Player Matchup

Cthulhu
Cthulhu
Artanis_15
Cthulhu
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 6L
1,215 Elo+
Solo
Freya
Freya
Bartchy
Freya
Level 28
God Stats
4W - 7L
1,370 SR
Queue Stats
97W - 93L
1,411 Elo+
Party 1
Discordia
Discordia
H0TSlice
Discordia
Level 41
God Stats
18W - 7L
1,539 SR
Queue Stats
102W - 91L
1,462 Elo+
Party 1
He Bo
He Bo
Qiasqq
He Bo
Level 6
God Stats
3W - 1L
1,777 SR
Queue Stats
20W - 12L
1,586 Elo+
Party 1
Zhong Kui
Zhong Kui
niceew
Zhong Kui
Level 44
God Stats
37W - 31L
1,524 SR
Queue Stats
357W - 407L
1,372 Elo+
Solo
Team Averages
Level 31
1,542 SR
1,409 Elo+

VS

Team Averages
Level 64
1,530 SR
1,424 Elo+
Neith
Neith
FrenzyMan16
Neith
Level 31
God Stats
5W - 7L
1,500 SR
Queue Stats
119W - 130L
1,500 Elo+
Solo
Tyr
Tyr
IM SLEEP XXgg
Tyr
Level 93
God Stats
13W - 7L
1,690 SR
Queue Stats
223W - 162L
1,539 Elo+
Party 2
Cabrakan
Cabrakan
K X D U L
Cabrakan
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 50L
1,414 Elo+
Party 2
Ix Chel
Ix Chel
TimmythiccXD
Ix Chel
Level 86
God Stats
1W - 1L
1,734 SR
Queue Stats
7W - 9L
1,432 Elo+
Party 2
Thanatos
Thanatos
sobs nelly
Thanatos
Level 47
God Stats
2W - 10L
1,228 SR
Queue Stats
12W - 20L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Artanis_15
Cthulhu
13
6 / 1 / 8
9,057
533
9,408
13,205
11,203
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Freya
Bartchy
Freya
15
6 / 1 / 7
9,402
553
10,673
10,176
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Discordia
H0TSlice
Discordia
14
6 / 3 / 6
9,669
569
14,080
7,713
2,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
Qiasqq
He Bo
17
10 / 1 / 8
10,776
634
15,311
8,872
3,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
niceew
Zhong Kui
16
4 / 1 / 4
10,174
598
13,132
12,167
11,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
8,232
484
3,379
12,892
5,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 0
8,574
504
6,978
19,515
12,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cabrakan
K X D U L
Cabrakan
8
0 / 12 / 1
6,702
394
4,271
22,078
19,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ix Chel
TimmythiccXD
Ix Chel
14
2 / 5 / 0
8,594
506
10,811
13,428
5,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
sobs nelly
Thanatos
14
3 / 6 / 3
9,328
549
5,023
14,617
5,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
32
Kills
7
7
Deaths
32
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Artanis_15
Cthulhu
6
1
8
10
W
Freya
Bartchy
Freya
6
1
7
9.5
L
1
4
2
0.5
W
Discordia
H0TSlice
Discordia
6
3
6
3
L
1
5
0
0.2
L
Cabrakan
K X D U L
Cabrakan
0
12
1
0.04
W
He Bo
Qiasqq
He Bo
10
1
8
14
L
Ix Chel
TimmythiccXD
Ix Chel
2
5
0
0.4
W
Zhong Kui
niceew
Zhong Kui
4
1
4
6
L
Thanatos
sobs nelly
Thanatos
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,604
Damage
30,462
52,133
Taken
82,530
32,744
Mitigated
49,136
19,555
Healing
15,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Artanis_15
Cthulhu
9,408
1,420
2,230
2,052
13,205
11,203
112
4,820
8,185
34,517
209
W
Freya
Bartchy
Freya
10,673
4,151
0
4,636
10,176
3,966
826
3,554
6,530
62,687
5,024
L
3,379
1,003
0
4,763
12,892
5,278
0
8,333
4,505
0
55,235
W
Discordia
H0TSlice
Discordia
14,080
704
0
847
7,713
2,756
608
2,383
5,140
64,649
0
L
6,978
413
0
2,313
19,515
12,633
196
15,265
4,113
135
55,757
L
Cabrakan
K X D U L
Cabrakan
4,271
1,258
0
393
22,078
19,766
0
17,809
4,038
9,598
0
W
He Bo
Qiasqq
He Bo
15,311
1,120
0
5,090
8,872
3,412
0
1,508
7,246
105,664
0
L
Ix Chel
TimmythiccXD
Ix Chel
10,811
366
787
2,134
13,428
5,757
0
10,559
2,327
62,039
0
W
Zhong Kui
niceew
Zhong Kui
13,132
3,310
0
4,700
12,167
11,407
0
2,244
9,815
66,648
11,883
L
Thanatos
sobs nelly
Thanatos
5,023
1,451
0
5,170
14,617
5,702
573
8,593
5,855
0
47,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,078
Gold Earned
41,430
518
Minions Killed
378
0
Camps Cleared
0
1,735,059
Distance Traveled
1,659,100
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,057
533
45
3
0
376,732
0
W
Freya
9,402
553
100
6
0
356,865
2
L
Neith
8,232
484
104
6
0
318,098
0
W
Discordia
9,669
569
111
7
0
337,360
3
L
Tyr
8,574
504
98
6
0
329,801
0
L
Cabrakan
6,702
394
4
0
0
323,413
0
W
He Bo
10,776
634
140
8
0
352,578
0
L
Ix Chel
8,594
506
106
6
0
328,214
0
W
Zhong Kui
10,174
598
122
7
0
311,524
1
L
Thanatos
9,328
549
66
4
0
359,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role