Player Matchup

Thor
Thor
P_Derek15
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 102L
1,317 Elo+
Party 2
Ra
Ra
SolidCR_98
Ra
Level 54
God Stats
5W - 5L
1,500 SR
Queue Stats
106W - 90L
1,293 Elo+
Party 2
Khepri
Khepri
StoopidMonk3y
Khepri
Level 8
God Stats
16W - 12L
1,320 SR
Queue Stats
26W - 23L
1,244 Elo+
Party 4
Shiva
Shiva
redox_rundown9
Shiva
Level 46
God Stats
7W - 6L
1,704 SR
Queue Stats
310W - 328L
1,317 Elo+
Solo
Neith
Neith
taco81319
Neith
Level 100
God Stats
48W - 43L
1,416 SR
Queue Stats
67W - 69L
1,449 Elo+
Party 4
Team Averages
Level 47
1,488 SR
1,324 Elo+

VS

Team Averages
Level 55
1,540 SR
1,372 Elo+
Apollo
Apollo
Joeyoddmind
Apollo
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,253 Elo+
Party 3
Vulcan
Vulcan
MIDEVIL872
Vulcan
Level 129
God Stats
15W - 6L
1,718 SR
Queue Stats
294W - 287L
1,393 Elo+
Party 1
Hercules
Hercules
TSA Cas
Hercules
Level 25
God Stats
5W - 7L
1,480 SR
Queue Stats
101W - 98L
1,399 Elo+
Party 1
Thanatos
Thanatos
TSAREVERB
Thanatos
Level 48
God Stats
3W - 3L
1,500 SR
Queue Stats
45W - 45L
1,316 Elo+
Party 1
Cthulhu
Cthulhu
Thavas1205
Cthulhu
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
4 / 3 / 7
9,000
500
6,097
15,650
5,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
6 / 2 / 3
9,910
551
5,655
13,053
5,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
3 / 0 / 9
8,799
489
2,922
9,684
9,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
0 / 2 / 2
9,380
521
6,640
17,711
13,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
taco81319
Neith
15
7 / 2 / 7
9,626
535
16,826
14,881
6,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
10
0 / 10 / 1
6,756
375
5,716
15,248
5,470
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
MIDEVIL872
Vulcan
15
6 / 4 / 1
9,858
548
21,986
9,412
3,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
TSA Cas
Hercules
14
1 / 1 / 1
8,226
457
6,760
11,421
10,679
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Thanatos
TSAREVERB
Thanatos
11
0 / 4 / 1
7,146
397
2,612
15,607
5,609
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Thavas1205
Cthulhu
10
0 / 2 / 2
7,162
398
5,812
10,174
6,972
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
20
Kills
7
9
Deaths
21
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
10
1
0.05
L
Vulcan
MIDEVIL872
Vulcan
6
4
1
1.63
W
Thor
4
3
7
2.5
W
6
2
3
3.75
W
3
0
9
7.5
L
Hercules
TSA Cas
Hercules
1
1
1
1.5
L
Thanatos
TSAREVERB
Thanatos
0
4
1
0.13
L
Cthulhu
Thavas1205
Cthulhu
0
2
2
0.5
W
0
2
2
0.5
W
Neith
taco81319
Neith
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,140
Damage
42,886
70,979
Taken
61,862
41,014
Mitigated
32,262
18,630
Healing
14,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
5,716
2,525
0
935
15,248
5,470
378
1,787
13,461
0
37,444
L
Vulcan
MIDEVIL872
Vulcan
21,986
5,139
37
1,031
9,412
3,532
0
3,463
5,854
81,672
0
W
Thor
6,097
1,169
0
1,229
15,650
5,985
91
6,452
9,198
0
64,112
W
5,655
134
466
3,273
13,053
5,024
150
10,238
2,815
63,819
0
W
2,922
339
0
2,716
9,684
9,698
0
3,975
5,709
13,867
0
L
Hercules
TSA Cas
Hercules
6,760
3,024
0
3,663
11,421
10,679
171
233
11,188
0
46,738
L
Thanatos
TSAREVERB
Thanatos
2,612
769
0
6,203
15,607
5,609
189
1,443
14,164
0
49,435
L
Cthulhu
Thavas1205
Cthulhu
5,812
251
1,371
1,260
10,174
6,972
27
1,601
8,573
25,780
0
W
6,640
1,271
0
3,734
17,711
13,381
297
2,382
15,329
45
75,503
W
Neith
taco81319
Neith
16,826
10,363
325
6,887
14,881
6,926
1,312
4,751
10,130
0
86,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,715
Gold Earned
39,148
485
Minions Killed
355
0
Camps Cleared
0
1,684,013
Distance Traveled
1,733,577
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,756
375
60
3
0
313,017
0
L
Vulcan
9,858
548
116
6
0
366,092
0
W
Thor
9,000
500
79
4
0
336,016
0
W
Ra
9,910
551
147
8
0
377,733
0
W
Khepri
8,799
489
19
1
0
339,361
4
L
Hercules
8,226
457
73
4
0
361,457
0
L
Thanatos
7,146
397
74
4
0
357,962
0
L
Cthulhu
7,162
398
32
2
0
335,049
0
W
Shiva
9,380
521
104
6
0
323,452
1
W
Neith
9,626
535
136
8
0
307,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role