Player Matchup

Fenrir
Fenrir
KTARROYO
Fenrir
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 52L
1,400 Elo+
Party 1
Surtr
Surtr
KingValaxer
Surtr
Level 42
God Stats
1W - 2L
1,174 SR
Queue Stats
5W - 12L
1,299 Elo+
Party 1
Atlas
Atlas
SquireGrog
Atlas
Level 86
God Stats
2W - 1L
1,746 SR
Queue Stats
63W - 63L
1,452 Elo+
Party 1
Scylla
Scylla
Zitrec13
Scylla
Level 48
God Stats
3W - 1L
1,300 SR
Queue Stats
63W - 63L
1,455 Elo+
Solo
Izanami
Izanami
strokemyrooster
Izanami
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 78L
1,430 Elo+
Party 1
Team Averages
Level 67
1,444 SR
1,407 Elo+

VS

Team Averages
Level 35
1,409 SR
1,328 Elo+
Ishtar
Ishtar
 
Ishtar
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
CerealBooch7084
Kukulkan
Level 37
God Stats
2W - 20L
1,405 SR
Queue Stats
6W - 32L
1,270 Elo+
Party 2
Charon
Charon
DJohnsonCOD
Charon
Level 45
God Stats
0W - 1L
1,482 SR
Queue Stats
11W - 20L
1,378 Elo+
Solo
Awilix
Awilix
JordanPoolGod
Awilix
Level 26
God Stats
3W - 24L
1,217 SR
Queue Stats
11W - 36L
1,117 Elo+
Party 2
Athena
Athena
sbeeschurger
Athena
Level 37
God Stats
0W - 2L
1,443 SR
Queue Stats
48W - 53L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KTARROYO
Fenrir
13
4 / 1 / 3
8,018
617
3,560
8,018
3,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 1
7,267
559
6,684
8,888
5,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
11
2 / 0 / 3
7,389
568
3,378
9,330
6,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
Zitrec13
Scylla
13
4 / 0 / 0
8,127
625
4,344
3,959
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 3
7,062
543
7,511
7,695
3,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
1
0 / 0 / 0
3,933
303
0
0
0
Kukulkan
11
0 / 3 / 0
5,911
455
1,169
5,956
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
11
2 / 3 / 0
6,654
512
5,755
10,370
6,087
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
5,774
444
3,371
8,355
2,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Athena
10
1 / 4 / 0
5,563
428
5,913
13,665
6,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
3
3
Deaths
12
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
0
0
0
L
Kukulkan
0
3
0
0
L
Charon
2
3
0
0.67
L
0
2
1
0.25
W
Fenrir
KTARROYO
Fenrir
4
1
3
5.5
W
0
1
1
0.5
W
Atlas
2
0
3
3.5
W
Scylla
Zitrec13
Scylla
4
0
0
4
L
Athena
1
4
0
0.25
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,477
Damage
16,208
37,890
Taken
38,346
19,390
Mitigated
17,607
7,221
Healing
6,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
1,169
42
0
0
5,956
2,481
0
3,346
2,610
40,759
0
L
Charon
5,755
1,123
0
2,877
10,370
6,087
0
161
10,209
41,609
37
L
3,371
1,162
0
299
8,355
2,757
125
1,043
7,312
0
36,338
W
Fenrir
KTARROYO
Fenrir
3,560
586
0
881
8,018
3,558
639
928
7,071
0
50,077
W
6,684
3,280
0
2,664
8,888
5,027
436
5,100
3,609
483
46,150
W
Atlas
3,378
1,131
283
1,524
9,330
6,381
391
3,096
6,234
24,151
0
W
Scylla
Zitrec13
Scylla
4,344
172
0
839
3,959
1,326
378
661
3,298
58,824
0
L
Athena
5,913
1,706
0
3,141
13,665
6,282
0
3,333
10,332
27,412
0
W
7,511
5,715
0
1,030
7,695
3,098
359
2,817
4,878
0
51,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,863
Gold Earned
27,835
354
Minions Killed
261
0
Camps Cleared
0
1,239,914
Distance Traveled
998,000
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
3,933
303
0
0
0
0
0
L
Kukulkan
5,911
455
72
6
0
243,199
0
L
Charon
6,654
512
77
6
0
189,880
0
L
Awilix
5,774
444
73
6
0
306,705
0
W
Fenrir
8,018
617
82
6
0
319,299
0
W
Surtr
7,267
559
66
5
0
213,589
0
W
Atlas
7,389
568
31
2
0
259,832
1
W
Scylla
8,127
625
100
8
0
224,288
0
L
Athena
5,563
428
39
3
0
258,216
0
W
Izanami
7,062
543
75
6
0
222,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role