Player Matchup

Sun Wukong
Sun Wukong
BIGH3CZ
Sun Wukong
Level 83
God Stats
0W - 2L
1,440 SR
Queue Stats
77W - 58L
1,516 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jäger94
Ah Muzen Cab
Level 104
God Stats
0W - 1L
1,705 SR
Queue Stats
89W - 70L
1,531 Elo+
Solo
Mercury
Mercury
Rafa Flipper
Mercury
Level 122
God Stats
1W - 3L
1,388 SR
Queue Stats
466W - 436L
1,417 Elo+
Solo
Geb
Geb
Redhood599-TTV
Geb
Level 81
God Stats
4W - 7L
1,361 SR
Queue Stats
470W - 501L
1,419 Elo+
Party 2
Janus
Janus
queenOfDaRez
Janus
Level 66
God Stats
2W - 4L
1,500 SR
Queue Stats
140W - 218L
1,380 Elo+
Party 2
Team Averages
Level 91
1,479 SR
1,453 Elo+

VS

Team Averages
Level 87
1,441 SR
1,477 Elo+
Chernobog
Chernobog
 
Chernobog
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Invict gBR
Scylla
Level 65
God Stats
11W - 14L
1,500 SR
Queue Stats
61W - 68L
1,500 Elo+
Solo
Arachne
Arachne
NoPopcorn
Arachne
Level 88
God Stats
5W - 4L
1,590 SR
Queue Stats
60W - 59L
1,467 Elo+
Solo
Charybdis
Charybdis
bluecj
Charybdis
Level 89
God Stats
2W - 3L
1,362 SR
Queue Stats
329W - 337L
1,459 Elo+
Party 1
Ymir
Ymir
ghost3381
Ymir
Level 103
God Stats
10W - 10L
1,252 SR
Queue Stats
442W - 453L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BIGH3CZ
Sun Wukong
13
3 / 1 / 1
8,343
596
6,136
12,206
10,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
Jäger94
Ah Muzen Cab
10
1 / 4 / 0
6,143
439
5,866
13,143
4,444
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Rafa Flipper
Mercury
12
1 / 8 / 2
6,747
482
7,676
14,721
5,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 3 / 2
6,020
430
4,278
16,039
9,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 7 / 0
5,922
423
4,393
11,471
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
14
6 / 0 / 6
8,439
603
10,734
8,708
3,589
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
Invict gBR
Scylla
11
0 / 3 / 2
6,871
491
2,229
6,031
1,919
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
NoPopcorn
Arachne
12
8 / 2 / 2
8,126
580
12,871
10,494
4,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
bluecj
Charybdis
13
7 / 0 / 5
8,580
613
13,317
8,683
3,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
11
2 / 1 / 10
6,813
487
7,000
11,317
9,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
48
6
Kills
23
23
Deaths
6
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
6
0
6
9
L
Sun Wukong
BIGH3CZ
Sun Wukong
3
1
1
3.5
W
Scylla
Invict gBR
Scylla
0
3
2
0.33
L
Ah Muzen Cab
Jäger94
Ah Muzen Cab
1
4
0
0.25
W
Arachne
NoPopcorn
Arachne
8
2
2
4.5
L
Mercury
Rafa Flipper
Mercury
1
8
2
0.25
L
0
3
2
0.33
W
Charybdis
bluecj
Charybdis
7
0
5
9.5
W
Ymir
2
1
10
7
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,349
Damage
46,151
67,580
Taken
45,233
33,414
Mitigated
22,268
9,343
Healing
13,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
10,734
6,403
0
4,169
8,708
3,589
735
1,214
7,464
0
70,322
L
Sun Wukong
BIGH3CZ
Sun Wukong
6,136
1,236
0
1,349
12,206
10,628
0
2,386
9,820
0
60,887
W
Scylla
Invict gBR
Scylla
2,229
762
0
615
6,031
1,919
96
0
6,031
32,865
0
L
Ah Muzen Cab
Jäger94
Ah Muzen Cab
5,866
3,074
0
3,290
13,143
4,444
123
1,914
11,229
0
37,973
W
Arachne
NoPopcorn
Arachne
12,871
9,594
0
2,338
10,494
4,207
0
1,259
9,163
0
56,787
L
Mercury
Rafa Flipper
Mercury
7,676
3,734
0
858
14,721
5,147
0
1,756
12,965
0
57,550
L
4,278
685
323
3,043
16,039
9,443
0
2,524
13,515
20,831
0
W
Charybdis
bluecj
Charybdis
13,317
6,025
0
4,718
8,683
3,266
667
3,406
4,997
0
64,582
W
Ymir
7,000
1,602
0
1,753
11,317
9,287
30
2,328
8,907
26,188
0
L
4,393
445
0
480
11,471
3,752
0
649
10,822
33,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,175
Gold Earned
38,829
372
Minions Killed
389
0
Camps Cleared
0
1,340,325
Distance Traveled
1,315,769
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,439
603
128
9
0
274,518
0
L
Sun Wukong
8,343
596
120
9
0
282,838
2
W
Scylla
6,871
491
55
4
0
209,196
0
L
Ah Muzen Cab
6,143
439
76
5
0
236,913
1
W
Arachne
8,126
580
70
5
0
326,178
0
L
Mercury
6,747
482
88
6
0
308,194
2
L
Geb
6,020
430
25
2
0
268,583
3
W
Charybdis
8,580
613
89
6
0
262,933
0
W
Ymir
6,813
487
47
3
0
242,944
6
L
Janus
5,922
423
63
5
0
243,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role