Player Matchup

Mulan
Mulan
Coldseason
Mulan
Level 149
God Stats
5W - 7L
1,329 SR
Queue Stats
446W - 418L
1,389 Elo+
Party 1
Lancelot
Lancelot
DrG0rdon
Lancelot
Level 72
God Stats
2W - 1L
1,625 SR
Queue Stats
127W - 106L
1,455 Elo+
Solo
Ares
Ares
Hg Fulminate
Ares
Level 108
God Stats
30W - 43L
1,378 SR
Queue Stats
192W - 191L
1,383 Elo+
Party 1
Rama
Rama
Leroio
Rama
Level 125
God Stats
5W - 1L
1,673 SR
Queue Stats
146W - 150L
1,422 Elo+
Solo
Janus
Janus
SixNebula257445
Janus
Level 123
God Stats
14W - 15L
1,605 SR
Queue Stats
265W - 236L
1,495 Elo+
Party 1
Team Averages
Level 115
1,522 SR
1,429 Elo+

VS

Team Averages
Level 46
1,501 SR
1,354 Elo+
Set
Set
Cyro1144
Set
Level 81
God Stats
31W - 21L
1,598 SR
Queue Stats
363W - 320L
1,444 Elo+
Solo
Ix Chel
Ix Chel
GordonBeee
Ix Chel
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
96W - 92L
1,414 Elo+
Party 2
Lancelot
Lancelot
ION KNOCKOUT
Lancelot
Level 46
God Stats
0W - 3L
1,387 SR
Queue Stats
2W - 5L
1,158 Elo+
Solo
Camazotz
Camazotz
KLOUD8 Cupid
Camazotz
Level 45
God Stats
7W - 8L
1,522 SR
Queue Stats
178W - 176L
1,415 Elo+
Party 2
Olorun
Olorun
LongestofShort
Olorun
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
11
1 / 4 / 1
6,312
526
3,169
10,081
4,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lancelot
DrG0rdon
Lancelot
11
3 / 0 / 2
6,891
574
5,195
8,900
3,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 3 / 1
6,437
536
3,395
9,874
7,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
Leroio
Rama
12
0 / 2 / 1
6,907
576
4,597
7,699
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
4 / 1 / 2
8,291
691
9,853
6,228
2,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 0
8,983
749
9,774
9,995
4,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
GordonBeee
Ix Chel
12
2 / 4 / 1
6,502
542
6,112
10,336
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lancelot
ION KNOCKOUT
Lancelot
1
0 / 0 / 0
2,455
205
0
0
0
Camazotz
KLOUD8 Cupid
Camazotz
11
1 / 2 / 3
5,995
500
3,500
11,095
3,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 1 / 1
6,716
560
5,890
10,957
4,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
10
10
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
1
4
1
0.38
L
5
3
0
1.67
W
Lancelot
DrG0rdon
Lancelot
3
0
2
4
L
Ix Chel
GordonBeee
Ix Chel
2
4
1
0.63
W
1
3
1
0.5
L
Lancelot
ION KNOCKOUT
Lancelot
0
0
0
0
L
Camazotz
KLOUD8 Cupid
Camazotz
1
2
3
1.25
W
Rama
Leroio
Rama
0
2
1
0.25
L
2
1
1
2.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,209
Damage
25,276
42,782
Taken
42,383
20,407
Mitigated
16,605
6,819
Healing
14,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
3,169
450
0
1,552
10,081
4,340
219
0
10,081
0
33,441
L
9,774
5,336
0
2,718
9,995
4,644
1,288
2,517
7,397
0
72,658
W
Lancelot
DrG0rdon
Lancelot
5,195
649
0
1,169
8,900
3,271
351
1,328
7,572
0
44,541
L
Ix Chel
GordonBeee
Ix Chel
6,112
891
830
2,293
10,336
3,675
0
5,468
4,604
51,552
0
W
3,395
87
842
750
9,874
7,460
512
4,998
4,876
17,923
0
L
Lancelot
ION KNOCKOUT
Lancelot
0
0
0
0
0
0
0
0
0
0
0
L
Camazotz
KLOUD8 Cupid
Camazotz
3,500
1,253
0
2,953
11,095
3,664
0
3,357
7,584
0
34,588
W
Rama
Leroio
Rama
4,597
4,103
0
2,025
7,699
3,166
761
3,616
4,083
0
58,698
L
5,890
3,256
155
5,320
10,957
4,622
0
1,407
9,550
45,755
4,675
W
9,853
819
0
481
6,228
2,170
104
2,023
4,205
70,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,838
Gold Earned
30,651
349
Minions Killed
333
0
Camps Cleared
0
1,255,504
Distance Traveled
968,265
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,312
526
51
4
0
253,083
0
L
Set
8,983
749
125
10
0
208,525
4
W
Lancelot
6,891
574
50
4
0
308,907
0
L
Ix Chel
6,502
542
79
7
0
261,685
0
W
Ares
6,437
536
22
2
0
230,457
0
L
Lancelot
2,455
205
0
0
0
0
0
L
Camazotz
5,995
500
47
4
0
280,983
0
W
Rama
6,907
576
95
8
0
209,872
0
L
Olorun
6,716
560
82
7
0
217,072
3
W
Janus
8,291
691
131
11
0
253,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role