Player Matchup

Bakasura
Bakasura
BlaqkTheRipper
Bakasura
Level 124
God Stats
11W - 14L
1,412 SR
Queue Stats
616W - 602L
1,447 Elo+
Party 1
Cerberus
Cerberus
ESPADANUMBER_5
Cerberus
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,223 Elo+
Party 1
Nu Wa
Nu Wa
Glock_Anderson
Nu Wa
Level 56
God Stats
5W - 2L
1,675 SR
Queue Stats
77W - 75L
1,418 Elo+
Party 1
Sun Wukong
Sun Wukong
RellyHippy_CclD
Sun Wukong
Level 110
God Stats
55W - 37L
1,580 SR
Queue Stats
684W - 649L
1,481 Elo+
Party 1
Sol
Sol
TheHome1essGuy
Sol
Level 146
God Stats
11W - 9L
1,429 SR
Queue Stats
406W - 394L
1,431 Elo+
Solo
Team Averages
Level 89
1,519 SR
1,400 Elo+

VS

Team Averages
Level 134
1,520 SR
1,435 Elo+
Apollo
Apollo
 
Apollo
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Papi Chedds
Ganesha
Level 139
God Stats
4W - 4L
1,557 SR
Queue Stats
210W - 238L
1,378 Elo+
Party 2
Nemesis
Nemesis
WASTEDxGHOST
Nemesis
Level 136
God Stats
10W - 17L
1,519 SR
Queue Stats
443W - 471L
1,404 Elo+
Party 2
Chang'e
Chang'e
teakeydubs
Chang'e
Level 146
God Stats
30W - 18L
1,659 SR
Queue Stats
288W - 298L
1,397 Elo+
Party 2
Janus
Janus
zbinks99
Janus
Level 114
God Stats
4W - 4L
1,366 SR
Queue Stats
344W - 317L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
13
5 / 2 / 0
7,695
592
7,472
12,841
5,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
10
0 / 3 / 4
6,469
498
3,491
9,947
7,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

11
1 / 2 / 4
6,538
503
4,874
6,753
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
RellyHippy_CclD
Sun Wukong
11
5 / 1 / 4
7,371
567
13,185
16,565
12,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 0 / 1
8,058
620
11,856
5,799
2,638
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
2 / 4 / 0
7,149
550
3,622
11,264
4,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Papi Chedds
Ganesha
9
0 / 5 / 5
6,400
492
2,340
14,364
10,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
WASTEDxGHOST
Nemesis
10
1 / 4 / 2
6,351
489
5,792
12,915
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
teakeydubs
Chang'e
10
1 / 4 / 1
6,857
527
6,494
13,210
4,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
zbinks99
Janus
14
4 / 0 / 1
8,637
664
11,639
6,069
2,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
17
Kills
8
8
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
2
4
0
0.5
W
Bakasura
5
2
0
2.5
W
Cerberus
0
3
4
0.67
W
1
2
4
1.5
L
Ganesha
Papi Chedds
Ganesha
0
5
5
0.5
W
Sun Wukong
RellyHippy_CclD
Sun Wukong
5
1
4
7
W
6
0
1
6.5
L
Nemesis
WASTEDxGHOST
Nemesis
1
4
2
0.5
L
Chang'e
teakeydubs
Chang'e
1
4
1
0.38
L
Janus
zbinks99
Janus
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,878
Damage
29,887
51,905
Taken
57,822
30,569
Mitigated
26,011
13,222
Healing
15,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,622
2,555
0
1,869
11,264
4,260
0
7,909
3,095
0
55,039
W
Bakasura
7,472
4,188
0
3,958
12,841
5,849
0
4,898
7,844
0
65,363
W
Cerberus
3,491
387
0
2,354
9,947
7,043
28
3,387
6,526
16,789
0
W
4,874
1,779
0
1,211
6,753
2,223
0
4,139
2,306
34,839
0
L
Ganesha
Papi Chedds
Ganesha
2,340
710
0
900
14,364
10,103
0
6,424
7,430
9,286
0
W
Sun Wukong
RellyHippy_CclD
Sun Wukong
13,185
2,474
0
3,604
16,565
12,816
316
6,652
9,803
0
50,488
W
11,856
5,262
0
2,095
5,799
2,638
2,383
846
4,953
60,675
7,775
L
Nemesis
WASTEDxGHOST
Nemesis
5,792
3,020
0
1,688
12,915
4,716
360
941
11,754
0
43,305
L
Chang'e
teakeydubs
Chang'e
6,494
1,167
2,822
6,696
13,210
4,599
640
1,210
11,382
44,494
0
L
Janus
zbinks99
Janus
11,639
1,027
0
1,700
6,069
2,333
424
2,580
3,263
71,953
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,131
Gold Earned
35,394
363
Minions Killed
364
0
Camps Cleared
0
1,240,321
Distance Traveled
1,279,713
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,149
550
95
7
0
244,132
1
W
Bakasura
7,695
592
111
9
0
298,455
0
W
Cerberus
6,469
498
21
2
0
241,077
0
W
Nu Wa
6,538
503
63
5
0
231,464
2
L
Ganesha
6,400
492
0
0
0
260,127
4
W
Sun Wukong
7,371
567
54
4
0
275,892
0
W
Sol
8,058
620
114
9
0
193,433
0
L
Nemesis
6,351
489
58
4
0
276,263
0
L
Chang'e
6,857
527
75
6
0
238,188
4
L
Janus
8,637
664
136
10
0
261,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role