Player Matchup

Poseidon
Poseidon
Freeyze
Poseidon
Level 138
God Stats
2W - 3L
1,500 SR
Queue Stats
102W - 69L
1,616 Elo+
Party 1
Sol
Sol
JayDee044
Sol
Level 109
God Stats
3W - 1L
1,617 SR
Queue Stats
44W - 40L
1,607 Elo+
Party 1
King Arthur
King Arthur
PhillyD76
King Arthur
Level 128
God Stats
12W - 4L
1,514 SR
Queue Stats
213W - 208L
1,552 Elo+
Solo
Merlin
Merlin
Player938093
Merlin
Level 86
God Stats
44W - 54L
1,383 SR
Queue Stats
204W - 185L
1,570 Elo+
Party 1
Chaac
Chaac
sporadic0
Chaac
Level 145
God Stats
2W - 3L
1,538 SR
Queue Stats
121W - 83L
1,632 Elo+
Party 1
Team Averages
Level 121
1,510 SR
1,595 Elo+

VS

Team Averages
Level 145
1,651 SR
1,566 Elo+
Anhur
Anhur
A0GJ
Anhur
Level 178
God Stats
3W - 2L
1,501 SR
Queue Stats
175W - 134L
1,610 Elo+
Solo
Fafnir
Fafnir
AlucardSoul
Fafnir
Level 170
God Stats
10W - 8L
1,616 SR
Queue Stats
165W - 155L
1,573 Elo+
Solo
Ra
Ra
DarkxDimensions
Ra
Level 126
God Stats
4W - 2L
1,848 SR
Queue Stats
163W - 140L
1,544 Elo+
Solo
Sun Wukong
Sun Wukong
DreiZz03
Sun Wukong
Level 127
God Stats
8W - 8L
1,647 SR
Queue Stats
753W - 670L
1,499 Elo+
Solo
Izanami
Izanami
HecticStar
Izanami
Level 125
God Stats
196W - 136L
1,643 SR
Queue Stats
210W - 180L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Freeyze
Poseidon
15
8 / 0 / 2
8,488
606
10,548
7,393
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 0
6,612
472
6,456
8,618
2,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

King Arthur
PhillyD76
King Arthur
12
1 / 2 / 1
7,370
526
7,825
14,753
11,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Merlin
13
2 / 4 / 2
7,348
525
5,283
7,383
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
sporadic0
Chaac
9
0 / 2 / 4
6,568
469
4,615
11,430
9,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
A0GJ
Anhur
13
3 / 1 / 2
8,327
595
8,775
11,063
4,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fafnir
12
2 / 1 / 4
7,769
555
4,108
9,582
10,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 4 / 0
7,265
519
6,577
7,671
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
DreiZz03
Sun Wukong
13
2 / 0 / 0
8,424
602
9,502
13,065
9,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
HecticStar
Izanami
13
1 / 5 / 3
7,826
559
4,885
12,368
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
20
11
Kills
11
11
Deaths
11
9
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
A0GJ
Anhur
3
1
2
4
L
Fafnir
2
1
4
4
L
3
4
0
0.75
L
Sun Wukong
DreiZz03
Sun Wukong
2
0
0
2
W
Poseidon
Freeyze
Poseidon
8
0
2
9
L
Izanami
HecticStar
Izanami
1
5
3
0.5
W
0
3
0
0
W
King Arthur
PhillyD76
King Arthur
1
2
1
0.75
W
Merlin
2
4
2
0.75
W
Chaac
sporadic0
Chaac
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,727
Damage
33,847
49,577
Taken
53,749
29,395
Mitigated
33,587
15,289
Healing
17,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
A0GJ
Anhur
8,775
5,771
0
3,570
11,063
4,431
470
5,518
5,545
0
63,785
L
Fafnir
4,108
826
0
2,783
9,582
10,776
64
3,574
5,852
13,943
0
L
6,577
136
382
1,691
7,671
3,253
0
4,090
3,305
52,677
0
L
Sun Wukong
DreiZz03
Sun Wukong
9,502
2,038
0
5,729
13,065
9,026
33
1,505
11,554
0
69,942
W
Poseidon
Freeyze
Poseidon
10,548
1,298
0
4,724
7,393
2,631
0
1,615
5,717
72,220
0
L
Izanami
HecticStar
Izanami
4,885
2,604
0
3,115
12,368
6,101
106
6,339
5,721
0
71,116
W
6,456
3,445
0
2,668
8,618
2,762
936
853
7,765
42,950
6,345
W
King Arthur
PhillyD76
King Arthur
7,825
859
0
2,333
14,753
11,709
0
1,788
12,965
0
57,311
W
Merlin
5,283
309
0
758
7,383
2,816
0
2,380
4,942
42,699
0
W
Chaac
sporadic0
Chaac
4,615
734
0
4,806
11,430
9,477
0
3,843
7,503
0
25,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,386
Gold Earned
39,611
415
Minions Killed
457
0
Camps Cleared
0
1,460,537
Distance Traveled
1,402,957
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,327
595
118
8
0
278,244
4
L
Fafnir
7,769
555
15
1
0
299,349
4
L
Ra
7,265
519
83
6
0
273,647
0
L
Sun Wukong
8,424
602
130
9
0
291,581
4
W
Poseidon
8,488
606
104
7
0
329,713
3
L
Izanami
7,826
559
111
8
0
260,136
0
W
Sol
6,612
472
98
7
0
250,908
4
W
King Arthur
7,370
526
103
7
0
298,306
0
W
Merlin
7,348
525
83
6
0
277,966
4
W
Chaac
6,568
469
27
2
0
303,644
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role