Player Matchup

Danzaburou
Danzaburou
Bronze III
JUJU20168620
Danzaburou
Bronze III
Level 67
God Stats
0W - 1L
1,461 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Raijin
Raijin
Silver I
PlaidBow778
Raijin
Silver I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,494 MMR
Solo
King Arthur
King Arthur
Silver V
SuperHotK3ys
King Arthur
Silver V
Level 105
God Stats
3W - 2L
1,503 SR
Queue Stats
58W - 43L
1,539 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 105
1,488 SR
1,511 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 105
1,771 SR
1,504 MMR
Arachne
Arachne
Gold IV
TXXIlC
Arachne
Gold IV
Level 68
God Stats
3W - 0L
1,854 SR
Queue Stats
263W - 280L
1,447 MMR
Solo
Geb
Geb
Gold I
TealCrayfish235
Geb
Gold I
Level 118
God Stats
13W - 8L
1,923 SR
Queue Stats
103W - 103L
1,478 MMR
Party 1
Agni
Agni
Platinum IV
WalnutDart58645
Agni
Platinum IV
Level 129
God Stats
62W - 50L
1,536 SR
Queue Stats
166W - 185L
1,587 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JUJU20168620
Danzaburou
9
0 / 3 / 4
9,660
604
1,716
7,301
2,570
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Raijin
15
5 / 6 / 4
11,751
734
11,409
13,492
6,156
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SuperHotK3ys
King Arthur
16
5 / 0 / 5
12,823
801
19,867
19,656
30,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
MartichorasKuzenboKaliBastetUllr

VS

Bans
AresAnhurThothHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
TXXIlC
Arachne
14
4 / 5 / 5
12,078
755
10,567
17,799
16,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

14
1 / 4 / 8
11,357
710
7,868
17,517
20,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
4 / 1 / 3
12,888
806
15,418
12,858
6,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
10
Kills
9
9
Deaths
10
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
JUJU20168620
Danzaburou
0
3
4
0.67
L
Raijin
5
6
4
1.17
L
King Arthur
SuperHotK3ys
King Arthur
5
0
5
7.5
W
Arachne
TXXIlC
Arachne
4
5
5
1.3
W
1
4
8
1.25
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,992
Damage
33,853
40,449
Taken
48,174
39,500
Mitigated
43,397
3,155
Healing
13,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
JUJU20168620
Danzaburou
1,716
451
0
230
7,301
2,570
0
5,762
1,500
0
6,301
L
Raijin
11,409
585
188
935
13,492
6,156
0
8,786
4,483
58,820
0
L
King Arthur
SuperHotK3ys
King Arthur
19,867
1,324
0
1,802
19,656
30,774
0
9,370
9,800
0
66,725
W
Arachne
TXXIlC
Arachne
10,567
6,537
0
5,377
17,799
16,196
987
5,114
12,685
0
34,945
W
7,868
784
0
1,122
17,517
20,887
348
4,957
12,560
22,323
0
W
15,418
881
0
7,310
12,858
6,314
1,595
1,719
11,139
101,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,234
Gold Earned
36,323
194
Minions Killed
199
0
Camps Cleared
0
696,993
Distance Traveled
881,572
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,660
604
9
1
0
134,934
0
L
Raijin
11,751
734
79
5
0
231,391
3
L
King Arthur
12,823
801
106
7
0
330,668
0
W
Arachne
12,078
755
40
3
0
300,400
0
W
Geb
11,357
710
22
1
0
283,939
0
W
Agni
12,888
806
137
9
0
297,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role