Player Matchup

Bacchus
Bacchus
BACKAGAINNUMNUTS
Bacchus
Level 32
God Stats
1W - 0L
1,433 SR
Queue Stats
2W - 4L
1,212 Elo+
Solo
Hades
Hades
LividDreams
Hades
Level 47
God Stats
5W - 1L
1,586 SR
Queue Stats
178W - 143L
1,582 Elo+
Party 2
Jing Wei
Jing Wei
RubenVidal
Jing Wei
Level 144
God Stats
7W - 3L
1,543 SR
Queue Stats
397W - 337L
1,521 Elo+
Solo
Ares
Ares
j2016austin
Ares
Level 149
God Stats
7W - 2L
1,777 SR
Queue Stats
81W - 69L
1,615 Elo+
Party 2
Merlin
Merlin
temp-132345
Merlin
Level 64
God Stats
28W - 25L
1,538 SR
Queue Stats
109W - 121L
1,424 Elo+
Solo
Team Averages
Level 87
1,575 SR
1,471 Elo+

VS

Team Averages
Level 86
1,609 SR
1,495 Elo+
Chang'e
Chang'e
 
Chang'e
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
III N3O llI
Amaterasu
Level 154
God Stats
3W - 5L
1,525 SR
Queue Stats
549W - 533L
1,582 Elo+
Party 1
Kuzenbo
Kuzenbo
MLGCMATT
Kuzenbo
Level 46
God Stats
2W - 2L
1,836 SR
Queue Stats
38W - 38L
1,485 Elo+
Solo
Hun Batz
Hun Batz
zZ3R0o
Hun Batz
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 131L
1,458 Elo+
Party 1
Apollo
Apollo
Ðewey
Apollo
Level 48
God Stats
2W - 1L
1,685 SR
Queue Stats
121W - 126L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 4
5,307
531
4,251
8,799
6,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 0 / 1
7,127
713
8,533
12,795
6,138
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Jing Wei
RubenVidal
Jing Wei
11
2 / 1 / 0
6,215
622
4,668
7,540
2,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 4
6,152
615
5,832
10,056
4,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
11
3 / 0 / 2
6,224
622
5,635
5,280
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 2 / 0
5,443
544
4,257
7,680
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
III N3O llI
Amaterasu
10
0 / 5 / 0
6,025
603
8,108
12,416
7,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kuzenbo
MLGCMATT
Kuzenbo
8
0 / 1 / 2
5,224
522
2,584
8,397
5,475
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
zZ3R0o
Hun Batz
9
1 / 3 / 0
5,398
540
4,391
9,676
3,575
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Ðewey
Apollo
9
1 / 2 / 1
5,322
532
4,650
6,270
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
2
2
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
2
0
0
W
0
0
4
2
L
Amaterasu
III N3O llI
Amaterasu
0
5
0
0
W
5
0
1
5.5
L
Kuzenbo
MLGCMATT
Kuzenbo
0
1
2
1
W
Jing Wei
RubenVidal
Jing Wei
2
1
0
2
W
3
1
4
5
W
Merlin
3
0
2
4
L
Hun Batz
zZ3R0o
Hun Batz
1
3
0
0.33
L
Apollo
Ðewey
Apollo
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,919
Damage
23,990
44,470
Taken
44,439
22,003
Mitigated
21,369
19,397
Healing
11,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,257
236
368
2,626
7,680
2,752
64
4,559
2,947
37,481
0
W
4,251
273
80
3,520
8,799
6,452
0
1,194
7,605
16,137
0
L
Amaterasu
III N3O llI
Amaterasu
8,108
3,292
0
4,207
12,416
7,435
0
8,555
3,861
0
54,113
W
8,533
1,160
0
6,686
12,795
6,138
0
0
12,795
53,095
0
L
Kuzenbo
MLGCMATT
Kuzenbo
2,584
1,119
755
1,618
8,397
5,475
57
4,946
3,316
13,052
0
W
Jing Wei
RubenVidal
Jing Wei
4,668
3,244
0
2,773
7,540
2,795
576
942
6,598
0
48,932
W
5,832
1,011
0
3,864
10,056
4,746
0
2,770
7,286
39,556
0
W
Merlin
5,635
1,388
0
2,474
5,280
1,872
270
1,935
3,345
44,128
0
L
Hun Batz
zZ3R0o
Hun Batz
4,391
1,331
0
370
9,676
3,575
0
3,903
5,609
0
34,009
L
Apollo
Ðewey
Apollo
4,650
2,908
0
1,679
6,270
2,132
100
1,815
4,455
0
30,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,025
Gold Earned
27,412
331
Minions Killed
257
0
Camps Cleared
0
1,006,537
Distance Traveled
952,101
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,443
544
70
7
0
187,284
2
W
Bacchus
5,307
531
14
1
0
197,754
5
L
Amaterasu
6,025
603
82
8
0
179,683
0
W
Hades
7,127
713
85
9
0
194,976
0
L
Kuzenbo
5,224
522
9
1
0
192,370
0
W
Jing Wei
6,215
622
99
10
0
206,731
0
W
Ares
6,152
615
52
5
0
221,005
0
W
Merlin
6,224
622
81
8
0
186,071
0
L
Hun Batz
5,398
540
51
5
0
226,271
2
L
Apollo
5,322
532
45
5
0
166,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role