Player Matchup

Ullr
Ullr
Gold I
II Sanageyma II
Ullr
Gold I
Level 154
God Stats
5W - 3L
1,709 SR
Queue Stats
483W - 492L
1,650 MMR
Party 2
Yemoja
Yemoja
Gold V
Rexda Senpai
Yemoja
Gold V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 97L
1,297 MMR
Party 2
Merlin
Merlin
Silver I
Swamii
Merlin
Silver I
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
54W - 50L
1,430 MMR
Solo
He Bo
He Bo
Gold IV
VxBanxV
He Bo
Gold IV
Level 123
God Stats
4W - 5L
1,497 SR
Queue Stats
198W - 199L
1,461 MMR
Solo
Arachne
Arachne
Gold IV
ZiyaYiza
Arachne
Gold IV
Level 144
God Stats
7W - 3L
1,655 SR
Queue Stats
302W - 300L
1,438 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,572 SR
1,455 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,462 SR
1,463 MMR
Bacchus
Bacchus
Bronze III
 
Bacchus
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold III
AvengerDav
Charon
Gold III
Level 174
God Stats
6W - 7L
1,579 SR
Queue Stats
374W - 379L
1,461 MMR
Solo
Janus
Janus
Gold V
BertZzZ02
Janus
Gold V
Level 108
God Stats
2W - 4L
1,369 SR
Queue Stats
30W - 33L
1,468 MMR
Party 1
Hachiman
Hachiman
Bronze IV
Thevitoruko
Hachiman
Bronze IV
Level 106
God Stats
0W - 2L
1,313 SR
Queue Stats
2W - 9L
1,381 MMR
Solo
Nemesis
Nemesis
Silver I
puig1123
Nemesis
Silver I
Level 110
God Stats
6W - 5L
1,549 SR
Queue Stats
30W - 33L
1,503 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 1
8,610
506
6,948
14,006
5,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
12
0 / 3 / 2
8,375
493
3,022
15,211
10,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Merlin
Swamii
Merlin
17
3 / 1 / 1
10,509
618
5,858
9,267
3,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
VxBanxV
He Bo
17
4 / 2 / 7
10,349
609
10,017
13,284
4,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
ZiyaYiza
Arachne
17
7 / 3 / 1
10,944
644
14,190
18,442
7,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
MercuryMartichorasMaui

VS

Bans
Ao KuangRaijinKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 2 / 2
6,085
358
2,277
8,452
4,671
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
AvengerDav
Charon
15
0 / 5 / 3
9,612
565
7,046
16,553
13,284
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
BertZzZ02
Janus
16
1 / 2 / 4
9,635
567
8,641
9,858
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
Thevitoruko
Hachiman
13
3 / 4 / 3
8,344
491
8,808
11,942
4,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
puig1123
Nemesis
16
7 / 4 / 4
9,952
585
12,628
15,567
7,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
27
16
Kills
11
11
Deaths
17
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
2
2
0.5
L
Charon
AvengerDav
Charon
0
5
3
0.3
L
Janus
BertZzZ02
Janus
1
2
4
1.5
W
2
2
1
1.25
W
Yemoja
0
3
2
0.33
W
Merlin
Swamii
Merlin
3
1
1
3.5
L
Hachiman
Thevitoruko
Hachiman
3
4
3
1.13
W
He Bo
VxBanxV
He Bo
4
2
7
3.75
W
Arachne
ZiyaYiza
Arachne
7
3
1
2.5
L
Nemesis
puig1123
Nemesis
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,035
Damage
39,400
70,210
Taken
62,372
32,259
Mitigated
32,849
22,755
Healing
14,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,277
205
0
2,573
8,452
4,671
0
1,536
6,885
15,695
0
L
Charon
AvengerDav
Charon
7,046
1,055
0
5,678
16,553
13,284
0
616
15,937
78,966
0
L
Janus
BertZzZ02
Janus
8,641
343
0
830
9,858
3,524
0
5,516
4,048
84,138
0
W
6,948
2,235
0
2,839
14,006
5,752
1,479
3,184
10,798
0
73,476
W
Yemoja
3,022
997
3,417
3,005
15,211
10,583
418
2,868
12,277
23,392
28
W
Merlin
Swamii
Merlin
5,858
288
0
735
9,267
3,543
0
3,820
5,133
96,704
0
L
Hachiman
Thevitoruko
Hachiman
8,808
4,562
0
2,949
11,942
4,359
144
5,576
6,226
0
46,342
W
He Bo
VxBanxV
He Bo
10,017
525
0
5,351
13,284
4,390
0
2,505
10,611
85,635
0
W
Arachne
ZiyaYiza
Arachne
14,190
8,936
0
7,408
18,442
7,991
320
6,999
11,401
0
76,731
L
Nemesis
puig1123
Nemesis
12,628
4,631
0
2,379
15,567
7,011
0
5,146
10,379
0
84,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,787
Gold Earned
43,628
511
Minions Killed
508
0
Camps Cleared
0
1,767,759
Distance Traveled
1,612,299
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,085
358
30
2
0
239,166
0
L
Charon
9,612
565
140
8
0
295,522
0
L
Janus
9,635
567
159
9
0
374,985
3
W
Ullr
8,610
506
110
6
0
325,552
6
W
Yemoja
8,375
493
25
1
0
318,344
3
W
Merlin
10,509
618
164
10
0
348,700
4
L
Hachiman
8,344
491
68
4
0
316,223
4
W
He Bo
10,349
609
111
7
0
402,843
4
W
Arachne
10,944
644
101
6
0
372,320
0
L
Nemesis
9,952
585
111
7
0
386,403
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role