Player Matchup

Odin
Odin
M_Donnz
Odin
Level 3
God Stats
2W - 5L
1,326 SR
Queue Stats
5W - 8L
1,178 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ccileone1816
Tsukuyomi
Level 8
God Stats
8W - 8L
1,396 SR
Queue Stats
10W - 12L
1,336 Elo+
Party 1
Discordia
Discordia
kennycoloma
Discordia
Level 147
God Stats
1W - 3L
1,507 SR
Queue Stats
24W - 27L
1,439 Elo+
Party 1
Team Averages
Level 53
1,410 SR
1,318 Elo+

VS

Team Averages
Level 71
1,432 SR
1,307 Elo+
Mercury
Mercury
Aarghaumont2
Mercury
Level 79
God Stats
8W - 2L
1,500 SR
Queue Stats
46W - 34L
1,163 Elo+
Party 2
Baron Samedi
Baron Samedi
Ryguy356
Baron Samedi
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
122W - 114L
1,381 Elo+
Party 2
Sun Wukong
Sun Wukong
sloplop
Sun Wukong
Level 15
God Stats
10W - 2L
1,297 SR
Queue Stats
161W - 166L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
M_Donnz
Odin
11
0 / 2 / 2
9,612
601
1,729
9,168
7,202
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
ccileone1816
Tsukuyomi
14
4 / 8 / 1
11,688
731
8,332
16,325
4,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
kennycoloma
Discordia
14
1 / 7 / 4
11,049
691
15,646
13,148
3,737
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aarghaumont2
Mercury
14
4 / 4 / 10
12,172
761
8,196
12,804
4,630
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Ryguy356
Baron Samedi
17
9 / 1 / 7
14,076
880
16,512
10,579
5,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
sloplop
Sun Wukong
15
3 / 0 / 9
11,832
740
6,196
13,018
10,592
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
42
5
Kills
16
17
Deaths
5
7
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Mercury
Aarghaumont2
Mercury
4
4
10
2.25
L
Odin
M_Donnz
Odin
0
2
2
0.5
W
Baron Samedi
Ryguy356
Baron Samedi
9
1
7
12.5
L
Tsukuyomi
ccileone1816
Tsukuyomi
4
8
1
0.56
L
Discordia
kennycoloma
Discordia
1
7
4
0.43
W
Sun Wukong
sloplop
Sun Wukong
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,707
Damage
30,904
38,641
Taken
36,401
15,906
Mitigated
20,230
1,181
Healing
6,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Aarghaumont2
Mercury
8,196
4,592
0
1,608
12,804
4,630
2,515
5,352
7,452
0
39,090
L
Odin
M_Donnz
Odin
1,729
576
0
0
9,168
7,202
0
2,019
7,149
0
8,219
W
Baron Samedi
Ryguy356
Baron Samedi
16,512
1,171
1,119
3,260
10,579
5,008
507
5,416
5,163
70,399
0
L
Tsukuyomi
ccileone1816
Tsukuyomi
8,332
1,645
0
931
16,325
4,967
0
9,618
6,707
0
46,212
L
Discordia
kennycoloma
Discordia
15,646
1,127
0
250
13,148
3,737
0
5,475
7,673
57,300
0
W
Sun Wukong
sloplop
Sun Wukong
6,196
883
0
910
13,018
10,592
192
5,313
7,705
0
20,530

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,349
Gold Earned
38,080
141
Minions Killed
168
0
Camps Cleared
0
793,763
Distance Traveled
869,568
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,172
761
53
3
0
324,512
0
L
Odin
9,612
601
8
1
0
260,317
0
W
Baron Samedi
14,076
880
96
6
0
259,064
0
L
Tsukuyomi
11,688
731
57
4
0
294,253
0
L
Discordia
11,049
691
76
5
0
239,193
0
W
Sun Wukong
11,832
740
19
1
0
285,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role