Player Matchup

Bacchus
Bacchus
A Lag Man
Bacchus
Level 158
God Stats
14W - 3L
1,770 SR
Queue Stats
399W - 410L
1,553 Elo+
Solo
Shiva
Shiva
JaguarDSaul
Shiva
Level 148
God Stats
5W - 5L
1,271 SR
Queue Stats
425W - 442L
1,527 Elo+
Solo
Athena
Athena
SoulSpartan01
Athena
Level 125
God Stats
2W - 0L
1,368 SR
Queue Stats
36W - 32L
1,606 Elo+
Solo
Discordia
Discordia
TeddieAkuma
Discordia
Level 154
God Stats
1W - 1L
1,139 SR
Queue Stats
65W - 55L
1,631 Elo+
Party 2
Freya
Freya
Tombo214
Freya
Level 160
God Stats
1W - 0L
1,315 SR
Queue Stats
59W - 46L
1,624 Elo+
Party 2
Team Averages
Level 149
1,373 SR
1,588 Elo+

VS

Team Averages
Level 107
1,634 SR
1,542 Elo+
Lancelot
Lancelot
Dripxnn
Lancelot
Level 88
God Stats
2W - 5L
1,479 SR
Queue Stats
298W - 291L
1,501 Elo+
Solo
Susano
Susano
Fauntlx
Susano
Level 127
God Stats
2W - 1L
1,977 SR
Queue Stats
326W - 306L
1,587 Elo+
Solo
Janus
Janus
NeverLackin1878
Janus
Level 64
God Stats
6W - 8L
1,285 SR
Queue Stats
413W - 389L
1,525 Elo+
Party 1
Cabrakan
Cabrakan
ULuuZ
Cabrakan
Level 156
God Stats
2W - 3L
1,639 SR
Queue Stats
412W - 409L
1,531 Elo+
Party 1
Surtr
Surtr
buttsniffer5000
Surtr
Level 102
God Stats
1W - 1L
1,791 SR
Queue Stats
44W - 35L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
A Lag Man
Bacchus
15
3 / 2 / 17
9,192
919
6,250
14,234
19,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 0 / 16
9,454
945
16,495
19,897
11,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 3 / 16
8,797
880
4,750
17,718
16,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
TeddieAkuma
Discordia
16
3 / 2 / 18
8,827
883
13,069
8,456
3,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Freya
Tombo214
Freya
16
9 / 1 / 11
9,741
974
15,248
8,171
4,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Dripxnn
Lancelot
12
1 / 6 / 5
7,146
715
11,111
13,595
8,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Susano
Fauntlx
Susano
14
5 / 4 / 2
8,027
803
14,601
9,930
5,695
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 6 / 4
7,585
759
13,864
10,638
5,989
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
ULuuZ
Cabrakan
12
0 / 4 / 3
7,052
705
3,707
11,686
17,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 5 / 4
6,948
695
8,431
14,037
14,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
26
25
Kills
8
8
Deaths
25
78
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
A Lag Man
Bacchus
3
2
17
5.75
L
Lancelot
Dripxnn
Lancelot
1
6
5
0.58
L
Susano
Fauntlx
Susano
5
4
2
1.5
W
8
0
16
16
L
1
6
4
0.5
W
2
3
16
3.33
W
Discordia
TeddieAkuma
Discordia
3
2
18
6
W
Freya
Tombo214
Freya
9
1
11
14.5
L
Cabrakan
ULuuZ
Cabrakan
0
4
3
0.38
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,812
Damage
51,714
68,476
Taken
59,886
55,158
Mitigated
51,913
30,005
Healing
11,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
A Lag Man
Bacchus
6,250
292
1,373
4,632
14,234
19,730
597
3,985
10,052
14,090
0
L
Lancelot
Dripxnn
Lancelot
11,111
652
710
825
13,595
8,936
0
9,820
3,775
241
17,302
L
Susano
Fauntlx
Susano
14,601
3,701
613
1,586
9,930
5,695
0
6,005
3,925
0
23,573
W
16,495
1,087
2,902
7,603
19,897
11,650
326
5,042
14,753
0
27,555
L
13,864
640
1,160
1,348
10,638
5,989
0
7,364
3,274
24,613
0
W
4,750
1,196
2,981
3,200
17,718
16,030
175
3,974
13,524
9,056
0
W
Discordia
TeddieAkuma
Discordia
13,069
607
853
1,449
8,456
3,497
711
1,927
6,479
33,884
0
W
Freya
Tombo214
Freya
15,248
4,726
2,055
2,957
8,171
4,251
626
2,376
5,775
22,654
0
L
Cabrakan
ULuuZ
Cabrakan
3,707
472
264
1,999
11,686
17,200
0
6,453
5,233
6,875
0
L
8,431
1,619
440
2,257
14,037
14,093
0
9,675
4,362
106
17,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,011
Gold Earned
36,758
132
Minions Killed
82
0
Camps Cleared
0
1,065,468
Distance Traveled
847,978
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,192
919
15
2
0
212,208
0
L
Lancelot
7,146
715
12
1
0
191,562
0
L
Susano
8,027
803
22
2
0
190,116
0
W
Shiva
9,454
945
29
3
0
237,234
0
L
Janus
7,585
759
27
3
0
162,160
0
W
Athena
8,797
880
12
1
0
206,558
0
W
Discordia
8,827
883
49
5
0
220,528
0
W
Freya
9,741
974
27
3
0
188,940
0
L
Cabrakan
7,052
705
4
0
0
136,266
0
L
Surtr
6,948
695
17
2
0
167,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role