Player Matchup

Ymir
Ymir
Lemonhead2495
Ymir
Level 85
God Stats
7W - 3L
1,727 SR
Queue Stats
72W - 55L
1,469 Elo+
Party 3
Pele
Pele
Lil-Spook17
Pele
Level 96
God Stats
5W - 2L
1,500 SR
Queue Stats
83W - 61L
1,451 Elo+
Party 1
Apollo
Apollo
Spooky_Congo_13
Apollo
Level 119
God Stats
3W - 4L
1,470 SR
Queue Stats
159W - 136L
1,475 Elo+
Party 1
Ra
Ra
T_A_N_N_E_R-0311
Ra
Level 148
God Stats
28W - 30L
1,473 SR
Queue Stats
327W - 305L
1,443 Elo+
Solo
The Morrigan
The Morrigan
ThiFighter94
The Morrigan
Level 127
God Stats
6W - 2L
1,762 SR
Queue Stats
230W - 222L
1,489 Elo+
Party 3
Team Averages
Level 115
1,586 SR
1,465 Elo+

VS

Team Averages
Level 79
1,472 SR
1,396 Elo+
Apollo
Apollo
Augtor
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 54L
1,486 Elo+
Party 4
Charon
Charon
Heauxdini
Charon
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 22L
1,057 Elo+
Party 4
Agni
Agni
PM Fibulg
Agni
Level 109
God Stats
16W - 12L
1,582 SR
Queue Stats
187W - 180L
1,536 Elo+
Party 2
Pele
Pele
PM Fuury
Pele
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 98L
1,522 Elo+
Party 2
Gilgamesh
Gilgamesh
PolarSweetQueen
Gilgamesh
Level 48
God Stats
0W - 4L
1,276 SR
Queue Stats
26W - 48L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
7,470
534
3,342
7,907
5,484
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 2 / 2
8,203
586
8,881
14,560
5,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
6 / 1 / 1
7,503
536
7,156
5,833
2,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 1 / 5
8,064
576
5,851
5,830
2,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
ThiFighter94
The Morrigan
13
2 / 2 / 4
8,354
597
6,135
7,591
6,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Augtor
Apollo
14
2 / 0 / 1
7,948
568
6,229
10,737
3,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charon
Heauxdini
Charon
10
0 / 4 / 3
6,598
471
2,938
10,103
7,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Agni
13
1 / 2 / 1
7,496
535
5,606
7,591
2,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Pele
10
1 / 8 / 0
6,429
459
5,929
13,754
5,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Gilgamesh
PolarSweetQueen
Gilgamesh
4
0 / 1 / 0
4,800
343
1,023
2,458
1,002
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
15
Kills
4
6
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Apollo
Augtor
Apollo
2
0
1
2.5
L
Charon
Heauxdini
Charon
0
4
3
0.38
W
0
0
5
2.5
W
6
2
2
3.5
L
Agni
1
2
1
0.75
L
Pele
1
8
0
0.13
L
Gilgamesh
PolarSweetQueen
Gilgamesh
0
1
0
0
W
6
1
1
6.5
W
1
1
5
3.5
W
The Morrigan
ThiFighter94
The Morrigan
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,365
Damage
21,725
41,721
Taken
44,643
22,196
Mitigated
20,128
8,910
Healing
9,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Augtor
Apollo
6,229
3,720
0
4,923
10,737
3,907
735
2,259
8,478
0
67,466
L
Charon
Heauxdini
Charon
2,938
996
1,373
1,469
10,103
7,356
0
2,377
7,677
16,824
0
W
3,342
506
1,407
1,715
7,907
5,484
174
1,918
5,989
31,455
0
W
8,881
2,724
0
1,364
14,560
5,570
0
2,006
12,554
0
59,189
L
Agni
5,606
216
0
500
7,591
2,859
286
3,427
3,928
69,343
0
L
Pele
5,929
2,096
0
794
13,754
5,004
0
3,704
9,894
0
41,405
L
Gilgamesh
PolarSweetQueen
Gilgamesh
1,023
375
0
355
2,458
1,002
0
1,269
1,005
0
7,174
W
7,156
4,700
0
1,543
5,833
2,245
1,359
767
5,066
0
43,991
W
5,851
188
168
876
5,830
2,083
195
2,827
3,003
66,910
0
W
The Morrigan
ThiFighter94
The Morrigan
6,135
2,610
0
1,837
7,591
6,814
689
1,026
6,396
56,736
2,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,594
Gold Earned
33,271
398
Minions Killed
349
0
Camps Cleared
0
1,296,924
Distance Traveled
1,124,197
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,948
568
132
9
0
274,601
0
L
Charon
6,598
471
12
1
0
258,267
0
W
Ymir
7,470
534
41
3
0
258,185
2
W
Pele
8,203
586
78
6
0
301,575
0
L
Agni
7,496
535
131
9
0
263,044
3
L
Pele
6,429
459
61
4
0
261,488
0
L
Gilgamesh
4,800
343
13
1
0
66,797
0
W
Apollo
7,503
536
75
5
0
259,562
0
W
Ra
8,064
576
115
8
0
266,505
0
W
The Morrigan
8,354
597
89
6
0
211,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role