Player Matchup

Cernunnos
Cernunnos
AttyAtlas
Cernunnos
Level 103
God Stats
107W - 88L
1,551 SR
Queue Stats
134W - 119L
1,489 Elo+
Party 1
Sun Wukong
Sun Wukong
Reglas
Sun Wukong
Level 62
God Stats
6W - 4L
1,499 SR
Queue Stats
181W - 174L
1,457 Elo+
Party 1
Bacchus
Bacchus
SrRayden201
Bacchus
Level 123
God Stats
12W - 4L
1,718 SR
Queue Stats
441W - 431L
1,488 Elo+
Solo
Janus
Janus
TIMINEM
Janus
Level 142
God Stats
0W - 6L
1,069 SR
Queue Stats
187W - 176L
1,504 Elo+
Party 1
Mulan
Mulan
nikelover
Mulan
Level 118
God Stats
0W - 1L
1,731 SR
Queue Stats
8W - 12L
1,471 Elo+
Solo
Team Averages
Level 110
1,513 SR
1,482 Elo+

VS

Team Averages
Level 119
1,401 SR
1,469 Elo+
Zhong Kui
Zhong Kui
ChickenChick004
Zhong Kui
Level 104
God Stats
11W - 15L
1,455 SR
Queue Stats
643W - 627L
1,538 Elo+
Party 2
Lancelot
Lancelot
GGN Ryder
Lancelot
Level 149
God Stats
11W - 20L
1,331 SR
Queue Stats
211W - 225L
1,441 Elo+
Party 2
King Arthur
King Arthur
ImNottNew
King Arthur
Level 128
God Stats
4W - 4L
1,320 SR
Queue Stats
102W - 96L
1,505 Elo+
Solo
Baron Samedi
Baron Samedi
Karma MSI
Baron Samedi
Level 104
God Stats
23W - 20L
1,506 SR
Queue Stats
780W - 780L
1,380 Elo+
Party 2
Neith
Neith
sitdown96
Neith
Level 109
God Stats
2W - 1L
1,392 SR
Queue Stats
112W - 95L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AttyAtlas
Cernunnos
13
3 / 5 / 1
7,784
487
6,949
11,993
5,331
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Reglas
Sun Wukong
13
1 / 2 / 1
7,881
493
3,804
15,025
10,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
SrRayden201
Bacchus
11
0 / 5 / 3
7,280
455
4,564
14,358
16,096
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
TIMINEM
Janus
14
1 / 1 / 0
8,441
528
12,846
5,363
2,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
nikelover
Mulan
11
1 / 5 / 1
7,488
468
6,980
15,506
11,979
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChickenChick004
Zhong Kui
14
3 / 3 / 7
8,922
558
7,883
9,444
7,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
GGN Ryder
Lancelot
15
4 / 2 / 4
9,321
583
6,424
12,849
6,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

King Arthur
ImNottNew
King Arthur
15
5 / 2 / 1
9,403
588
13,614
17,562
19,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Karma MSI
Baron Samedi
12
3 / 0 / 6
8,436
527
6,599
10,194
7,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
sitdown96
Neith
14
3 / 0 / 3
8,523
533
7,160
8,982
3,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
39
6
Kills
18
18
Deaths
7
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AttyAtlas
Cernunnos
3
5
1
0.7
W
Zhong Kui
ChickenChick004
Zhong Kui
3
3
7
2.17
W
Lancelot
GGN Ryder
Lancelot
4
2
4
3
W
King Arthur
ImNottNew
King Arthur
5
2
1
2.75
W
Baron Samedi
Karma MSI
Baron Samedi
3
0
6
6
L
Sun Wukong
Reglas
Sun Wukong
1
2
1
0.75
L
Bacchus
SrRayden201
Bacchus
0
5
3
0.3
L
Janus
TIMINEM
Janus
1
1
0
1
L
Mulan
nikelover
Mulan
1
5
1
0.3
W
Neith
sitdown96
Neith
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,143
Damage
41,680
62,245
Taken
59,031
45,896
Mitigated
44,207
12,171
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AttyAtlas
Cernunnos
6,949
4,166
0
1,854
11,993
5,331
765
4,233
7,760
0
52,232
W
Zhong Kui
ChickenChick004
Zhong Kui
7,883
1,266
0
2,739
9,444
7,910
1,121
2,332
7,088
54,730
7,626
W
Lancelot
GGN Ryder
Lancelot
6,424
1,365
0
2,648
12,849
6,132
0
2,015
10,770
0
89,100
W
King Arthur
ImNottNew
King Arthur
13,614
1,933
0
5,072
17,562
19,276
0
3,073
14,403
0
64,837
W
Baron Samedi
Karma MSI
Baron Samedi
6,599
939
1,479
3,933
10,194
7,656
124
5,278
4,746
25,415
0
L
Sun Wukong
Reglas
Sun Wukong
3,804
1,144
0
2,871
15,025
10,405
937
2,768
12,257
0
57,298
L
Bacchus
SrRayden201
Bacchus
4,564
320
554
2,976
14,358
16,096
256
5,284
9,074
23,787
0
L
Janus
TIMINEM
Janus
12,846
195
0
375
5,363
2,085
0
860
4,503
83,412
0
L
Mulan
nikelover
Mulan
6,980
891
0
3,541
15,506
11,979
340
1,072
14,434
225
43,718
W
Neith
sitdown96
Neith
7,160
1,537
0
3,310
8,982
3,233
530
4,773
3,997
0
71,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,874
Gold Earned
44,605
415
Minions Killed
447
0
Camps Cleared
0
1,528,562
Distance Traveled
1,603,404
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,784
487
81
5
0
286,883
4
W
Zhong Kui
8,922
558
103
6
0
324,835
2
W
Lancelot
9,321
583
123
8
0
352,867
8
W
King Arthur
9,403
588
81
5
0
311,601
0
W
Baron Samedi
8,436
527
22
1
0
311,359
5
L
Sun Wukong
7,881
493
81
5
0
311,767
4
L
Bacchus
7,280
455
30
2
0
308,559
6
L
Janus
8,441
528
156
10
0
323,837
2
L
Mulan
7,488
468
67
4
0
297,516
0
W
Neith
8,523
533
118
7
0
302,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role