Player Matchup

Jormungandr
Jormungandr
NinjaGuava
Jormungandr
Level 120
God Stats
10W - 10L
1,623 SR
Queue Stats
52W - 43L
1,462 Elo+
Solo
Ares
Ares
PatrinDarkheart
Ares
Level 106
God Stats
10W - 6L
1,465 SR
Queue Stats
61W - 53L
1,588 Elo+
Party 2
Kali
Kali
Righty0926
Kali
Level 67
God Stats
4W - 2L
1,480 SR
Queue Stats
6W - 8L
1,456 Elo+
Solo
Rama
Rama
Srbindy
Rama
Level 148
God Stats
1W - 1L
1,401 SR
Queue Stats
97W - 89L
1,615 Elo+
Party 2
The Morrigan
The Morrigan
yourboyardee
The Morrigan
Level 68
God Stats
2W - 0L
1,307 SR
Queue Stats
20W - 21L
1,452 Elo+
Party 2
Team Averages
Level 102
1,455 SR
1,514 Elo+

VS

Team Averages
Level 123
1,470 SR
1,520 Elo+
Cernunnos
Cernunnos
AttyAtlas
Cernunnos
Level 103
God Stats
107W - 88L
1,565 SR
Queue Stats
134W - 119L
1,499 Elo+
Party 3
Ganesha
Ganesha
Clark97
Ganesha
Level 158
God Stats
1W - 2L
1,256 SR
Queue Stats
153W - 136L
1,599 Elo+
Party 1
Sun Wukong
Sun Wukong
Reglas
Sun Wukong
Level 62
God Stats
6W - 4L
1,639 SR
Queue Stats
181W - 174L
1,466 Elo+
Party 3
Baron Samedi
Baron Samedi
TIMINEM
Baron Samedi
Level 142
God Stats
7W - 5L
1,663 SR
Queue Stats
187W - 176L
1,515 Elo+
Party 3
Gilgamesh
Gilgamesh
Thetroid
Gilgamesh
Level 148
God Stats
2W - 2L
1,227 SR
Queue Stats
126W - 143L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
NinjaGuava
Jormungandr
17
2 / 1 / 10
11,884
566
17,816
22,278
19,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 4 / 9
10,775
513
8,173
22,143
25,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
8 / 3 / 7
13,468
641
18,902
27,772
13,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rama
Srbindy
Rama
19
8 / 1 / 6
13,313
634
22,201
17,327
8,186
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Morrigan
yourboyardee
The Morrigan
16
2 / 6 / 3
10,689
509
4,978
14,111
6,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AttyAtlas
Cernunnos
16
3 / 5 / 2
9,779
466
13,420
17,132
9,103
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ganesha
Clark97
Ganesha
15
0 / 5 / 7
9,666
460
7,093
26,514
29,971
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
Reglas
Sun Wukong
15
2 / 3 / 6
9,569
456
9,011
21,104
14,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
TIMINEM
Baron Samedi
17
6 / 3 / 5
10,888
518
18,617
15,136
7,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Thetroid
Gilgamesh
16
4 / 6 / 3
10,954
522
13,861
24,298
25,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
38
22
Kills
15
15
Deaths
22
35
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AttyAtlas
Cernunnos
3
5
2
0.8
L
Ganesha
Clark97
Ganesha
0
5
7
0.7
W
Jormungandr
NinjaGuava
Jormungandr
2
1
10
7
W
2
4
9
1.63
L
Sun Wukong
Reglas
Sun Wukong
2
3
6
1.67
W
8
3
7
3.83
W
Rama
Srbindy
Rama
8
1
6
11
L
Baron Samedi
TIMINEM
Baron Samedi
6
3
5
2.83
L
Gilgamesh
Thetroid
Gilgamesh
4
6
3
0.92
W
The Morrigan
yourboyardee
The Morrigan
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,070
Damage
62,002
103,631
Taken
104,184
73,074
Mitigated
87,086
29,035
Healing
22,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AttyAtlas
Cernunnos
13,420
6,921
0
1,795
17,132
9,103
0
5,649
11,483
0
89,829
L
Ganesha
Clark97
Ganesha
7,093
298
2,593
5,592
26,514
29,971
0
8,236
18,278
36,889
219
W
Jormungandr
NinjaGuava
Jormungandr
17,816
3,346
0
4,734
22,278
19,066
1,182
5,699
15,905
91,147
967
W
8,173
277
0
4,954
22,143
25,791
52
8,380
13,251
25,195
0
L
Sun Wukong
Reglas
Sun Wukong
9,011
2,197
0
6,633
21,104
14,726
0
5,936
15,168
0
86,598
W
18,902
9,580
0
9,308
27,772
13,879
3,381
6,164
21,025
0
132,721
W
Rama
Srbindy
Rama
22,201
16,986
0
8,068
17,327
8,186
7,341
1,909
15,140
0
141,313
L
Baron Samedi
TIMINEM
Baron Samedi
18,617
1,239
1,528
1,752
15,136
7,711
58
5,881
9,255
83,880
0
L
Gilgamesh
Thetroid
Gilgamesh
13,861
3,752
0
2,601
24,298
25,575
0
4,298
20,000
145
77,760
W
The Morrigan
yourboyardee
The Morrigan
4,978
585
0
1,971
14,111
6,152
894
7,390
6,356
72,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,129
Gold Earned
50,856
587
Minions Killed
542
0
Camps Cleared
0
2,090,764
Distance Traveled
1,976,676
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,779
466
150
7
0
386,546
1
L
Ganesha
9,666
460
20
1
0
422,971
0
W
Jormungandr
11,884
566
142
7
0
413,869
0
W
Ares
10,775
513
14
1
0
439,011
0
L
Sun Wukong
9,569
456
96
5
0
423,051
9
W
Kali
13,468
641
145
7
0
473,405
0
W
Rama
13,313
634
189
9
0
374,052
4
L
Baron Samedi
10,888
518
156
7
0
391,599
3
L
Gilgamesh
10,954
522
120
6
0
352,509
6
W
The Morrigan
10,689
509
97
5
0
390,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role