,221,213
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,525
544
54
5
0
244,057
0
L
Ares
5,661
472
37
3
0
239,542
1
L
Anhur
5,095
425
37
3
0
227,013
0
L
Chang'e
5,716
476
52
4
0
233,272
0
L
Bastet
6,150
513
68
6
0
277,329
0
W
Danzaburou
7,559
630
71
6
0
251,038
2
W
Nemesis
6,388
532
53
4
0
275,224
1
W
Janus
6,907
576
87
7
0
231,645
0
W
Chronos
6,925
577
83
7
0
216,720
2
W
Mercury
6,502
542
22
2
0
252,818
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role