Player Matchup

Osiris
Osiris
Platinum V
Karuizawa
Osiris
Platinum V
Level 208
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 62L
1,512 MMR
Solo
Ix Chel
Ix Chel
Gold III
MN_S__
Ix Chel
Gold III
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 166L
1,528 MMR
Solo
Arachne
Arachne
Gold IV
MOSTERSDUTY
Arachne
Gold IV
Level 141
God Stats
2W - 4L
1,693 SR
Queue Stats
211W - 217L
1,480 MMR
Solo
Geb
Geb
Gold II
Valknut_1999
Geb
Gold II
Level 129
God Stats
2W - 3L
1,528 SR
Queue Stats
327W - 318L
1,444 MMR
Solo
Jing Wei
Jing Wei
Gold IV
nanjiro--
Jing Wei
Gold IV
Level 135
God Stats
176W - 158L
1,569 SR
Queue Stats
319W - 323L
1,459 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 151
1,558 SR
1,485 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,519 SR
1,484 MMR
Bellona
Bellona
Gold III
Archon1st
Bellona
Gold III
Level 116
God Stats
1W - 3L
1,303 SR
Queue Stats
95W - 87L
1,440 MMR
Solo
Thor
Thor
Gold II
IamKM
Thor
Gold II
Level 159
God Stats
11W - 9L
1,507 SR
Queue Stats
430W - 449L
1,511 MMR
Party 1
Sylvanus
Sylvanus
Gold V
Tonyy24_-
Sylvanus
Gold V
Level 152
God Stats
7W - 0L
1,489 SR
Queue Stats
171W - 182L
1,419 MMR
Party 2
Neith
Neith
Gold IV
lotfyxx
Neith
Gold IV
Level 157
God Stats
63W - 68L
1,537 SR
Queue Stats
757W - 793L
1,377 MMR
Party 1
Merlin
Merlin
Gold V
ninobambam
Merlin
Gold V
Level 106
God Stats
5W - 1L
1,757 SR
Queue Stats
9W - 4L
1,675 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Karuizawa
Osiris
14
2 / 5 / 2
9,499
500
17,394
27,938
36,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
MN_S__
Ix Chel
17
5 / 5 / 3
10,777
567
12,216
12,304
5,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
MOSTERSDUTY
Arachne
17
3 / 3 / 5
10,460
551
9,984
20,339
9,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

14
1 / 4 / 3
9,112
480
7,211
18,861
17,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
nanjiro--
Jing Wei
11
1 / 1 / 0
7,999
421
4,104
7,308
2,726
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
KaliJanusMartichorasCharon

VS

Bans
BakasuraMercuryRavanaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Archon1st
Bellona
17
3 / 3 / 9
10,751
566
17,710
24,408
40,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Thor
IamKM
Thor
17
4 / 4 / 8
10,021
527
11,803
18,550
8,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Tonyy24_-
Sylvanus
14
1 / 2 / 6
8,840
465
6,133
15,193
13,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Neith
lotfyxx
Neith
18
4 / 1 / 2
10,753
566
10,042
9,162
3,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
ninobambam
Merlin
19
6 / 2 / 4
11,174
588
12,737
8,295
4,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
47
12
Kills
18
18
Deaths
12
13
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Bellona
Archon1st
Bellona
3
3
9
2.5
W
Thor
IamKM
Thor
4
4
8
2
L
Osiris
Karuizawa
Osiris
2
5
2
0.6
L
Ix Chel
MN_S__
Ix Chel
5
5
3
1.3
L
Arachne
MOSTERSDUTY
Arachne
3
3
5
1.83
W
Sylvanus
Tonyy24_-
Sylvanus
1
2
6
2
L
1
4
3
0.63
W
Neith
lotfyxx
Neith
4
1
2
5
L
Jing Wei
nanjiro--
Jing Wei
1
1
0
1
W
Merlin
ninobambam
Merlin
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,909
Damage
58,425
86,750
Taken
75,608
70,474
Mitigated
71,024
18,710
Healing
18,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Archon1st
Bellona
17,710
8,801
0
8,009
24,408
40,662
24
3,940
20,386
0
78,371
W
Thor
IamKM
Thor
11,803
2,917
0
660
18,550
8,599
0
4,711
13,739
0
79,566
L
Osiris
Karuizawa
Osiris
17,394
5,752
0
6,921
27,938
36,638
0
3,722
24,216
0
74,902
L
Ix Chel
MN_S__
Ix Chel
12,216
921
1,186
1,446
12,304
5,017
0
5,084
7,220
71,584
0
L
Arachne
MOSTERSDUTY
Arachne
9,984
7,400
0
4,917
20,339
9,063
0
3,701
16,638
0
100,070
W
Sylvanus
Tonyy24_-
Sylvanus
6,133
1,921
1,478
4,481
15,193
13,594
114
6,625
8,258
34,490
11,747
L
7,211
486
0
2,462
18,861
17,030
248
5,579
13,282
39,493
0
W
Neith
lotfyxx
Neith
10,042
3,262
0
3,475
9,162
3,913
3,104
1,806
7,326
0
91,445
L
Jing Wei
nanjiro--
Jing Wei
4,104
3,311
0
1,778
7,308
2,726
0
382
6,926
0
46,068
W
Merlin
ninobambam
Merlin
12,737
1,222
0
500
8,295
4,256
0
2,263
5,892
106,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,847
Gold Earned
51,539
477
Minions Killed
535
0
Camps Cleared
0
1,736,325
Distance Traveled
1,810,410
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,751
566
109
6
0
303,949
0
W
Thor
10,021
527
96
5
0
407,300
0
L
Osiris
9,499
500
99
5
0
307,212
0
L
Ix Chel
10,777
567
145
8
0
372,716
0
L
Arachne
10,460
551
125
7
0
373,591
1
W
Sylvanus
8,840
465
64
3
0
342,070
5
L
Geb
9,112
480
34
2
0
370,270
2
W
Neith
10,753
566
113
6
0
386,245
6
L
Jing Wei
7,999
421
74
4
0
312,536
4
W
Merlin
11,174
588
153
8
0
370,846
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role