Player Matchup

Thor
Thor
Deafski
Thor
Level 42
God Stats
4W - 2L
1,500 SR
Queue Stats
148W - 132L
1,507 Elo+
Solo
Odin
Odin
IAmVi
Odin
Level 24
God Stats
1W - 1L
1,458 SR
Queue Stats
37W - 35L
1,421 Elo+
Party 1
Anhur
Anhur
LuffyisGod
Anhur
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 17L
1,292 Elo+
Party 3
Loki
Loki
NaomiVR
Loki
Level 57
God Stats
2W - 4L
1,180 SR
Queue Stats
51W - 40L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
xXsyferXx
Nu Wa
Level 66
God Stats
5W - 2L
1,559 SR
Queue Stats
14W - 16L
1,339 Elo+
Party 3
Team Averages
Level 44
1,439 SR
1,416 Elo+

VS

Team Averages
Level 31
1,470 SR
1,364 Elo+
King Arthur
King Arthur
Aha_ha_Biggums
King Arthur
Level 34
God Stats
1W - 5L
1,238 SR
Queue Stats
140W - 138L
1,297 Elo+
Party 2
Thoth
Thoth
ChomskeeHonk
Thoth
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 117L
1,327 Elo+
Solo
Ishtar
Ishtar
Evasive_Asian
Ishtar
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 26L
1,483 Elo+
Solo
Athena
Athena
Serpentbone
Athena
Level 38
God Stats
4W - 3L
1,614 SR
Queue Stats
59W - 48L
1,379 Elo+
Solo
Ratatoskr
Ratatoskr
jadamo21
Ratatoskr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 31L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Deafski
Thor
10
0 / 0 / 4
5,808
528
3,167
8,055
5,672
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Odin
IAmVi
Odin
11
2 / 0 / 4
6,580
598
4,996
7,079
5,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
9
5 / 2 / 0
6,252
568
5,876
6,736
2,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
NaomiVR
Loki
11
7 / 1 / 4
6,923
629
6,621
8,015
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Nu Wa
xXsyferXx
Nu Wa
11
5 / 2 / 3
6,899
627
7,451
4,564
1,440
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aha_ha_Biggums
King Arthur
9
1 / 4 / 0
5,494
499
3,639
11,541
8,462
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 5 / 0
5,570
506
3,115
7,246
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 1
4,612
419
2,524
6,153
1,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Athena
9
0 / 2 / 2
5,482
498
1,692
11,072
6,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ratatoskr
jadamo21
Ratatoskr
10
3 / 4 / 1
6,522
593
3,809
8,946
2,528
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
19
Kills
5
5
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aha_ha_Biggums
King Arthur
1
4
0
0.25
L
1
5
0
0.2
W
Thor
Deafski
Thor
0
0
4
2
L
0
4
1
0.13
W
Odin
IAmVi
Odin
2
0
4
4
W
Anhur
5
2
0
2.5
W
Loki
NaomiVR
Loki
7
1
4
9
L
Athena
0
2
2
0.5
L
Ratatoskr
jadamo21
Ratatoskr
3
4
1
0.88
W
Nu Wa
xXsyferXx
Nu Wa
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,111
Damage
14,779
34,449
Taken
44,958
17,649
Mitigated
20,683
7,207
Healing
6,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aha_ha_Biggums
King Arthur
3,639
956
0
1,041
11,541
8,462
0
503
10,986
0
31,246
L
3,115
112
0
1,310
7,246
1,916
0
2,238
4,792
35,676
0
W
Thor
Deafski
Thor
3,167
1,588
0
2,107
8,055
5,672
30
780
7,275
0
26,666
L
2,524
1,561
0
1,096
6,153
1,673
0
1,445
4,610
0
19,591
W
Odin
IAmVi
Odin
4,996
1,484
0
970
7,079
5,782
497
0
7,079
0
32,970
W
Anhur
5,876
3,382
0
1,374
6,736
2,063
591
1,898
4,838
0
26,982
W
Loki
NaomiVR
Loki
6,621
2,992
0
1,988
8,015
2,692
0
978
7,037
0
33,986
L
Athena
1,692
621
0
2,981
11,072
6,104
0
718
10,286
18,608
0
L
Ratatoskr
jadamo21
Ratatoskr
3,809
1,729
0
207
8,946
2,528
218
2,007
6,833
0
29,709
W
Nu Wa
xXsyferXx
Nu Wa
7,451
1,137
0
768
4,564
1,440
68
1,151
3,413
39,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,462
Gold Earned
27,680
245
Minions Killed
224
0
Camps Cleared
0
1,112,531
Distance Traveled
1,092,923
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,494
499
44
4
0
241,140
0
L
Thoth
5,570
506
63
6
0
199,032
0
W
Thor
5,808
528
40
4
0
210,805
0
L
Ishtar
4,612
419
31
3
0
171,631
0
W
Odin
6,580
598
54
5
0
229,559
0
W
Anhur
6,252
568
50
5
0
209,255
0
W
Loki
6,923
629
38
3
0
249,749
0
L
Athena
5,482
498
32
3
0
231,346
1
L
Ratatoskr
6,522
593
54
5
0
249,774
0
W
Nu Wa
6,899
627
63
6
0
213,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role