Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
MrCSCP
Yemoja
Level 108
God Stats
328W - 331L
1,540 SR
Queue Stats
360W - 382L
1,466 Elo+
Solo
Rama
Rama
OzKing91
Rama
Level 153
God Stats
14W - 12L
1,536 SR
Queue Stats
146W - 149L
1,455 Elo+
Solo
Horus
Horus
WillZenjii
Horus
Level 67
God Stats
3W - 5L
1,460 SR
Queue Stats
12W - 17L
1,363 Elo+
Solo
Chronos
Chronos
shuramaru
Chronos
Level 119
God Stats
0W - 2L
1,237 SR
Queue Stats
38W - 52L
1,388 Elo+
Solo
Team Averages
Level 118
1,455 SR
1,435 Elo+

VS

Team Averages
Level 84
1,733 SR
1,844 Elo+
Ne Zha
Ne Zha
CARNAGE98
Ne Zha
Level 129
God Stats
6W - 2L
1,654 SR
Queue Stats
50W - 24L
1,721 Elo+
Party 1
Heimdallr
Heimdallr
KyoujinKempachi
Heimdallr
Level 25
God Stats
13W - 0L
1,886 SR
Queue Stats
68W - 2L
1,975 Elo+
Party 1
Hel
Hel
Lunesya
Hel
Level 148
God Stats
2W - 2L
1,543 SR
Queue Stats
136W - 31L
1,797 Elo+
Party 1
Geb
Geb
YGBoopy
Geb
Level 88
God Stats
6W - 0L
1,888 SR
Queue Stats
67W - 10L
1,771 Elo+
Party 1
Shiva
Shiva
kidunbalanced
Shiva
Level 28
God Stats
8W - 0L
1,693 SR
Queue Stats
85W - 9L
1,955 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
1 / 6 / 2
7,046
705
2,486
15,755
10,667
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Yemoja
MrCSCP
Yemoja
13
1 / 2 / 0
6,584
658
1,064
8,782
7,412
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rama
13
0 / 3 / 1
6,944
694
2,710
10,761
4,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
12
0 / 3 / 2
6,258
626
2,773
12,092
9,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
shuramaru
Chronos
13
1 / 4 / 2
6,878
688
5,867
10,388
4,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CARNAGE98
Ne Zha
16
4 / 0 / 7
8,526
853
8,808
6,756
3,416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
KyoujinKempachi
Heimdallr
15
2 / 1 / 8
8,250
825
11,019
7,538
3,773
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
15
4 / 1 / 8
8,495
850
11,213
5,505
2,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
14
3 / 0 / 6
8,167
817
6,758
8,094
6,713
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 8
8,260
826
14,309
13,544
11,619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
3
Kills
18
18
Deaths
3
7
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
6
2
0.33
W
Ne Zha
CARNAGE98
Ne Zha
4
0
7
7.5
W
Heimdallr
KyoujinKempachi
Heimdallr
2
1
8
6
W
Hel
4
1
8
8
L
Yemoja
MrCSCP
Yemoja
1
2
0
0.5
L
Rama
0
3
1
0.17
L
Horus
0
3
2
0.33
W
Geb
3
0
6
6
W
5
1
8
9
L
Chronos
shuramaru
Chronos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,900
Damage
52,107
57,778
Taken
41,437
36,016
Mitigated
28,274
15,517
Healing
11,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,486
417
0
2,402
15,755
10,667
0
5,737
10,018
0
7,386
W
Ne Zha
CARNAGE98
Ne Zha
8,808
1,770
0
796
6,756
3,416
378
733
5,861
0
40,545
W
Heimdallr
KyoujinKempachi
Heimdallr
11,019
7,241
0
824
7,538
3,773
1,451
1,016
6,478
0
32,703
W
Hel
11,213
962
2,713
3,328
5,505
2,753
1,351
644
4,822
35,285
0
L
Yemoja
MrCSCP
Yemoja
1,064
366
941
640
8,782
7,412
0
4,212
4,570
3,615
0
L
Rama
2,710
1,929
0
939
10,761
4,250
0
632
10,129
0
16,898
L
Horus
2,773
1,036
3,407
5,900
12,092
9,649
0
4,918
7,174
0
7,278
W
Geb
6,758
393
1,164
1,304
8,094
6,713
30
1,682
6,326
17,584
0
W
14,309
2,050
196
1,293
13,544
11,619
829
2,856
10,510
0
29,224
L
Chronos
shuramaru
Chronos
5,867
1,500
0
1,288
10,388
4,038
0
2,472
7,916
17,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,710
Gold Earned
41,698
87
Minions Killed
243
0
Camps Cleared
0
1,028,773
Distance Traveled
1,121,746
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,046
705
5
1
0
216,445
0
W
Ne Zha
8,526
853
63
6
0
233,671
0
W
Heimdallr
8,250
825
55
6
0
194,082
1
W
Hel
8,495
850
70
7
0
229,657
0
L
Yemoja
6,584
658
5
1
0
186,433
0
L
Rama
6,944
694
39
4
0
244,927
0
L
Horus
6,258
626
13
1
0
224,485
4
W
Geb
8,167
817
27
3
0
234,359
0
W
Shiva
8,260
826
28
3
0
229,977
0
L
Chronos
6,878
688
25
3
0
156,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role