Player Matchup

Medusa
Medusa
 
Medusa
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Hobobostar
Surtr
Level 123
God Stats
16W - 10L
1,653 SR
Queue Stats
271W - 280L
1,541 Elo+
Party 1
Da Ji
Da Ji
Klebstyx
Da Ji
Level 77
God Stats
20W - 28L
1,577 SR
Queue Stats
390W - 396L
1,522 Elo+
Party 1
Tiamat
Tiamat
XtrnaldDemon
Tiamat
Level 96
God Stats
1W - 6L
1,644 SR
Queue Stats
410W - 401L
1,533 Elo+
Party 1
Kumbhakarna
Kumbhakarna
poodlestomper44
Kumbhakarna
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 90
1,575 SR
1,519 Elo+

VS

Team Averages
Level 106
1,557 SR
1,518 Elo+
Yemoja
Yemoja
GwGShortNChunky
Yemoja
Level 127
God Stats
7W - 5L
1,474 SR
Queue Stats
90W - 103L
1,482 Elo+
Solo
Vulcan
Vulcan
Kapodona
Vulcan
Level 47
God Stats
2W - 0L
1,777 SR
Queue Stats
22W - 15L
1,543 Elo+
Solo
Osiris
Osiris
StrudinTrelos
Osiris
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
161W - 155L
1,528 Elo+
Party 2
Lancelot
Lancelot
vKingCrimson
Lancelot
Level 113
God Stats
5W - 3L
1,669 SR
Queue Stats
195W - 191L
1,526 Elo+
Party 2
Olorun
Olorun
xEnmanuel
Olorun
Level 124
God Stats
2W - 2L
1,366 SR
Queue Stats
223W - 224L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
2 / 1 / 1
6,173
561
5,861
7,579
2,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
11
0 / 3 / 0
5,873
534
3,907
11,479
8,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
Klebstyx
Da Ji
10
1 / 2 / 0
5,511
501
2,114
10,861
4,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
11
0 / 3 / 0
5,671
516
3,025
8,404
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
poodlestomper44
Kumbhakarna
9
0 / 1 / 1
4,805
437
842
6,892
5,399
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 6
6,654
605
2,522
6,376
3,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
Kapodona
Vulcan
12
0 / 0 / 1
7,153
650
4,746
3,501
1,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
4 / 0 / 2
8,178
743
7,537
9,724
10,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
vKingCrimson
Lancelot
12
5 / 0 / 2
7,197
654
8,115
8,547
3,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
xEnmanuel
Olorun
11
0 / 2 / 1
6,415
583
4,476
6,163
2,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
3
Kills
10
10
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
1
2.5
W
1
1
6
4
L
Surtr
0
3
0
0
W
Vulcan
Kapodona
Vulcan
0
0
1
0.5
L
Da Ji
Klebstyx
Da Ji
1
2
0
0.5
W
4
0
2
5
L
Tiamat
0
3
0
0
L
Kumbhakarna
poodlestomper44
Kumbhakarna
0
1
1
0.5
W
Lancelot
vKingCrimson
Lancelot
5
0
2
6
W
Olorun
xEnmanuel
Olorun
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,749
Damage
27,396
45,215
Taken
34,311
25,609
Mitigated
20,910
14,290
Healing
9,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
5,861
2,173
0
2,969
7,579
2,597
0
2,886
4,693
0
51,403
W
2,522
550
2,063
1,910
6,376
3,547
150
975
5,386
15,731
0
L
Surtr
3,907
2,035
0
4,286
11,479
8,385
0
159
11,320
316
40,829
W
Vulcan
Kapodona
Vulcan
4,746
1,069
0
630
3,501
1,354
777
1,635
1,863
58,911
0
L
Da Ji
Klebstyx
Da Ji
2,114
302
0
4,636
10,861
4,104
0
1,240
9,621
0
37,686
W
7,537
2,455
0
2,466
9,724
10,488
0
530
9,186
0
60,075
L
Tiamat
3,025
32
0
1,399
8,404
5,124
0
2,884
5,520
41,081
0
L
Kumbhakarna
poodlestomper44
Kumbhakarna
842
66
0
1,000
6,892
5,399
0
4,575
2,317
12,836
0
W
Lancelot
vKingCrimson
Lancelot
8,115
2,224
0
1,083
8,547
3,479
0
760
7,769
0
52,473
W
Olorun
xEnmanuel
Olorun
4,476
2,734
232
1,339
6,163
2,042
844
0
6,163
48,787
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,033
Gold Earned
35,597
334
Minions Killed
409
0
Camps Cleared
0
1,160,254
Distance Traveled
1,194,369
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,173
561
89
8
0
213,813
0
W
Yemoja
6,654
605
21
2
0
235,738
3
L
Surtr
5,873
534
70
6
0
224,281
0
W
Vulcan
7,153
650
111
10
0
234,521
1
L
Da Ji
5,511
501
62
6
0
264,782
0
W
Osiris
8,178
743
106
10
0
203,307
0
L
Tiamat
5,671
516
90
8
0
227,669
2
L
Kumbhakarna
4,805
437
23
2
0
229,709
3
W
Lancelot
7,197
654
74
7
0
314,221
0
W
Olorun
6,415
583
97
9
0
206,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role