Player Matchup

Medusa
Medusa
Gemeine Oma
Medusa
Level 155
God Stats
2W - 0L
1,752 SR
Queue Stats
95W - 90L
1,439 Elo+
Solo
King Arthur
King Arthur
SolomonRimm
King Arthur
Level 112
God Stats
2W - 2L
1,177 SR
Queue Stats
143W - 133L
1,509 Elo+
Solo
Sol
Sol
Soloxine
Sol
Level 127
God Stats
3W - 0L
1,766 SR
Queue Stats
120W - 101L
1,569 Elo+
Party 1
Chaac
Chaac
iShedLight
Chaac
Level 46
God Stats
1W - 0L
1,262 SR
Queue Stats
106W - 86L
1,569 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
kukyFURIOUS
Ah Muzen Cab
Level 143
God Stats
5W - 3L
1,552 SR
Queue Stats
92W - 88L
1,461 Elo+
Solo
Team Averages
Level 117
1,502 SR
1,510 Elo+

VS

Team Averages
Level 98
1,459 SR
1,480 Elo+
Sol
Sol
EddieN1794
Sol
Level 69
God Stats
3W - 2L
1,684 SR
Queue Stats
220W - 208L
1,537 Elo+
Solo
Da Ji
Da Ji
Erik2G
Da Ji
Level 145
God Stats
2W - 6L
1,107 SR
Queue Stats
188W - 194L
1,606 Elo+
Solo
Scylla
Scylla
Plexaurei
Scylla
Level 131
God Stats
5W - 8L
1,521 SR
Queue Stats
519W - 505L
1,457 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
edur876
Morgan Le Fay
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,324 Elo+
Solo
Cerberus
Cerberus
ironkoala9
Cerberus
Level 129
God Stats
3W - 3L
1,482 SR
Queue Stats
300W - 330L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
6 / 5 / 11
9,785
815
11,504
11,002
4,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
SolomonRimm
King Arthur
13
0 / 4 / 13
8,722
727
8,302
15,189
13,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
3 / 3 / 15
9,887
824
7,623
8,495
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
18
7 / 1 / 14
10,449
871
11,669
15,152
17,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Muzen Cab
kukyFURIOUS
Ah Muzen Cab
19
7 / 1 / 10
11,091
924
15,990
13,094
5,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 4 / 3
10,324
860
11,257
9,570
5,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
Erik2G
Da Ji
9
2 / 1 / 1
7,013
584
3,544
2,870
2,042
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Scylla
Plexaurei
Scylla
18
0 / 3 / 9
10,066
839
13,458
9,130
4,785
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
edur876
Morgan Le Fay
13
1 / 8 / 6
7,490
624
4,808
14,577
8,690
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ironkoala9
Cerberus
15
4 / 7 / 8
8,701
725
12,427
23,851
32,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
23
Kills
14
14
Deaths
23
63
Assists
27
Player
Kills
Deaths
Assists
KDA
L
7
4
3
2.13
L
Da Ji
Erik2G
Da Ji
2
1
1
2.5
W
Medusa
6
5
11
2.3
L
Scylla
Plexaurei
Scylla
0
3
9
1.5
W
King Arthur
SolomonRimm
King Arthur
0
4
13
1.63
W
3
3
15
3.5
L
Morgan Le Fay
edur876
Morgan Le Fay
1
8
6
0.5
W
Chaac
7
1
14
14
L
Cerberus
ironkoala9
Cerberus
4
7
8
1.14
W
Ah Muzen Cab
kukyFURIOUS
Ah Muzen Cab
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,088
Damage
45,494
62,932
Taken
59,998
44,080
Mitigated
53,766
19,402
Healing
10,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,257
1,768
28
1,200
9,570
5,289
484
712
8,858
24,111
0
L
Da Ji
Erik2G
Da Ji
3,544
602
0
244
2,870
2,042
0
283
2,587
0
5,211
W
Medusa
11,504
5,478
482
583
11,002
4,601
1,733
7,108
3,894
0
27,108
L
Scylla
Plexaurei
Scylla
13,458
303
815
386
9,130
4,785
232
1,254
7,876
40,970
0
W
King Arthur
SolomonRimm
King Arthur
8,302
729
1,006
744
15,189
13,353
250
11,274
3,915
0
16,600
W
7,623
2,702
1,309
2,580
8,495
3,232
2,973
6,926
1,569
16,353
0
L
Morgan Le Fay
edur876
Morgan Le Fay
4,808
609
335
1,979
14,577
8,690
50
1,603
12,974
6,546
0
W
Chaac
11,669
1,402
1,053
6,752
15,152
17,188
856
8,609
6,543
0
24,379
L
Cerberus
ironkoala9
Cerberus
12,427
1,164
360
5,179
23,851
32,960
254
3,771
20,080
19,270
1,116
W
Ah Muzen Cab
kukyFURIOUS
Ah Muzen Cab
15,990
6,267
1,949
2,944
13,094
5,706
2,161
6,917
6,177
0
40,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,934
Gold Earned
43,594
143
Minions Killed
156
0
Camps Cleared
0
1,146,291
Distance Traveled
910,949
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,324
860
35
3
0
137,487
0
L
Da Ji
7,013
584
6
1
0
215,662
0
W
Medusa
9,785
815
24
2
0
210,378
0
L
Scylla
10,066
839
82
7
0
226,809
0
W
King Arthur
8,722
727
12
1
0
233,630
0
W
Sol
9,887
824
26
2
0
213,965
0
L
Morgan Le Fay
7,490
624
1
0
0
166,525
0
W
Chaac
10,449
871
18
2
0
252,609
0
L
Cerberus
8,701
725
32
3
0
164,466
0
W
Ah Muzen Cab
11,091
924
63
5
0
235,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role