Player Matchup

Charon
Charon
EdN_-SHADOW-
Charon
Level 159
God Stats
32W - 32L
1,552 SR
Queue Stats
914W - 859L
1,468 Elo+
Solo
Fenrir
Fenrir
EkkO_RekO
Fenrir
Level 168
God Stats
8W - 7L
1,516 SR
Queue Stats
234W - 273L
1,448 Elo+
Party 2
Cernunnos
Cernunnos
SlowMoJ0o
Cernunnos
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 76L
1,549 Elo+
Solo
Hel
Hel
Uktenas
Hel
Level 159
God Stats
21W - 20L
1,533 SR
Queue Stats
508W - 525L
1,452 Elo+
Party 2
Nike
Nike
xbeaztboy
Nike
Level 143
God Stats
5W - 6L
1,496 SR
Queue Stats
85W - 94L
1,398 Elo+
Solo
Team Averages
Level 142
1,519 SR
1,463 Elo+

VS

Team Averages
Level 110
1,451 SR
1,454 Elo+
Neith
Neith
 
Neith
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Brickbosss
Da Ji
Level 155
God Stats
0W - 3L
1,246 SR
Queue Stats
239W - 223L
1,489 Elo+
Solo
Janus
Janus
KyleGarvie
Janus
Level 89
God Stats
6W - 4L
1,408 SR
Queue Stats
345W - 378L
1,372 Elo+
Solo
Ymir
Ymir
L4ckes Ttv
Ymir
Level 176
God Stats
11W - 12L
1,599 SR
Queue Stats
494W - 502L
1,487 Elo+
Solo
Bacchus
Bacchus
Rexternsito
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
10
2 / 0 / 4
6,121
612
3,100
6,128
4,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
EkkO_RekO
Fenrir
11
3 / 0 / 4
6,328
633
4,229
5,975
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
SlowMoJ0o
Cernunnos
9
0 / 1 / 0
5,074
507
2,331
5,958
2,152
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hel
11
6 / 0 / 4
6,762
676
8,540
7,420
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nike
10
2 / 2 / 0
6,026
603
3,588
9,846
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 0 / 1
5,116
512
3,811
5,829
1,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Da Ji
10
2 / 3 / 0
5,419
542
5,155
8,886
4,229
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
8
0 / 6 / 0
4,832
483
2,320
7,167
2,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 3 / 1
6,038
604
5,321
8,674
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Rexternsito
Bacchus
8
0 / 1 / 1
5,152
515
3,212
7,134
5,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
13
Kills
3
3
Deaths
13
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
1
0.5
L
Da Ji
2
3
0
0.67
W
Charon
2
0
4
4
W
Fenrir
EkkO_RekO
Fenrir
3
0
4
5
L
Janus
0
6
0
0
L
1
3
1
0.5
L
Bacchus
Rexternsito
Bacchus
0
1
1
0.5
W
Cernunnos
SlowMoJ0o
Cernunnos
0
1
0
0
W
Hel
6
0
4
8
W
Nike
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,788
Damage
19,819
35,327
Taken
37,690
15,618
Mitigated
18,714
12,260
Healing
10,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
3,811
1,334
0
4,088
5,829
1,991
0
717
5,112
0
31,618
L
Da Ji
5,155
1,034
0
2,185
8,886
4,229
0
2,337
6,375
0
37,720
W
Charon
3,100
844
0
2,322
6,128
4,439
0
1,471
4,649
18,488
0
W
Fenrir
EkkO_RekO
Fenrir
4,229
1,033
0
1,649
5,975
2,356
0
877
5,014
0
42,149
L
Janus
2,320
129
0
570
7,167
2,187
0
5,499
1,274
26,183
0
L
5,321
1,561
0
2,022
8,674
4,668
0
0
8,674
38,025
0
L
Bacchus
Rexternsito
Bacchus
3,212
403
0
1,518
7,134
5,639
0
2,453
4,615
21,517
0
W
Cernunnos
SlowMoJ0o
Cernunnos
2,331
1,109
0
2,070
5,958
2,152
0
1,131
4,827
0
31,260
W
Hel
8,540
46
803
3,166
7,420
2,540
0
1,853
5,391
38,274
0
W
Nike
3,588
460
0
2,250
9,846
4,131
0
4,904
4,593
0
39,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,311
Gold Earned
26,557
300
Minions Killed
270
0
Camps Cleared
0
1,024,813
Distance Traveled
967,892
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,116
512
61
6
0
176,625
1
L
Da Ji
5,419
542
62
6
0
222,060
0
W
Charon
6,121
612
29
3
0
207,572
2
W
Fenrir
6,328
633
65
7
0
252,407
1
L
Janus
4,832
483
49
5
0
184,002
0
L
Ymir
6,038
604
71
7
0
173,435
2
L
Bacchus
5,152
515
27
3
0
211,770
0
W
Cernunnos
5,074
507
51
5
0
180,383
0
W
Hel
6,762
676
75
8
0
217,635
0
W
Nike
6,026
603
80
8
0
166,816
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role