Player Matchup

Ix Chel
Ix Chel
Iam_JTM
Ix Chel
Level 98
God Stats
35W - 53L
1,414 SR
Queue Stats
361W - 417L
1,385 Elo+
Party 4
Neith
Neith
Kristan614
Neith
Level 21
God Stats
22W - 28L
1,489 SR
Queue Stats
70W - 93L
1,383 Elo+
Party 4
Izanami
Izanami
Paraghas
Izanami
Level 84
God Stats
12W - 11L
1,505 SR
Queue Stats
222W - 215L
1,547 Elo+
Party 1
Sol
Sol
andreszanareh
Sol
Level 26
God Stats
18W - 26L
1,430 SR
Queue Stats
70W - 70L
1,497 Elo+
Party 1
Sun Wukong
Sun Wukong
isprintpete
Sun Wukong
Level 185
God Stats
1W - 2L
1,500 SR
Queue Stats
289W - 303L
1,473 Elo+
Party 4
Team Averages
Level 83
1,468 SR
1,457 Elo+

VS

Team Averages
Level 47
1,516 SR
1,513 Elo+
Chang'e
Chang'e
Adonis45
Chang'e
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,505 Elo+
Solo
Hercules
Hercules
CarGamer951
Hercules
Level 35
God Stats
2W - 4L
1,606 SR
Queue Stats
39W - 36L
1,494 Elo+
Party 2
Thanatos
Thanatos
JU1C3G0D5452
Thanatos
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,656 Elo+
Party 3
Ra
Ra
ProfessorJanus
Ra
Level 66
God Stats
2W - 3L
1,643 SR
Queue Stats
23W - 20L
1,501 Elo+
Party 2
Cupid
Cupid
YgKidAyeeFTP
Cupid
Level 89
God Stats
0W - 2L
1,333 SR
Queue Stats
83W - 80L
1,407 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Iam_JTM
Ix Chel
17
9 / 1 / 10
11,424
1,142
18,519
5,714
2,177
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
17
2 / 0 / 16
10,519
1,052
9,428
4,853
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Paraghas
Izanami
17
7 / 1 / 12
11,885
1,189
22,137
9,926
3,983
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 3 / 16
10,725
1,073
24,644
10,334
4,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
isprintpete
Sun Wukong
17
8 / 0 / 14
11,539
1,154
16,612
10,437
7,868
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

312

VS

Team 2 Tickets

107

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Adonis45
Chang'e
14
3 / 4 / 0
10,136
1,014
9,420
26,080
10,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hercules
CarGamer951
Hercules
15
1 / 3 / 2
9,473
947
3,194
18,959
17,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
JU1C3G0D5452
Thanatos
14
0 / 13 / 1
8,646
865
4,560
21,414
9,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 1 / 1
9,529
953
4,994
6,619
2,518
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 8 / 4
9,446
945
10,753
23,380
9,659
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
13
29
Kills
5
5
Deaths
29
68
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Adonis45
Chang'e
3
4
0
0.75
L
Hercules
CarGamer951
Hercules
1
3
2
0.67
W
Ix Chel
Iam_JTM
Ix Chel
9
1
10
14
L
Thanatos
JU1C3G0D5452
Thanatos
0
13
1
0.04
W
Neith
2
0
16
10
W
Izanami
Paraghas
Izanami
7
1
12
13
L
1
1
1
1.5
L
0
8
4
0.25
W
3
3
16
3.67
W
Sun Wukong
isprintpete
Sun Wukong
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,340
Damage
32,921
41,264
Taken
96,452
20,860
Mitigated
49,680
9,915
Healing
9,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Adonis45
Chang'e
9,420
790
1,561
2,572
26,080
10,034
0
11,364
14,416
27,414
0
L
Hercules
CarGamer951
Hercules
3,194
710
0
2,511
18,959
17,962
0
8,411
9,948
0
8,166
W
Ix Chel
Iam_JTM
Ix Chel
18,519
2,019
387
499
5,714
2,177
0
2,785
2,732
23,921
0
L
Thanatos
JU1C3G0D5452
Thanatos
4,560
1,439
0
1,125
21,414
9,507
0
8,024
13,240
0
7,795
W
Neith
9,428
3,919
0
1,029
4,853
2,102
0
1,505
2,952
0
22,959
W
Izanami
Paraghas
Izanami
22,137
16,836
0
2,517
9,926
3,983
0
3,831
6,095
0
51,780
L
4,994
196
396
370
6,619
2,518
0
3,959
2,660
33,973
0
L
10,753
6,367
492
308
23,380
9,659
0
10,789
12,441
0
22,571
W
24,644
7,395
0
2,932
10,334
4,730
0
4,254
6,039
41,405
2,798
W
Sun Wukong
isprintpete
Sun Wukong
16,612
3,004
0
2,551
10,437
7,868
0
4,360
5,902
0
21,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,092
Gold Earned
47,230
215
Minions Killed
172
10
Camps Cleared
4
942,738
Distance Traveled
819,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
10,136
1,014
58
6
1
190,543
0
L
Hercules
9,473
947
26
3
0
181,287
0
W
Ix Chel
11,424
1,142
16
2
0
198,663
0
L
Thanatos
8,646
865
9
1
0
151,913
0
W
Neith
10,519
1,052
42
4
0
189,448
0
W
Izanami
11,885
1,189
94
9
7
169,742
0
L
Ra
9,529
953
69
7
0
137,486
0
L
Cupid
9,446
945
10
1
3
157,838
0
W
Sol
10,725
1,073
48
5
1
162,281
0
W
Sun Wukong
11,539
1,154
15
2
2
222,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role