Player Matchup

Merlin
Merlin
LostAjin
Merlin
Level 152
God Stats
2W - 3L
1,662 SR
Queue Stats
183W - 182L
1,542 Elo+
Party 1
Osiris
Osiris
Majiverse
Osiris
Level 153
God Stats
3W - 3L
1,619 SR
Queue Stats
204W - 204L
1,571 Elo+
Party 1
Apollo
Apollo
TheKobalos65
Apollo
Level 133
God Stats
1W - 0L
1,544 SR
Queue Stats
192W - 190L
1,575 Elo+
Party 1
Team Averages
Level 146
1,608 SR
1,563 Elo+

VS

Team Averages
Level 140
1,608 SR
1,524 Elo+
Kali
Kali
 
Kali
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Karmaaz1
Kuzenbo
Level 80
God Stats
72W - 46L
1,615 SR
Queue Stats
247W - 274L
1,523 Elo+
Party 2
Baron Samedi
Baron Samedi
MTL_BANKS
Baron Samedi
Level 187
God Stats
244W - 171L
1,709 SR
Queue Stats
435W - 448L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
LostAjin
Merlin
11
2 / 1 / 2
8,810
801
9,574
5,616
1,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
Majiverse
Osiris
10
0 / 1 / 2
7,607
692
5,386
9,181
8,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
11
3 / 0 / 0
8,380
762
7,292
7,724
3,135
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
0 / 1 / 1
7,932
721
5,721
9,950
4,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Karmaaz1
Kuzenbo
10
0 / 3 / 2
7,591
690
5,802
11,106
12,783
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Baron Samedi
MTL_BANKS
Baron Samedi
11
2 / 1 / 0
8,380
762
7,464
7,643
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
5
5
Kills
2
2
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
1
1
0.5
L
Kuzenbo
Karmaaz1
Kuzenbo
0
3
2
0.33
W
Merlin
LostAjin
Merlin
2
1
2
3
L
Baron Samedi
MTL_BANKS
Baron Samedi
2
1
0
2
W
Osiris
Majiverse
Osiris
0
1
2
1
W
Apollo
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,252
Damage
18,987
22,521
Taken
28,699
13,161
Mitigated
20,426
4,629
Healing
9,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,721
1,992
0
2,506
9,950
4,212
0
2,735
6,869
0
38,629
L
Kuzenbo
Karmaaz1
Kuzenbo
5,802
1,797
307
3,676
11,106
12,783
33
3,487
7,227
12,232
0
W
Merlin
LostAjin
Merlin
9,574
426
0
1,638
5,616
1,881
0
2,937
2,591
43,647
0
L
Baron Samedi
MTL_BANKS
Baron Samedi
7,464
287
794
2,020
7,643
3,431
0
2,845
4,545
35,139
0
W
Osiris
Majiverse
Osiris
5,386
1,338
0
1,243
9,181
8,145
0
5,765
3,138
0
20,223
W
Apollo
7,292
4,371
0
1,748
7,724
3,135
0
4,515
3,051
0
27,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,797
Gold Earned
23,903
144
Minions Killed
126
0
Camps Cleared
0
606,357
Distance Traveled
647,266
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,932
721
66
6
0
230,394
0
L
Kuzenbo
7,591
690
11
1
0
205,509
0
W
Merlin
8,810
801
66
6
0
204,757
0
L
Baron Samedi
8,380
762
49
4
0
211,363
2
W
Osiris
7,607
692
26
2
0
213,116
0
W
Apollo
8,380
762
52
5
0
188,484
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role