Player Matchup

Scylla
Scylla
Gold III
KellerSensei
Scylla
Gold III
Level 169
God Stats
3W - 3L
1,699 SR
Queue Stats
181W - 173L
1,558 MMR
Party 1
Tyr
Tyr
Gold II
MexicanGio13
Tyr
Gold II
Level 157
God Stats
31W - 26L
1,688 SR
Queue Stats
203W - 196L
1,475 MMR
Solo
Ishtar
Ishtar
Bronze III
Twizzlers Candy
Ishtar
Bronze III
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,500 MMR
Party 2
Ares
Ares
Gold I
namechanged218
Ares
Gold I
Level 140
God Stats
42W - 27L
1,633 SR
Queue Stats
122W - 123L
1,383 MMR
Party 2
Mercury
Mercury
Bronze III
qazxswedsa
Mercury
Bronze III
Level 200
God Stats
2W - 1L
1,226 SR
Queue Stats
12W - 6L
1,500 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,549 SR
1,483 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 159
1,507 SR
1,491 MMR
Cu Chulainn
Cu Chulainn
Bronze III
EJ_3Wish_kit
Cu Chulainn
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 MMR
Solo
Susano
Susano
Bronze III
GorrilaGlue2000
Susano
Bronze III
Level 109
God Stats
3W - 5L
1,311 SR
Queue Stats
3W - 5L
1,450 MMR
Solo
Vulcan
Vulcan
Gold III
I Will Throw225
Vulcan
Gold III
Level 145
God Stats
44W - 38L
1,600 SR
Queue Stats
456W - 465L
1,503 MMR
Solo
Pele
Pele
Gold II
MikE izZ FtW
Pele
Gold II
Level 157
God Stats
12W - 16L
1,554 SR
Queue Stats
494W - 492L
1,511 MMR
Solo
Medusa
Medusa
Gold IV
VampireJulah
Medusa
Gold IV
Level 302
God Stats
22W - 18L
1,569 SR
Queue Stats
289W - 309L
1,489 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 0 / 1
7,113
711
3,934
2,283
721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

12
2 / 1 / 1
7,131
713
4,318
10,211
4,657
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 1
6,806
681
3,848
6,366
2,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 0 / 4
5,995
600
2,556
4,313
2,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
qazxswedsa
Mercury
10
1 / 0 / 4
6,067
607
1,940
5,248
1,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ChaacKaliChernobog

VS

Bans
BakasuraAo KuangArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
EJ_3Wish_kit
Cu Chulainn
9
0 / 2 / 1
5,257
526
1,805
7,016
3,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

9
0 / 1 / 0
5,021
502
1,140
6,502
2,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 0
5,334
533
6,122
4,852
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 0 / 0
4,589
459
2,215
4,784
1,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
7
0 / 3 / 0
4,562
456
1,111
6,825
2,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
2
8
Kills
1
1
Deaths
8
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
EJ_3Wish_kit
Cu Chulainn
0
2
1
0.25
L
0
1
0
0
L
1
2
0
0.5
W
Scylla
2
0
1
2.5
W
2
1
1
2.5
L
0
0
0
0
W
3
0
1
3.5
L
Medusa
0
3
0
0
W
0
0
4
2
W
Mercury
qazxswedsa
Mercury
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,596
Damage
12,393
28,421
Taken
29,979
11,965
Mitigated
10,955
10,012
Healing
8,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
EJ_3Wish_kit
Cu Chulainn
1,805
263
0
750
7,016
3,300
0
3,010
3,854
0
29,082
L
1,140
129
0
3,465
6,502
2,032
0
36
6,466
0
32,088
L
6,122
2,808
0
750
4,852
1,491
0
494
4,336
28,166
0
W
Scylla
3,934
896
0
490
2,283
721
327
0
2,283
54,399
0
W
4,318
512
0
5,308
10,211
4,657
0
5,440
4,399
0
57,378
L
2,215
440
0
1,117
4,784
1,912
0
985
3,729
0
25,652
W
3,848
2,209
0
2,272
6,366
2,250
235
0
6,328
0
50,364
L
Medusa
1,111
650
0
2,019
6,825
2,220
0
1,721
5,104
0
20,856
W
2,556
36
0
1,462
4,313
2,687
275
0
4,064
15,395
0
W
Mercury
qazxswedsa
Mercury
1,940
1,088
0
480
5,248
1,650
505
288
4,905
0
42,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,112
Gold Earned
24,763
402
Minions Killed
230
0
Camps Cleared
0
1,120,798
Distance Traveled
998,717
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
5,257
526
53
5
0
208,765
1
L
Susano
5,021
502
65
7
0
234,051
3
L
Vulcan
5,334
533
37
4
0
194,321
0
W
Scylla
7,113
711
107
11
0
208,872
3
W
Tyr
7,131
713
107
11
0
229,776
0
L
Pele
4,589
459
42
4
0
187,481
0
W
Ishtar
6,806
681
94
9
0
184,502
1
L
Medusa
4,562
456
33
3
0
174,099
0
W
Ares
5,995
600
27
3
0
226,646
2
W
Mercury
6,067
607
67
7
0
271,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role