Player Matchup

Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
DarksideDabbz
Heimdallr
Level 120
God Stats
4W - 2L
1,656 SR
Queue Stats
273W - 285L
1,525 Elo+
Party 1
Ra
Ra
Ozunn
Ra
Level 88
God Stats
2W - 3L
1,428 SR
Queue Stats
260W - 243L
1,383 Elo+
Solo
Neith
Neith
Panix2Much
Neith
Level 84
God Stats
3W - 5L
1,320 SR
Queue Stats
147W - 154L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
TheGamingMuse
Cthulhu
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 33L
1,505 Elo+
Solo
Team Averages
Level 93
1,481 SR
1,478 Elo+

VS

Team Averages
Level 122
1,332 SR
1,431 Elo+
Chernobog
Chernobog
BatNight_
Chernobog
Level 138
God Stats
2W - 4L
1,335 SR
Queue Stats
322W - 326L
1,448 Elo+
Solo
Cu Chulainn
Cu Chulainn
HebezZ26
Cu Chulainn
Level 122
God Stats
12W - 7L
1,393 SR
Queue Stats
473W - 479L
1,455 Elo+
Solo
Scylla
Scylla
LilBrownBug
Scylla
Level 92
God Stats
3W - 4L
1,191 SR
Queue Stats
171W - 168L
1,426 Elo+
Party 2
Chang'e
Chang'e
SQ1 SPAZZ
Chang'e
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 43L
1,393 Elo+
Party 2
Discordia
Discordia
lIIlAmylIIl
Discordia
Level 108
God Stats
2W - 2L
1,242 SR
Queue Stats
30W - 47L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
4 / 2 / 10
11,460
764
21,958
13,663
6,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Heimdallr
DarksideDabbz
Heimdallr
15
3 / 10 / 10
9,983
666
15,589
18,979
8,925
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Ra
13
3 / 6 / 3
9,087
606
4,789
11,249
4,662
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
17
3 / 3 / 9
9,889
659
11,966
14,693
6,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
16
3 / 5 / 9
9,970
665
14,686
19,845
22,640
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BatNight_
Chernobog
16
5 / 6 / 9
10,452
697
13,147
16,455
8,477
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cu Chulainn
HebezZ26
Cu Chulainn
14
2 / 5 / 11
9,641
643
6,824
22,129
23,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
19
2 / 2 / 13
10,917
728
12,690
11,570
5,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
SQ1 SPAZZ
Chang'e
20
10 / 2 / 11
12,403
827
13,304
19,215
10,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Discordia
lIIlAmylIIl
Discordia
19
6 / 2 / 15
11,730
782
24,475
9,897
5,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
84
16
Kills
25
26
Deaths
17
41
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
2
10
4.5
W
Chernobog
BatNight_
Chernobog
5
6
9
1.58
L
Heimdallr
DarksideDabbz
Heimdallr
3
10
10
0.8
W
Cu Chulainn
HebezZ26
Cu Chulainn
2
5
11
1.5
W
Scylla
2
2
13
4.25
L
Ra
3
6
3
0.75
L
Neith
3
3
9
2.5
W
Chang'e
SQ1 SPAZZ
Chang'e
10
2
11
7.75
L
Cthulhu
3
5
9
1.5
W
Discordia
lIIlAmylIIl
Discordia
6
2
15
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,988
Damage
70,440
78,429
Taken
79,266
49,191
Mitigated
52,803
22,436
Healing
39,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
21,958
5,303
593
5,564
13,663
6,246
0
9,981
3,682
46,639
2,079
W
Chernobog
BatNight_
Chernobog
13,147
7,861
1,035
2,289
16,455
8,477
1,276
8,978
7,395
0
25,172
L
Heimdallr
DarksideDabbz
Heimdallr
15,589
5,025
519
948
18,979
8,925
468
10,697
8,282
0
19,437
W
Cu Chulainn
HebezZ26
Cu Chulainn
6,824
1,312
2,233
2,981
22,129
23,556
154
10,121
11,916
0
13,377
W
Scylla
12,690
454
1,106
2,751
11,570
5,351
1,564
5,871
5,699
28,043
0
L
Ra
4,789
43
4,077
2,349
11,249
4,662
204
7,189
4,060
12,158
0
L
Neith
11,966
2,393
1,625
3,769
14,693
6,718
930
11,442
3,251
0
27,110
W
Chang'e
SQ1 SPAZZ
Chang'e
13,304
995
10,682
10,943
19,215
10,194
1,083
10,328
8,887
22,566
0
L
Cthulhu
14,686
285
1,530
1,462
19,845
22,640
252
11,160
8,685
20,665
1,920
W
Discordia
lIIlAmylIIl
Discordia
24,475
304
2,985
2,713
9,897
5,225
1,069
3,718
6,111
52,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,389
Gold Earned
55,143
141
Minions Killed
165
0
Camps Cleared
0
1,135,618
Distance Traveled
1,514,938
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,460
764
71
5
0
263,327
0
W
Chernobog
10,452
697
30
2
0
250,982
0
L
Heimdallr
9,983
666
8
1
0
200,945
0
W
Cu Chulainn
9,641
643
15
1
0
308,272
0
W
Scylla
10,917
728
31
2
0
277,946
0
L
Ra
9,087
606
15
1
0
170,010
0
L
Neith
9,889
659
27
2
0
250,178
0
W
Chang'e
12,403
827
30
2
0
373,237
0
L
Cthulhu
9,970
665
20
1
0
251,158
0
W
Discordia
11,730
782
59
4
0
304,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role