Player Matchup

Arachne
Arachne
TheAlmightyDeer
Arachne
Level 124
God Stats
1W - 0L
1,492 SR
Queue Stats
26W - 24L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
TheDoctor6958
Sun Wukong
Level 102
God Stats
5W - 2L
1,524 SR
Queue Stats
30W - 31L
1,441 Elo+
Party 1
Hera
Hera
Thugnificent960
Hera
Level 135
God Stats
2W - 0L
1,636 SR
Queue Stats
33W - 35L
1,468 Elo+
Party 1
Team Averages
Level 120
1,551 SR
1,449 Elo+

VS

Team Averages
Level 131
1,484 SR
1,509 Elo+
Medusa
Medusa
AldrikD7
Medusa
Level 122
God Stats
0W - 1L
1,516 SR
Queue Stats
2W - 2L
1,627 Elo+
Party 2
Tiamat
Tiamat
MONOVIUDO
Tiamat
Level 126
God Stats
4W - 5L
1,552 SR
Queue Stats
13W - 23L
1,440 Elo+
Party 2
King Arthur
King Arthur
khristianlion442
King Arthur
Level 144
God Stats
1W - 2L
1,383 SR
Queue Stats
20W - 22L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 12
10,409
867
11,909
13,535
8,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
TheDoctor6958
Sun Wukong
13
6 / 0 / 9
10,002
834
8,929
11,490
11,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

14
7 / 0 / 12
10,597
883
15,748
6,292
2,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AldrikD7
Medusa
9
0 / 8 / 1
7,876
656
5,067
13,848
4,860
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
MONOVIUDO
Tiamat
12
1 / 5 / 0
8,990
749
8,953
10,853
5,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

King Arthur
khristianlion442
King Arthur
11
0 / 6 / 1
8,253
688
9,922
16,547
16,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
19
Kills
1
1
Deaths
19
33
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
AldrikD7
Medusa
0
8
1
0.06
L
Tiamat
MONOVIUDO
Tiamat
1
5
0
0.2
W
6
1
12
12
W
Sun Wukong
TheDoctor6958
Sun Wukong
6
0
9
10.5
W
7
0
12
13
L
King Arthur
khristianlion442
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,586
Damage
23,942
31,317
Taken
41,248
22,091
Mitigated
26,916
11,217
Healing
4,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AldrikD7
Medusa
5,067
2,134
0
848
13,848
4,860
0
5,129
8,289
0
25,903
L
Tiamat
MONOVIUDO
Tiamat
8,953
1,035
65
2,343
10,853
5,937
0
4,627
5,944
35,088
0
W
11,909
7,109
0
6,703
13,535
8,371
399
4,009
9,526
0
41,437
W
Sun Wukong
TheDoctor6958
Sun Wukong
8,929
676
311
1,869
11,490
11,323
228
4,688
6,802
0
28,181
W
15,748
2,561
0
2,334
6,292
2,397
322
2,111
4,181
54,629
0
L
King Arthur
khristianlion442
King Arthur
9,922
356
0
756
16,547
16,119
0
5,657
10,721
3,396
30,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,008
Gold Earned
25,119
171
Minions Killed
142
0
Camps Cleared
0
698,907
Distance Traveled
594,976
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,876
656
39
3
0
168,821
0
L
Tiamat
8,990
749
55
5
0
196,402
0
W
Arachne
10,409
867
58
5
0
248,948
0
W
Sun Wukong
10,002
834
31
3
0
222,250
0
W
Hera
10,597
883
82
7
0
227,709
0
L
King Arthur
8,253
688
48
4
0
229,753
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role