Player Matchup

Ne Zha
Ne Zha
Platinum V
CinnamaniaOP-_-
Ne Zha
Platinum V
Level 84
God Stats
28W - 31L
1,614 SR
Queue Stats
165W - 147L
1,679 MMR
Solo
King Arthur
King Arthur
Platinum III
Odyss횎y
King Arthur
Platinum III
Level 165
God Stats
8W - 6L
1,485 SR
Queue Stats
122W - 119L
1,788 MMR
Party 1
Apollo
Apollo
Platinum V
RileiReid
Apollo
Platinum V
Level 150
God Stats
4W - 4L
1,598 SR
Queue Stats
165W - 163L
1,537 MMR
Party 1
Ares
Ares
Platinum IV
SPORTSMEN23
Ares
Platinum IV
Level 149
God Stats
4W - 4L
1,542 SR
Queue Stats
151W - 140L
1,666 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
xXSHO7
Morgan Le Fay
Gold I
Level 128
God Stats
16W - 16L
1,538 SR
Queue Stats
61W - 53L
1,676 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,555 SR
1,670 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 129
1,667 SR
1,670 MMR
Geb
Geb
Gold III
Babypun99
Geb
Gold III
Level 96
God Stats
3W - 3L
1,716 SR
Queue Stats
57W - 50L
1,609 MMR
Party 2
Anhur
Anhur
Gold II
DOG4207
Anhur
Gold II
Level 140
God Stats
4W - 3L
1,514 SR
Queue Stats
82W - 78L
1,712 MMR
Party 2
Thanatos
Thanatos
Gold II
Dekrasias
Thanatos
Gold II
Level 148
God Stats
5W - 2L
1,875 SR
Queue Stats
290W - 299L
1,679 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
iGuitxr
Sun Wukong
Gold I
Level 113
God Stats
6W - 4L
1,745 SR
Queue Stats
120W - 129L
1,669 MMR
Solo
Janus
Janus
Platinum IV
xPoisonBlack
Janus
Platinum IV
Level 147
God Stats
9W - 12L
1,485 SR
Queue Stats
475W - 478L
1,680 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 7
10,212
638
12,612
16,288
6,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Odyss횎y
King Arthur
17
3 / 1 / 4
10,679
667
12,684
15,181
15,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
RileiReid
Apollo
17
12 / 0 / 4
11,097
694
15,615
13,135
6,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 2 / 10
8,445
528
4,601
11,759
9,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
xXSHO7
Morgan Le Fay
13
1 / 2 / 4
8,648
541
4,810
8,018
3,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThothChernobogCharonPele

VS

Bans
He BoArachneKaliSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
7,164
448
6,710
13,700
11,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
DOG4207
Anhur
12
0 / 4 / 1
7,732
483
7,798
12,020
4,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
Dekrasias
Thanatos
14
2 / 5 / 3
8,156
510
4,280
15,201
6,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
iGuitxr
Sun Wukong
13
2 / 5 / 1
8,657
541
11,496
19,461
15,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 5 / 2
8,232
515
7,465
11,341
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
23
Kills
6
6
Deaths
23
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
6
1
7
9.5
L
Anhur
DOG4207
Anhur
0
4
1
0.13
L
Thanatos
Dekrasias
Thanatos
2
5
3
0.7
W
King Arthur
Odyss횎y
King Arthur
3
1
4
5
W
Apollo
RileiReid
Apollo
12
0
4
14
W
1
2
10
3
L
Sun Wukong
iGuitxr
Sun Wukong
2
5
1
0.5
L
1
5
2
0.4
W
Morgan Le Fay
xXSHO7
Morgan Le Fay
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,322
Damage
37,749
64,381
Taken
71,723
41,930
Mitigated
40,628
16,625
Healing
19,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,710
1,047
0
1,891
13,700
11,045
0
3,406
10,294
20,407
0
W
12,612
4,278
0
3,903
16,288
6,601
947
3,663
12,451
0
95,269
L
Anhur
DOG4207
Anhur
7,798
5,146
0
3,593
12,020
4,398
746
754
11,266
0
58,245
L
Thanatos
Dekrasias
Thanatos
4,280
1,113
0
8,341
15,201
6,094
0
1,699
13,502
0
62,098
W
King Arthur
Odyss횎y
King Arthur
12,684
2,189
0
1,470
15,181
15,601
341
1,383
13,730
59
88,420
W
Apollo
RileiReid
Apollo
15,615
10,006
0
6,928
13,135
6,295
970
2,495
10,624
42
91,698
W
4,601
325
0
3,245
11,759
9,982
0
4,829
6,757
20,810
0
L
Sun Wukong
iGuitxr
Sun Wukong
11,496
2,248
0
5,103
19,461
15,216
0
1,544
17,917
0
68,435
L
7,465
480
0
330
11,341
3,875
0
2,109
9,232
73,567
0
W
Morgan Le Fay
xXSHO7
Morgan Le Fay
4,810
922
0
1,079
8,018
3,451
0
2,044
5,850
67,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,081
Gold Earned
39,941
533
Minions Killed
471
0
Camps Cleared
0
1,685,444
Distance Traveled
1,715,823
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,164
448
16
1
0
368,739
5
W
Ne Zha
10,212
638
110
7
0
370,375
0
L
Anhur
7,732
483
100
6
0
289,672
1
L
Thanatos
8,156
510
91
6
0
384,126
1
W
King Arthur
10,679
667
139
9
0
337,283
0
W
Apollo
11,097
694
133
8
0
318,358
0
W
Ares
8,445
528
23
1
0
337,619
4
L
Sun Wukong
8,657
541
124
8
0
308,568
3
L
Janus
8,232
515
140
9
0
364,718
2
W
Morgan Le Fay
8,648
541
128
8
0
321,809
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role