Player Matchup

Neith
Neith
BrightShurner
Neith
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 6L
1,087 Elo+
Party 2
Raijin
Raijin
Ishurama
Raijin
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
Skadetayne
Fenrir
Level 68
God Stats
3W - 3L
1,307 SR
Queue Stats
153W - 149L
1,439 Elo+
Party 2
Team Averages
Level 39
1,436 SR
1,342 Elo+

VS

Team Averages
Level 54
1,620 SR
1,393 Elo+
Hel
Hel
HeathHutton
Hel
Level 66
God Stats
0W - 1L
1,800 SR
Queue Stats
35W - 37L
1,389 Elo+
Solo
Medusa
Medusa
HighTide42
Medusa
Level 54
God Stats
6W - 5L
1,595 SR
Queue Stats
152W - 197L
1,372 Elo+
Party 1
Charon
Charon
IAmBreadst1ck
Charon
Level 42
God Stats
47W - 55L
1,465 SR
Queue Stats
182W - 229L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 7
9,269
843
8,093
6,695
2,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Raijin
Ishurama
Raijin
13
7 / 3 / 4
10,033
912
17,268
9,409
3,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Skadetayne
Fenrir
11
1 / 0 / 6
8,463
769
4,233
10,641
9,512
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 1
8,205
746
6,092
7,760
2,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
HighTide42
Medusa
10
0 / 5 / 3
7,654
696
6,546
12,383
4,528
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 4 / 2
7,712
701
7,035
12,578
7,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
11
Kills
3
4
Deaths
11
17
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
1
7
6.5
L
3
2
1
1.75
L
Medusa
HighTide42
Medusa
0
5
3
0.3
L
0
4
2
0.25
W
Raijin
Ishurama
Raijin
7
3
4
3
W
Fenrir
Skadetayne
Fenrir
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,594
Damage
19,673
26,745
Taken
32,721
16,011
Mitigated
15,155
4,895
Healing
9,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,093
1,955
0
1,309
6,695
2,562
420
2,908
3,787
0
41,778
L
6,092
557
4,827
3,744
7,760
2,655
0
4,282
3,478
21,156
0
L
Medusa
HighTide42
Medusa
6,546
2,312
0
577
12,383
4,528
0
6,935
5,448
0
26,387
L
7,035
1,184
0
0
12,578
7,972
0
6,582
5,996
27,375
0
W
Raijin
Ishurama
Raijin
17,268
1,280
0
2,450
9,409
3,937
740
4,988
4,421
53,807
0
W
Fenrir
Skadetayne
Fenrir
4,233
1,469
0
1,136
10,641
9,512
0
5,789
4,852
0
11,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,765
Gold Earned
23,571
135
Minions Killed
104
0
Camps Cleared
0
657,306
Distance Traveled
602,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,269
843
54
5
0
222,678
0
L
Hel
8,205
746
25
2
0
210,592
0
L
Medusa
7,654
696
38
3
0
187,226
0
L
Charon
7,712
701
41
4
0
204,567
0
W
Raijin
10,033
912
71
6
0
192,139
0
W
Fenrir
8,463
769
10
1
0
242,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role