Player Matchup

Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver II
CARL_WEST_AUKZ
Agni
Silver II
Level 159
God Stats
7W - 4L
1,844 SR
Queue Stats
315W - 341L
1,081 MMR
Solo
Mulan
Mulan
Bronze I
bowlnnolan
Mulan
Bronze I
Level 89
God Stats
0W - 2L
1,294 SR
Queue Stats
34W - 53L
959 MMR
Solo
Cerberus
Cerberus
Silver II
eduardolopez753
Cerberus
Silver II
Level 116
God Stats
6W - 12L
1,392 SR
Queue Stats
198W - 215L
1,075 MMR
Solo
Charybdis
Charybdis
Silver III
ôôôMINOKAWAôôô
Charybdis
Silver III
Level 148
God Stats
1W - 3L
1,475 SR
Queue Stats
109W - 133L
999 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,501 SR
1,123 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 137
1,601 SR
999 MMR
Poseidon
Poseidon
Gold IV
Druskii400
Poseidon
Gold IV
Level 173
God Stats
18W - 25L
1,485 SR
Queue Stats
479W - 490L
1,337 MMR
Solo
Bacchus
Bacchus
Silver IV
Dumbdragon69
Bacchus
Silver IV
Level 127
God Stats
19W - 17L
1,689 SR
Queue Stats
184W - 212L
785 MMR
Solo
Maui
Maui
Silver II
JKAR14
Maui
Silver II
Level 103
God Stats
5W - 1L
1,861 SR
Queue Stats
83W - 103L
1,099 MMR
Solo
Jing Wei
Jing Wei
Bronze I
RainRyx
Jing Wei
Bronze I
Level 159
God Stats
19W - 21L
1,464 SR
Queue Stats
59W - 72L
950 MMR
Solo
Hades
Hades
Silver IV
oakesjoakes1997
Hades
Silver IV
Level 124
God Stats
13W - 9L
1,505 SR
Queue Stats
147W - 192L
825 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
0 / 3 / 0
4,760
476
3,424
9,675
4,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
0 / 2 / 0
5,700
570
1,201
6,188
2,336
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
10
1 / 2 / 0
5,493
549
2,935
6,597
2,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cerberus
8
0 / 1 / 0
4,841
484
3,251
8,750
6,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 0
4,851
485
4,592
6,689
2,230
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArachneKaliMartichoras

VS

Bans
ThanatosJormungandrAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Druskii400
Poseidon
11
4 / 0 / 2
6,902
690
6,562
3,876
1,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
Dumbdragon69
Bacchus
9
0 / 0 / 8
5,574
557
4,036
5,206
3,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Maui
JKAR14
Maui
10
3 / 0 / 4
6,284
628
3,509
6,109
4,746
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
RainRyx
Jing Wei
10
2 / 0 / 4
5,800
580
6,411
7,348
2,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 1 / 0
6,562
656
3,516
6,270
2,761
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
29
1
Kills
11
11
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
L
0
2
0
0
W
Poseidon
Druskii400
Poseidon
4
0
2
5
W
Bacchus
Dumbdragon69
Bacchus
0
0
8
4
W
Maui
JKAR14
Maui
3
0
4
5
W
Jing Wei
RainRyx
Jing Wei
2
0
4
4
L
Mulan
1
2
0
0.5
L
Cerberus
0
1
0
0
W
2
1
0
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,403
Damage
24,034
37,899
Taken
28,809
18,463
Mitigated
14,599
10,374
Healing
13,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
3,424
405
0
2,092
9,675
4,544
0
4,223
5,272
0
27,759
L
1,201
46
0
2,441
6,188
2,336
0
3,320
2,652
47,306
0
W
Poseidon
Druskii400
Poseidon
6,562
1,186
0
1,069
3,876
1,199
0
442
3,434
49,472
0
W
Bacchus
Dumbdragon69
Bacchus
4,036
457
0
3,568
5,206
3,253
0
494
4,712
34,390
0
W
Maui
JKAR14
Maui
3,509
1,310
0
2,168
6,109
4,746
50
1,534
4,575
14,299
0
W
Jing Wei
RainRyx
Jing Wei
6,411
5,259
0
3,111
7,348
2,640
845
1,982
5,366
0
42,357
L
Mulan
2,935
59
0
1,499
6,597
2,917
0
3,772
2,825
0
32,296
L
Cerberus
3,251
167
0
3,052
8,750
6,436
0
3,465
5,219
18,591
0
W
3,516
702
20
4,004
6,270
2,761
0
0
6,270
38,285
0
L
4,592
1,817
0
1,290
6,689
2,230
0
2,373
4,308
0
30,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,645
Gold Earned
31,122
290
Minions Killed
283
0
Camps Cleared
0
1,019,989
Distance Traveled
990,073
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
4,760
476
39
4
0
231,978
0
L
Agni
5,700
570
105
11
0
209,619
4
W
Poseidon
6,902
690
95
10
0
205,390
1
W
Bacchus
5,574
557
42
4
0
235,258
1
W
Maui
6,284
628
19
2
0
208,901
3
W
Jing Wei
5,800
580
66
7
0
196,750
4
L
Mulan
5,493
549
50
5
0
173,093
2
L
Cerberus
4,841
484
36
4
0
208,402
0
W
Hades
6,562
656
61
6
0
143,774
0
L
Charybdis
4,851
485
60
6
0
196,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role