Player Matchup

Fenrir
Fenrir
AstroKnaut
Fenrir
Level 89
God Stats
1W - 0L
1,407 SR
Queue Stats
2W - 4L
1,155 Elo+
Party 2
Gilgamesh
Gilgamesh
ChaBoiiDanteTDS
Gilgamesh
Level 65
God Stats
1W - 1L
1,525 SR
Queue Stats
2W - 3L
1,155 Elo+
Party 2
Baron Samedi
Baron Samedi
FORTYOZKOCK
Baron Samedi
Level 22
God Stats
1W - 0L
1,348 SR
Queue Stats
2W - 3L
1,155 Elo+
Party 2
Atlas
Atlas
Flow760
Atlas
Level 70
God Stats
2W - 1L
1,591 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Charybdis
Charybdis
OlFrog
Charybdis
Level 85
God Stats
1W - 0L
1,213 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 66
1,417 SR
1,293 Elo+

VS

Team Averages
Level 44
1,478 SR
1,510 Elo+
Fafnir
Fafnir
Hurley STyllzZ
Fafnir
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,471 Elo+
Party 1
Loki
Loki
Icee69420
Loki
Level 10
God Stats
2W - 2L
1,508 SR
Queue Stats
2W - 2L
1,471 Elo+
Party 1
Skadi
Skadi
IdioticYeets
Skadi
Level 17
God Stats
2W - 2L
1,388 SR
Queue Stats
3W - 2L
1,471 Elo+
Party 1
Mulan
Mulan
MeaganMetal
Mulan
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,633 Elo+
Party 1
Agni
Agni
SSJGSS420
Agni
Level 40
God Stats
1W - 2L
1,494 SR
Queue Stats
70W - 72L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AstroKnaut
Fenrir
9
4 / 1 / 2
5,309
590
3,869
5,372
1,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
ChaBoiiDanteTDS
Gilgamesh
9
2 / 2 / 1
5,306
590
3,712
6,112
4,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
FORTYOZKOCK
Baron Samedi
10
2 / 0 / 1
5,569
619
2,780
5,510
2,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Atlas
Flow760
Atlas
8
1 / 1 / 2
5,267
585
3,809
6,052
4,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charybdis
OlFrog
Charybdis
8
2 / 1 / 1
4,809
534
4,891
4,929
1,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
4,790
532
2,187
7,902
6,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Loki
8
2 / 3 / 2
4,784
532
3,621
6,879
2,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 1 / 1
4,440
493
4,511
4,992
1,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

6
0 / 2 / 0
4,068
452
1,973
6,536
4,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
8
0 / 2 / 0
4,667
519
2,337
3,584
1,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
4
5
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AstroKnaut
Fenrir
4
1
2
5
W
Gilgamesh
ChaBoiiDanteTDS
Gilgamesh
2
2
1
1.25
W
Baron Samedi
FORTYOZKOCK
Baron Samedi
2
0
1
2.5
W
Atlas
Flow760
Atlas
1
1
2
2
L
1
3
1
0.5
L
Loki
2
3
2
1
L
1
1
1
1.5
L
0
2
0
0
W
Charybdis
OlFrog
Charybdis
2
1
1
2.5
L
Agni
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,061
Damage
14,629
27,975
Taken
29,893
14,512
Mitigated
16,213
8,657
Healing
4,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AstroKnaut
Fenrir
3,869
1,432
15
716
5,372
1,799
312
455
4,873
0
22,408
W
Gilgamesh
ChaBoiiDanteTDS
Gilgamesh
3,712
1,146
0
2,127
6,112
4,643
536
205
5,907
0
29,204
W
Baron Samedi
FORTYOZKOCK
Baron Samedi
2,780
207
0
2,175
5,510
2,291
681
1,923
3,389
31,234
0
W
Atlas
Flow760
Atlas
3,809
1,426
0
1,179
6,052
4,138
0
566
5,486
16,580
0
L
2,187
473
335
1,656
7,902
6,640
0
1,699
6,171
9,479
0
L
Loki
3,621
1,151
0
1,780
6,879
2,137
0
1,547
5,297
0
24,462
L
4,511
1,432
0
0
4,992
1,462
0
1,790
3,202
0
28,463
L
1,973
318
0
284
6,536
4,804
0
0
6,202
0
17,061
W
Charybdis
OlFrog
Charybdis
4,891
2,510
0
2,445
4,929
1,641
144
1,133
3,796
0
31,056
L
Agni
2,337
366
0
539
3,584
1,170
0
1,553
2,031
24,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,260
Gold Earned
22,749
188
Minions Killed
160
0
Camps Cleared
0
932,811
Distance Traveled
881,101
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,309
590
35
4
0
192,731
0
W
Gilgamesh
5,306
590
43
5
0
208,288
0
W
Baron Samedi
5,569
619
52
6
0
180,671
0
W
Atlas
5,267
585
8
1
0
189,721
3
L
Fafnir
4,790
532
12
1
0
198,211
2
L
Loki
4,784
532
42
5
0
206,562
0
L
Skadi
4,440
493
40
4
0
179,845
0
L
Mulan
4,068
452
28
3
0
163,309
2
W
Charybdis
4,809
534
50
6
0
161,400
4
L
Agni
4,667
519
38
4
0
133,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role